feat: Additional DS Options
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@ -55,12 +55,16 @@ public:
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta=(EditCondition = mOverrideItemFilter))
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta=(EditCondition = mOverrideItemFilter))
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TArray<TSubclassOf<UFGItemDescriptor>> mItemFilter;
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TArray<TSubclassOf<UFGItemDescriptor>> mItemFilter;
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/* Adds only the filtered item from the slot to the Item Selection dropdown. */
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
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bool mCheckSlotItemFilter = false;
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/* Should check if the inventory slot has an Item Filter set
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/* Should check if the inventory slot has an Item Filter set
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This will override the item class that the player selects with the allowed item class on the slot.
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This will override the item class that the player selects with the allowed item class on the slot.
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Also disables item selection in the UI.
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Also disables item selection in the UI.
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*/
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*/
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
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bool mCheckSlotItemFilter = false;
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bool mAutomaticallySetFromSlotItemFilter = false;
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};
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};
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USTRUCT(BlueprintType)
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USTRUCT(BlueprintType)
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