docs: update home

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2026-02-23 09:45:15 +00:00
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title: Home title: Home
description: description:
published: true published: true
date: 2026-02-19T09:23:09.851Z date: 2026-02-23T09:45:12.270Z
tags: tags:
editor: markdown editor: markdown
dateCreated: 2026-02-11T09:30:29.387Z dateCreated: 2026-02-11T09:30:29.387Z
@@ -14,13 +14,13 @@ dateCreated: 2026-02-11T09:30:29.387Z
**Azmarin** is a living, evolving world of power, mystery, and conflict — where technology, arcane forces, and forgotten civilizations collide. **Azmarin** is a living, evolving world of power, mystery, and conflict — where technology, arcane forces, and forgotten civilizations collide.
This wiki is your central archive for everything in the Azmarin universe: lore, factions, characters, items, systems, and the deeper mechanics that shape the world. This wiki is your central archive for everything in the Azmarin universe: lore, guilds, characters, items, systems, and the deeper mechanics that shape the world.
<br/> <br/>
<br/> <br/>
> *"In Azmarin, nothing is truly lost — only buried beneath time, code, and memory."* > *"In Azmarin, nothing is truly lost — only buried beneath sand and time"*
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@@ -29,10 +29,9 @@ This wiki is your central archive for everything in the Azmarin universe: lore,
Azmarin is a world shaped by: Azmarin is a world shaped by:
- Ancient wars that shattered empires - Ancient wars that shattered empires
- Advanced technologies fused with arcane systems - Advanced technologies fused with arcane systems
- Massive engineered structures and forgotten megastructures - Massive engineered structures and forgotten megastructures
- Unique beings, constructs, and entities beyond human understanding - Unique beings, constructs, and entities beyond human understanding
- A balance between order, chaos, and control
Players explore, build, uncover secrets, and shape the future of a world whose past refuses to stay buried. Players explore, build, uncover secrets, and shape the future of a world whose past refuses to stay buried.
@@ -46,12 +45,7 @@ Azmarin is divided into regions, sectors, and controlled zones — each with its
|--------|-------------| |--------|-------------|
| **Regions** | Large-scale territories with distinct environments and lore | | **Regions** | Large-scale territories with distinct environments and lore |
| **Structures** | Facilities, ruins, megastructures, and engineered complexes | | **Structures** | Facilities, ruins, megastructures, and engineered complexes |
| **Factions** | Groups fighting for control, survival, or hidden goals |
| **Anomalies** | Unstable phenomena that defy normal physics and logic |
Some areas are stable.
Some are dangerous.
Some were never meant to be discovered.
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@@ -61,49 +55,23 @@ Some were never meant to be discovered.
Azmarins world runs on interconnected systems: Azmarins world runs on interconnected systems:
- Resource networks - Resource gathering
- Power and infrastructure
- Automation and logistics
- Character progression - Character progression
- World-state changes based on player actions - World events
- Guild events
- Economy
### Characters ### Characters
From survivors to engineered entities, Azmarin is populated by: Create you own character and build the perfect play-style for you.
- Playable characters
- Faction leaders
- Independent operators
- Unknown intelligences
Each has their own motives, histories, and secrets.
### Objects & Technology ### Objects & Technology
Technology in Azmarin ranges from: Technology in Azmarin ranges from:
- Standard industrial equipment - Standard metal equipment
- Military-grade systems
- Experimental constructs - Experimental constructs
- Relics from pre-collapse eras - Artifacts from pre-collapse eras
Not all tech is safe. Not all relics are dormant.
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## Factions
The world is not empty — it is contested.
Factions in Azmarin may control territory, technology, information, or entire populations. Their goals can include:
- Restoration
- Domination
- Preservation
- Exploitation
- Escape
Allegiances shift. Conflicts escalate. The balance of power is never permanent.
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@@ -114,18 +82,16 @@ Use the links below to explore deeper:
- **Lore** History, events, and hidden truths - **Lore** History, events, and hidden truths
- **Locations** Regions, structures, and zones - **Locations** Regions, structures, and zones
- **Characters** Important figures and entities - **Characters** Important figures and entities
- **[Objects & Items](/Items)** Tools, gear, relics, and systems - **[Items](/Items)** Tools, gear and general items
- **Factions** Groups shaping the world - **[Guilds](/About/Guilds)** Guilds shaping the world
- **Game Systems** Mechanics and world rules - **[World](/About/World)** Mechanics and world rules
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## A Note to Explorers ## A Note to Explorers
Not all information in Azmarin is complete. Not all information in Azmarin is complete.
Some entries may be fragmented, classified, or corrupted. Some entries may be fragmented or missing.
Discovery is part of the world.
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