feat: RP asset functions

This commit is contained in:
Kyrium 2024-10-27 19:49:15 +01:00
parent b4e8796e74
commit 86362e2658
9 changed files with 281 additions and 79 deletions

View File

@ -4,8 +4,17 @@
bool URRDATurbineDataAsset::IsEnabled_Internal(UObject* WorldContextObject) const
{
fgcheck(mTier > 0);
fgcheck(mRPMDrag > 0);
fgcheck(mMaxRPM > 0);
// If this Asset is not disabled we want to check that all the values are valid
if(!mIsDisabled)
{
fgcheckf(mTier > 0, TEXT("%s: mTier must be larger then 0"), *GetName());
fgcheckf(mRPMDrag > 0, TEXT("%s: mRPMDrag must be larger then 0"), *GetName());
fgcheckf(mMaxRPM > 0, TEXT("%s: mMaxRPM must be larger then 0"), *GetName());
fgcheckf(mRPMMultiplier > 0.f, TEXT("%s: mMaxRPM must be larger then 0"), *GetName());
fgcheckf(mRPHandleTime > 0.f, TEXT("%s: mRPHandleTime must be larger then 0"), *GetName());
fgcheckf(mDuration > 0.f, TEXT("%s: mDuration must be larger then 0"), *GetName());
fgcheckf(mItem.Amount > 0, TEXT("%s: mItem.Amount must be larger then 0"), *GetName());
fgcheckf(mItem.ItemClass, TEXT("%s: mItem.ItemClass must be valid"), *GetName());
}
return Super::IsEnabled_Internal(WorldContextObject);
}

