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@@ -2,21 +2,161 @@
|
||||
title: Guilds
|
||||
description:
|
||||
published: true
|
||||
date: 2026-01-28T16:09:19.640Z
|
||||
date: 2026-02-11T14:34:38.984Z
|
||||
tags:
|
||||
editor: markdown
|
||||
dateCreated: 2026-01-28T16:08:00.388Z
|
||||
dateCreated: 2026-02-11T09:30:32.299Z
|
||||
---
|
||||
|
||||
# Guilds
|
||||
|
||||
## Clans
|
||||
The world of Azmarin is shaped not only by enemies, skill, and loot, but by guilds — organized groups united by philosophy, survival strategy, and power.
|
||||
|
||||
### Creating a Clan
|
||||
### Joining a Clan
|
||||
---
|
||||
|
||||
### Clan Ranks
|
||||
## Wolf Pack
|
||||
{.align-left}
|
||||
**"Together, we endure. Together, we hunt."**
|
||||
**Theme:** Unity, survival, coordinated strength
|
||||
|
||||
### Clan Rewards
|
||||
The Wolf Pack operates as a tight-knit collective where loyalty is everything. Members fight, gather, and build together, prioritizing group success over individual glory. They thrive in harsh environments and are known for their coordinated tactics and rapid response to threats.
|
||||
|
||||
Your content here
|
||||
**Traits:**
|
||||
- Strong teamwork and communication
|
||||
- Defensive and territorial
|
||||
- Protects its own fiercely
|
||||
- Excels in organized combat and resource security
|
||||
|
||||
---
|
||||
|
||||
## Snake
|
||||
{.align-left}
|
||||
**"Knowledge strikes deeper than blades."**
|
||||
**Theme:** Intelligence, secrecy, precision
|
||||
|
||||
The Snake guild values strategy over strength. They operate through information, manipulation, and calculated strikes. Members often work behind the scenes, controlling trade, intelligence, or critical systems rather than open warfare.
|
||||
|
||||
**Traits:**
|
||||
- Strategic and analytical
|
||||
- Information brokers and planners
|
||||
- Prefers indirect conflict
|
||||
- High-risk, high-reward operations
|
||||
|
||||
---
|
||||
|
||||
## Woodland
|
||||
{.align-left}
|
||||
**"The land provides for those who listen."**
|
||||
**Theme:** Adaptation, nature, balance
|
||||
|
||||
Woodland guild members are explorers, scouts, and survivalists. They are closely attuned to Azmarin’s environments and prefer mobility, stealth, and knowledge over brute force. They often settle near resource-rich regions and understand the land better than most.
|
||||
|
||||
**Traits:**
|
||||
- Exploration-focused
|
||||
- Masters of resource gathering
|
||||
- Stealth and mobility specialists
|
||||
- Values balance over domination
|
||||
|
||||
---
|
||||
|
||||
## Dragon
|
||||
{.align-left}
|
||||
**"Power is claimed, not given."**
|
||||
**Theme:** Power, ambition, dominance
|
||||
|
||||
Dragon guild members seek influence, control, and technological superiority. They are known for their strongholds, advanced infrastructure, and bold expansion. Where Dragons settle, power structures follow.
|
||||
|
||||
**Traits:**
|
||||
- Expansion and control focused
|
||||
- Heavy industry and advanced tech
|
||||
- Strong leadership hierarchies
|
||||
- Commands respect — or fear
|
||||
|
||||
---
|
||||
|
||||
# Guild Points
|
||||
|
||||
Guild Points represent seasonal reputation earned through player activity.
|
||||
|
||||
Players earn Guild Points by:
|
||||
|
||||
- Defeating hostile entities
|
||||
- Crafting items
|
||||
- Participating in world activities
|
||||
- Contributing to progression systems
|
||||
|
||||
These points **do not provide direct power bonuses**. Instead, they serve as a measure of participation and influence.
|
||||
|
||||
At the end of each season:
|
||||
|
||||
- Guild totals are compared
|
||||
- Rankings are recorded
|
||||
- The highest-scoring guild earns recognition
|
||||
|
||||
This system ensures:
|
||||
|
||||
- Ongoing competition
|
||||
- A fresh start for new players and clans
|
||||
- No permanent advantage for long-standing guilds
|
||||
- A dynamic balance of influence in the world
|
||||
|
||||
---
|
||||
|
||||
# Clans
|
||||
|
||||
Players may create **clans** within their chosen guild.
