feat: Additional DS Options

This commit is contained in:
mrhid6 2024-11-26 14:15:02 +00:00
parent 6b2b12cf2a
commit 8e6378208c

View File

@ -55,12 +55,16 @@ public:
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta=(EditCondition = mOverrideItemFilter))
TArray<TSubclassOf<UFGItemDescriptor>> mItemFilter;
/* Adds only the filtered item from the slot to the Item Selection dropdown. */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
bool mCheckSlotItemFilter = false;
/* Should check if the inventory slot has an Item Filter set
This will override the item class that the player selects with the allowed item class on the slot.
Also disables item selection in the UI.
*/
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
bool mCheckSlotItemFilter = false;
bool mAutomaticallySetFromSlotItemFilter = false;
};
USTRUCT(BlueprintType)