docs: update home
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66
en/home.md
66
en/home.md
@@ -2,7 +2,7 @@
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title: Home
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description:
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published: true
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date: 2026-02-19T09:23:09.851Z
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date: 2026-02-23T09:45:12.270Z
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tags:
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editor: markdown
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dateCreated: 2026-02-11T09:30:29.387Z
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@@ -14,13 +14,13 @@ dateCreated: 2026-02-11T09:30:29.387Z
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**Azmarin** is a living, evolving world of power, mystery, and conflict — where technology, arcane forces, and forgotten civilizations collide.
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This wiki is your central archive for everything in the Azmarin universe: lore, factions, characters, items, systems, and the deeper mechanics that shape the world.
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This wiki is your central archive for everything in the Azmarin universe: lore, guilds, characters, items, systems, and the deeper mechanics that shape the world.
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<br/>
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<br/>
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> *"In Azmarin, nothing is truly lost — only buried beneath time, code, and memory."*
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> *"In Azmarin, nothing is truly lost — only buried beneath sand and time"*
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---
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@@ -29,10 +29,9 @@ This wiki is your central archive for everything in the Azmarin universe: lore,
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Azmarin is a world shaped by:
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- Ancient wars that shattered empires
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- Advanced technologies fused with arcane systems
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- Advanced technologies fused with arcane systems
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- Massive engineered structures and forgotten megastructures
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- Unique beings, constructs, and entities beyond human understanding
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- A balance between order, chaos, and control
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- Unique beings, constructs, and entities beyond human understanding
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Players explore, build, uncover secrets, and shape the future of a world whose past refuses to stay buried.
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@@ -46,12 +45,7 @@ Azmarin is divided into regions, sectors, and controlled zones — each with its
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|--------|-------------|
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| **Regions** | Large-scale territories with distinct environments and lore |
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| **Structures** | Facilities, ruins, megastructures, and engineered complexes |
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| **Factions** | Groups fighting for control, survival, or hidden goals |
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| **Anomalies** | Unstable phenomena that defy normal physics and logic |
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Some areas are stable.
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Some are dangerous.
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Some were never meant to be discovered.
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---
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@@ -61,49 +55,23 @@ Some were never meant to be discovered.
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Azmarin’s world runs on interconnected systems:
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- Resource networks
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- Power and infrastructure
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- Automation and logistics
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- Resource gathering
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- Character progression
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- World-state changes based on player actions
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- World events
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- Guild events
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- Economy
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### Characters
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From survivors to engineered entities, Azmarin is populated by:
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- Playable characters
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- Faction leaders
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- Independent operators
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- Unknown intelligences
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Each has their own motives, histories, and secrets.
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Create you own character and build the perfect play-style for you.
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### Objects & Technology
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Technology in Azmarin ranges from:
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- Standard industrial equipment
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- Military-grade systems
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- Standard metal equipment
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- Experimental constructs
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- Relics from pre-collapse eras
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Not all tech is safe. Not all relics are dormant.
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---
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## Factions
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The world is not empty — it is contested.
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Factions in Azmarin may control territory, technology, information, or entire populations. Their goals can include:
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- Restoration
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- Domination
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- Preservation
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- Exploitation
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- Escape
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Allegiances shift. Conflicts escalate. The balance of power is never permanent.
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- Artifacts from pre-collapse eras
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---
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@@ -114,18 +82,16 @@ Use the links below to explore deeper:
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- **Lore** – History, events, and hidden truths
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- **Locations** – Regions, structures, and zones
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- **Characters** – Important figures and entities
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- **[Objects & Items](/Items)** – Tools, gear, relics, and systems
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- **Factions** – Groups shaping the world
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- **Game Systems** – Mechanics and world rules
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- **[Items](/Items)** – Tools, gear and general items
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- **[Guilds](/About/Guilds)** – Guilds shaping the world
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- **[World](/About/World)** – Mechanics and world rules
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---
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## A Note to Explorers
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Not all information in Azmarin is complete.
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Some entries may be fragmented, classified, or corrupted.
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Discovery is part of the world.
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Some entries may be fragmented or missing.
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---
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