|
||||
|
||||
Clans:
|
||||
- Operate independently
|
||||
- Have their own leadership and identity
|
||||
- Contribute points to their guild’s total
|
||||
- Compete socially and strategically within the larger guild structure
|
||||
|
||||
A guild’s strength is the sum of its clans.
|
||||
|
||||
---
|
||||
|
||||
## Clan Ranks
|
||||
|
||||
There are three clan ranks that grant different permissions:
|
||||
|
||||
- **Alpha** — Full administrative control of the clan
|
||||
- **Beta** — Can invite players and promote members to Beta rank
|
||||
- **Omega** — Standard members; no management permissions but can chat and receive clan rewards
|
||||
|
||||
---
|
||||
|
||||
## Clan Rewards
|
||||
|
||||
Clan Rewards allow all clan members to benefit from collective progress.
|
||||
|
||||
Each time a clan member gains skill experience or gold, a percentage is added to the clan reward pool.
|
||||
|
||||
At the end of each calendar month, the clan reward pool is distributed among all clan members.
|
||||
|
||||
> The percentage split is set by the clan Alpha members.
|
||||
|
||||
---
|
||||
|
||||
## Creating a Clan
|
||||
|
||||
To create a clan:
|
||||
|
||||
1. Select the guild that you want to be a part of
|
||||
2. Choose a unique clan name
|
||||
3. Click the Create Clan button.
|
||||
|
||||
If you are already in a clan you will automatically leave that clan and join the newly created clan. you will then be assigned the **Alpha** clan rank.
|
||||
|
||||
> Creating a clan requires 100 Gold Coins
|
||||
|
||||
---
|
||||
|
||||
## Joining a Clan
|
||||
|
||||
Players can join a clan by:
|
||||
|
||||
- Receiving an invite from a clan Alpha or Beta
|
||||
- Accepting the invitation through the clan interface
|
||||
|
||||
>A player may only belong to **one clan at a time**
|
||||
|
||||
@@ -2,11 +2,26 @@
|
||||
title: World Overview
|
||||
description:
|
||||
published: true
|
||||
date: 2026-01-28T15:31:53.911Z
|
||||
date: 2026-02-23T09:52:45.330Z
|
||||
tags:
|
||||
editor: markdown
|
||||
dateCreated: 2026-01-28T15:31:53.911Z
|
||||
dateCreated: 2026-02-11T09:30:41.008Z
|
||||
---
|
||||
|
||||
# World Overview
|
||||
Your content here
|
||||
|
||||
Azmarin is full of new places to explore, gain skills and defeat enimeies.
|
||||
|
||||
## Islands
|
||||
The world of Azmarin is split into different fractured islands.
|
||||
- Main Land Azmarin
|
||||
- Marsh Forest
|
||||
- Wild Desert
|
||||
- Snowlands
|
||||
|
||||
## Arcane Areas
|
||||
- Astral Hollow
|
||||
|
||||
## Mines
|
||||
- Qabar Mines
|
||||
|
||||
|
||||
88
en/Items/Ingots/BronzeIngot.md
Normal file
88
en/Items/Ingots/BronzeIngot.md
Normal file
@@ -0,0 +1,88 @@
|
||||
---
|
||||
title: Bronze Ingot
|
||||
description:
|
||||
published: true
|
||||
date: 2026-02-23T10:18:56.009Z
|
||||
tags: skill-smelting, items-ingots
|
||||
editor: markdown
|
||||
dateCreated: 2026-02-23T10:10:10.503Z
|
||||
---
|
||||
|
||||
# Bronze Ingot
|
||||
|
||||
> Short in-universe flavour description of the ingot.
