2024-10-27 19:49:15 +01:00

40 lines
970 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "RRDADataAssetBase.h"
#include "ItemAmount.h"
#include "RRDAGeneratorDataAsset.generated.h"
UCLASS( BlueprintType )
class REFINEDRDAPI_API URRDAGeneratorDataAsset : public URRDADataAssetBase
{
GENERATED_BODY()
public:
/**
* Fuel item that this heater uses
*/
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator", meta=( UIMin = "1", UIMax = "5" ) )
int32 mTier = 1;
/**
* Maximum power output of the generator
*/
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator" )
float mMaxPowerOutput;
/**
* Maximum RPM of the generator
*/
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator" )
int mMaxRPM;
/**
* Curve that defines the power output of the generator
*/
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator" )
UCurveFloat* mGeneratorCurve;
};