diff --git a/Source/RefinedRDApi/Public/Structs/RRDADSStructs.h b/Source/RefinedRDApi/Public/Structs/RRDADSStructs.h index c08cd0e..6e6dfbd 100644 --- a/Source/RefinedRDApi/Public/Structs/RRDADSStructs.h +++ b/Source/RefinedRDApi/Public/Structs/RRDADSStructs.h @@ -55,12 +55,16 @@ public: UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta=(EditCondition = mOverrideItemFilter)) TArray> mItemFilter; + /* Adds only the filtered item from the slot to the Item Selection dropdown. */ + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly) + bool mCheckSlotItemFilter = false; + /* Should check if the inventory slot has an Item Filter set This will override the item class that the player selects with the allowed item class on the slot. Also disables item selection in the UI. */ UPROPERTY(EditDefaultsOnly, BlueprintReadOnly) - bool mCheckSlotItemFilter = false; + bool mAutomaticallySetFromSlotItemFilter = false; }; USTRUCT(BlueprintType)