|
||||
|
||||
---
|
||||
## Overview
|
||||
|
||||
| Property | Value |
|
||||
|---------|-------|
|
||||
| **Type** | Ingot |
|
||||
| **Rarity** | Common |
|
||||
| **Skill** | Smelting|
|
||||
| **Skill Level** | 0 |
|
||||
| **Primary Use** | Smelting |
|
||||
| **Refinable** | Yes|
|
||||
| **Stack Size** | 25 |
|
||||
| **Weight** | 1 KG |
|
||||
| **Value** | 8 Gold |
|
||||
|
||||
---
|
||||
|
||||
## Description
|
||||
|
||||
Bronze Ingots are crafted using [Copper Ore](/Items/Ores/CopperOre) and [Tin Ore](/Items/Ores/TinOre)
|
||||
|
||||
---
|
||||
|
||||
## Acquisition
|
||||
|
||||
**How to obtain:**
|
||||
|
||||
- Smelted in a furnace at the blacksmiths
|
||||
- Drop Amount: 1
|
||||
|
||||
---
|
||||
|
||||
## Refining
|
||||
|
||||
| Ingredients | Product | Crafted In |
|
||||
|-------------|---------|------------|
|
||||
| [Copper Ore](/Items/Ores/CopperOre) x2 <br> [Tin Ore](/Items/Ores/TinOre) x1 | Bronze Ingot x1 | Furnace |
|
||||
|
||||
|
||||
---
|
||||
## Uses
|
||||
|
||||
Bronze Ingot is used in:
|
||||
|
||||
- Crafting equipment
|
||||
- Building structures
|
||||
|
||||
---
|
||||
|
||||
## Lore
|
||||
|
||||
Historical or scientific notes about Bronze Ingots:
|
||||
|
||||
> {{Lore entry, faction research log, or archived data}}
|
||||
|
||||
---
|
||||
|
||||
## Trivia
|
||||
|
||||
- First discovered in Qabar mines
|
||||
|
||||
---
|
||||
|
||||
## Gallery
|
||||
|
||||
*(Images, models, or in-game renders go here)*
|
||||
|
||||
---
|
||||
|
||||
## Version History
|
||||
|
||||
- v1.0.0 - Added To Game
|
||||
|
||||
---
|
||||
@@ -2,7 +2,7 @@
|
||||
title: 0_Template_Ingot
|
||||
description:
|
||||
published: false
|
||||
date: 2026-02-11T10:56:12.699Z
|
||||
date: 2026-02-23T10:14:20.175Z
|
||||
tags: skill-smelting, items-ingots
|
||||
editor: markdown
|
||||
dateCreated: 2026-02-11T10:13:52.109Z
|
||||
@@ -21,7 +21,7 @@ dateCreated: 2026-02-11T10:13:52.109Z
|
||||
| **Rarity** | Common / Uncommon / Rare / Exotic |
|
||||
| **Skill** | Smelting / Arcane Forging|
|
||||
| **Skill Level** | ## |
|
||||
| **Primary Use** | Smeltin / Crafting / Refining |
|
||||
| **Primary Use** | Smelting / Crafting / Refining |
|
||||
| **Refinable** | Yes / No |
|
||||
| **Stack Size** | ## |
|
||||
| **Weight** | ## KG |
|
||||
@@ -31,9 +31,9 @@ dateCreated: 2026-02-11T10:13:52.109Z
|
||||
|
||||
## Description
|
||||
|
||||
{{Ingot Name}} is a naturally occurring resource found within {{region/type of environment}}. It is known for its {{key physical trait — glow, density, instability, conductivity, etc.}}.
|
||||
{{Ingot Name}} is known for its {{key physical trait — glow, density, instability, conductivity, etc.}}.
|
||||
|
||||
Miners value it because {{reason}}. However, it can be {{danger/limitation if any}}.
|
||||
Blacksmiths value it because {{reason}}. However, it can be {{danger/limitation if any}}.
|
||||
|
||||
---
|
||||
|
||||
@@ -41,17 +41,18 @@ Miners value it because {{reason}}. However, it can be {{danger/limitation if an
|
||||
|
||||
**How to obtain:**
|
||||
|
||||
- Mined from: {{rock type, node type, structure}}
|
||||
- Found in: {{locations}}
|
||||
- Required tool: {{Pickaxe / Axe / Hammer / Spade}}
|
||||
- Crafted in {{Blacksmiths / Arcane Forge}}
|
||||
- Dropped from:
|
||||
* Goblins
|
||||
* Other mobs
|
||||
- Drop Amount: ##
|
||||
|
||||
---
|
||||
|
||||
## Refining
|
||||
|
||||
| Ingredients | Product | Craft In |
|
||||
|------|--------|-------------------|------|
|
||||
| Ingredients | Product | Crafted In |
|
||||
|-------------|---------|------------|
|
||||
| {{Ore Name}} x# | {{Refined Material}} x# | {{Refinery Type}} |
|
||||
|
||||
|
||||
@@ -62,8 +63,6 @@ Miners value it because {{reason}}. However, it can be {{danger/limitation if an
|
||||
|
||||
- Crafting {{item/equipment}}
|
||||
- Building {{structures}}
|
||||
- Fueling {{systems}}
|
||||
- Trading with {{faction/NPC type}}
|
||||
|
||||
---
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
title: Copper Ore
|
||||
description:
|
||||
published: true
|
||||
date: 2026-02-11T09:46:38.851Z
|
||||
date: 2026-02-23T10:19:22.666Z
|
||||
tags: skill-mining, items-ores
|
||||
editor: markdown
|
||||
dateCreated: 2026-02-11T09:30:46.983Z
|
||||
@@ -53,7 +53,7 @@ Miners value it because of its use to make bronze.
|
||||
|
||||
| Ingredients | Product | Facility Required |
|
||||
|------|--------|-------------------|
|
||||
| Copper Ore x2 <br> [Tin Ore](/Items/Resources/TinOre) x1 | Bronze Ingot x1 | Furnace |
|
||||
| Copper Ore x2 <br> [Tin Ore](/Items/Ores/TinOre) x1 | Bronze Ingot x1 | Furnace |
|
||||
|
||||
|
||||
---
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
title: Tin Ore
|
||||
description:
|
||||
published: true
|
||||
date: 2026-02-11T09:48:01.890Z
|
||||
date: 2026-02-23T10:51:59.400Z
|
||||
tags: skill-mining, items-ores
|
||||
editor: markdown
|
||||
dateCreated: 2026-02-11T09:30:54.372Z
|
||||
@@ -55,7 +55,7 @@ Miners value it because of its use to make bronze.
|
||||
|
||||
| Ingredients | Product | Facility Required |
|
||||
|------|--------|-------------------|
|
||||
| [Copper Ore](/Items/Resources/CopperOre) x2 <br> Tin Ore x1 | Bronze Ingot x1 | Furnace |
|
||||
| [Copper Ore](/Items/Ores/CopperOre) x2 <br> Tin Ore x1 | Bronze Ingot x1 | Furnace |
|
||||
|
||||
|
||||
---
|
||||
|
||||
70
en/home.md
70
en/home.md
@@ -2,25 +2,25 @@
|
||||
title: Home
|
||||
description:
|
||||
published: true
|
||||
date: 2026-01-28T09:48:17.722Z
|
||||
date: 2026-02-23T09:45:12.270Z
|
||||
tags:
|
||||
editor: markdown
|
||||
dateCreated: 2026-01-27T12:41:32.489Z
|
||||
dateCreated: 2026-02-11T09:30:29.387Z
|
||||
---
|
||||
|
||||
# Welcome to the World of Azmarin
|
||||
|
||||
{.align-left}
|
||||
{.align-left}
|
||||
|
||||
**Azmarin** is a living, evolving world of power, mystery, and conflict — where technology, arcane forces, and forgotten civilizations collide.
|
||||
|
||||
This wiki is your central archive for everything in the Azmarin universe: lore, factions, characters, items, systems, and the deeper mechanics that shape the world.
|
||||
This wiki is your central archive for everything in the Azmarin universe: lore, guilds, characters, items, systems, and the deeper mechanics that shape the world.
|
||||
|
||||
|
||||
<br/>
|
||||
<br/>
|
||||
|
||||
> *"In Azmarin, nothing is truly lost — only buried beneath time, code, and memory."*
|
||||
> *"In Azmarin, nothing is truly lost — only buried beneath sand and time"*
|
||||
|
||||
---
|
||||
|
||||
@@ -29,10 +29,9 @@ This wiki is your central archive for everything in the Azmarin universe: lore,
|
||||
Azmarin is a world shaped by:
|
||||
|
||||
- Ancient wars that shattered empires
|
||||
- Advanced technologies fused with arcane systems
|
||||
- Advanced technologies fused with arcane systems
|
||||
- Massive engineered structures and forgotten megastructures
|
||||
- Unique beings, constructs, and entities beyond human understanding
|
||||
- A balance between order, chaos, and control
|
||||
- Unique beings, constructs, and entities beyond human understanding
|
||||
|
||||
Players explore, build, uncover secrets, and shape the future of a world whose past refuses to stay buried.
|
||||
|
||||
@@ -46,12 +45,7 @@ Azmarin is divided into regions, sectors, and controlled zones — each with its
|
||||
|--------|-------------|
|
||||
| **Regions** | Large-scale territories with distinct environments and lore |
|
||||
| **Structures** | Facilities, ruins, megastructures, and engineered complexes |
|
||||
| **Factions** | Groups fighting for control, survival, or hidden goals |
|
||||
| **Anomalies** | Unstable phenomena that defy normal physics and logic |
|
||||
|
||||
Some areas are stable.
|
||||
Some are dangerous.
|
||||
Some were never meant to be discovered.
|
||||
|
||||
---
|
||||
|
||||
@@ -61,49 +55,23 @@ Some were never meant to be discovered.
|
||||
|
||||
Azmarin’s world runs on interconnected systems:
|
||||
|
||||
- Resource networks
|
||||
- Power and infrastructure
|
||||
- Automation and logistics
|
||||
- Resource gathering
|
||||
- Character progression
|
||||
- World-state changes based on player actions
|
||||
- World events
|
||||
- Guild events
|
||||
- Economy
|
||||
|
||||
### Characters
|
||||
|
||||
From survivors to engineered entities, Azmarin is populated by:
|
||||
|
||||
- Playable characters
|
||||
- Faction leaders
|
||||
- Independent operators
|
||||
- Unknown intelligences
|
||||
|
||||
Each has their own motives, histories, and secrets.
|
||||
Create you own character and build the perfect play-style for you.
|
||||
|
||||
### Objects & Technology
|
||||
|
||||
Technology in Azmarin ranges from:
|
||||
|
||||
- Standard industrial equipment
|
||||
- Military-grade systems
|
||||
- Standard metal equipment
|
||||
- Experimental constructs
|
||||
- Relics from pre-collapse eras
|
||||
|
||||
Not all tech is safe. Not all relics are dormant.
|
||||
|
||||
---
|
||||
|
||||
## Factions
|
||||
|
||||
The world is not empty — it is contested.
|
||||
|
||||
Factions in Azmarin may control territory, technology, information, or entire populations. Their goals can include:
|
||||
|
||||
- Restoration
|
||||
- Domination
|
||||
- Preservation
|
||||
- Exploitation
|
||||
- Escape
|
||||
|
||||
Allegiances shift. Conflicts escalate. The balance of power is never permanent.
|
||||
- Artifacts from pre-collapse eras
|
||||
|
||||
---
|
||||
|
||||
@@ -114,18 +82,16 @@ Use the links below to explore deeper:
|
||||
- **Lore** – History, events, and hidden truths
|
||||
- **Locations** – Regions, structures, and zones
|
||||
- **Characters** – Important figures and entities
|
||||
- **[Objects & Items](/Items)** – Tools, gear, relics, and systems
|
||||
- **Factions** – Groups shaping the world
|
||||
- **Game Systems** – Mechanics and world rules
|
||||
- **[Items](/Items)** – Tools, gear and general items
|
||||
- **[Guilds](/About/Guilds)** – Guilds shaping the world
|
||||
- **[World](/About/World)** – Mechanics and world rules
|
||||
|
||||
---
|
||||
|
||||
## A Note to Explorers
|
||||
|
||||
Not all information in Azmarin is complete.
|
||||
Some entries may be fragmented, classified, or corrupted.
|
||||
|
||||
Discovery is part of the world.
|
||||
Some entries may be fragmented or missing.
|
||||
|
||||
---
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user