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@ -55,13 +55,13 @@ void URRDADataAssetSubsystem::Deinitialize()
mBoilerAssets.Empty();
mCoolerAssets.Empty();
mHeaterAssets.Empty();
mGeneratorAssets.Empty();
}
void URRDADataAssetSubsystem::StartScanForDataAssets()
{
UAssetManager& Manager = UAssetManager::Get();
Manager.LoadPrimaryAssetsWithType(FPrimaryAssetType("RRDADataAsset"));
// UAssetManager& Manager = UAssetManager::Get();
// Manager.LoadPrimaryAssetsWithType(FPrimaryAssetType("RRDADataAsset"));
mDisabledDataAssets.Empty();
mEnabledDataAssets.Empty();
@ -91,98 +91,94 @@ void URRDADataAssetSubsystem::ReCacheTurbineDataAssets()
{
mTurbineAssets.Empty();
TSet<URRDATurbineDataAsset*> DataAssets;
int32 Added = 0;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDATurbineDataAsset* DataAsset : DataAssets)
{
if(!mTurbineAssets.Contains(DataAsset->mTier)) {
mTurbineAssets.Add(DataAsset->mTier, TMap<TSubclassOf<UFGItemDescriptor>, URRDATurbineDataAsset*>());
mTurbineAssets.Add(DataAsset->mTier, FRRDADataHolderTurbineData());
}
if(!DataAsset->mItem.ItemClass) {
UE_LOG(LogRRDApi, Fatal, TEXT("TurbineDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
continue;
}
fgcheckf(DataAsset->mItem.ItemClass, TEXT("TurbineDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
mTurbineAssets[DataAsset->mTier].Add(DataAsset->mItem.ItemClass, DataAsset);
mTurbineAssets[DataAsset->mTier].Data.Add(DataAsset->mItem.ItemClass, DataAsset);
Added++;
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheTurbineDataAssets: %d"), mTurbineAssets.Num());
UE_LOG(LogRRDApi, Log, TEXT("ReCacheTurbineDataAssets: %d"), Added);
}
void URRDADataAssetSubsystem::ReCacheBoilerDataAssets() {
mBoilerAssets.Empty();
TSet<URRDABoilerDataAsset*> DataAssets;
int32 Added = 0;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDABoilerDataAsset* DataAsset : DataAssets)
{
if(!mBoilerAssets.Contains(DataAsset->mTier)) {
mBoilerAssets.Add(DataAsset->mTier, TMap<TSubclassOf<UFGItemDescriptor>, URRDABoilerDataAsset*>());
mBoilerAssets.Add(DataAsset->mTier, FRRDADataHolderBoilerData());
}
if(!DataAsset->mInput.ItemClass) {
UE_LOG(LogRRDApi, Fatal, TEXT("BoilerDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
continue;
}
fgcheckf(DataAsset->mInput.ItemClass, TEXT("BoilerDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
mBoilerAssets[DataAsset->mTier].Add(DataAsset->mInput.ItemClass, DataAsset);
mBoilerAssets[DataAsset->mTier].Data.Add(DataAsset->mInput.ItemClass, DataAsset);
Added++;
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheBoilerDataAssets: %d"), mTurbineAssets.Num());
UE_LOG(LogRRDApi, Log, TEXT("ReCacheBoilerDataAssets: %d"), Added);
}
void URRDADataAssetSubsystem::ReCacheCoolerDataAssets() {
mCoolerAssets.Empty();
TSet<URRDACoolerDataAsset*> DataAssets;
int32 Added = 0;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDACoolerDataAsset* DataAsset : DataAssets)
{
if(!mCoolerAssets.Contains(DataAsset->mType)) {
mCoolerAssets.Add(DataAsset->mType, TMap<TSubclassOf<UFGItemDescriptor>, URRDACoolerDataAsset*>());
mCoolerAssets.Add(DataAsset->mType, FRRDADataHolderCoolerData());
}
if(!DataAsset->mItem) {
UE_LOG(LogRRDApi, Fatal, TEXT("CoolerDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
continue;
}
fgcheckf(DataAsset->mItem, TEXT("CoolerDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
mCoolerAssets[DataAsset->mType].Add(DataAsset->mItem, DataAsset);
mCoolerAssets[DataAsset->mType].Data.Add(DataAsset->mItem, DataAsset);
Added++;
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheCoolerDataAssets: %d"), mTurbineAssets.Num());
UE_LOG(LogRRDApi, Log, TEXT("ReCacheCoolerDataAssets: %d"), Added);
}
void URRDADataAssetSubsystem::ReCacheHeaterDataAssets() {
mHeaterAssets.Empty();
TSet<URRDAHeaterDataAsset*> DataAssets;
int32 Added = 0;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDAHeaterDataAsset* DataAsset : DataAssets)
{
if(!mHeaterAssets.Contains(DataAsset->mType)) {
mHeaterAssets.Add(DataAsset->mType, TMap<TSubclassOf<UFGItemDescriptor>, URRDAHeaterDataAsset*>());
mHeaterAssets.Add(DataAsset->mType, FRRDADataHolderHeaterData());
}
fgcheckf(DataAsset->mInput.ItemClass, TEXT("HeaterDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
if(!DataAsset->mInput.ItemClass) {
UE_LOG(LogRRDApi, Fatal, TEXT("HeaterDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
continue;
}
mHeaterAssets[DataAsset->mType].Add(DataAsset->mInput.ItemClass, DataAsset);
mHeaterAssets[DataAsset->mType].Data.Add(DataAsset->mInput.ItemClass, DataAsset);
Added++;
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheHeaterDataAssets: %d"), mTurbineAssets.Num());
UE_LOG(LogRRDApi, Log, TEXT("ReCacheHeaterDataAssets: %d"), Added);
}
void URRDADataAssetSubsystem::ReCacheGeneratorDataAssets()
{
mHeaterAssets.Empty();
mGeneratorAssets.Empty();
TSet<URRDAGeneratorDataAsset*> DataAssets;
if(FindAllDataAssetsOfClass(DataAssets))
{
@ -192,11 +188,15 @@ void URRDADataAssetSubsystem::ReCacheGeneratorDataAssets()
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheHeaterDataAssets: %d"), mTurbineAssets.Num());
UE_LOG(LogRRDApi, Log, TEXT("ReCacheGeneratorDataAssets: %d"), mGeneratorAssets.Num());
}
int32 URRDADataAssetSubsystem::GetAllDirtItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items) const
{
if(!mDirtAssets.Num())
{
UE_LOG(LogRRDApi, Error, TEXT("No Dirts found!"));
}
return mDirtAssets.GetKeys(Items);
}
@ -221,40 +221,36 @@ bool URRDADataAssetSubsystem::GetAllTurbineItems(TArray<TSubclassOf<UFGItemDescr
}
Items.Empty();
mTurbineAssets[Tier].GetKeys(Items);
mTurbineAssets[Tier].Data.GetKeys(Items);
return true;
}
bool URRDADataAssetSubsystem::GetAllTurbineRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const {
if(!mTurbineAssets.Contains(Tier)) {
return false;
}
Items.Empty();
for (TTuple<TSubclassOf<UFGItemDescriptor>, URRDATurbineDataAsset*> TurbineAsset : mTurbineAssets[Tier])
for (URRDATurbineDataAsset* Asset : GetAllTurbineAssets(Tier))
{
Items.AddUnique(TurbineAsset.Key);
if(TurbineAsset.Value->mWasteItem.ItemClass) {
Items.AddUnique(TurbineAsset.Value->mWasteItem.ItemClass);
Items.AddUnique(Asset->mItem.ItemClass);
if(Asset->mWasteItem.ItemClass) {
Items.AddUnique(Asset->mWasteItem.ItemClass);
}
}
return true;
return Items.Num() > 0;
}
TArray<URRDATurbineDataAsset*> URRDADataAssetSubsystem::GetAllTurbineAssets(int32 Tier) const {
if(!mTurbineAssets.Contains(Tier)) {
UE_LOG(LogRRDApi, Error, TEXT("No TurbineAssets found for Type: %d"), Tier);
return TArray<URRDATurbineDataAsset*>();
}
TArray<URRDATurbineDataAsset*> Assets;
mTurbineAssets[Tier].GenerateValueArray(Assets);
mTurbineAssets[Tier].Data.GenerateValueArray(Assets);
return Assets;
}
URRDATurbineDataAsset* URRDADataAssetSubsystem::GetDefaultTurbineAsset(int32 Tier) const {
return GetAllTurbineAssets(Tier)[0];
return GetAllTurbineAssets(Tier).Top();
}
URRDATurbineDataAsset* URRDADataAssetSubsystem::GetTurbineItemData(TSubclassOf<UFGItemDescriptor> Item, int32 Tier) const
@ -263,7 +259,7 @@ URRDATurbineDataAsset* URRDADataAssetSubsystem::GetTurbineItemData(TSubclassOf<U
return nullptr;
}
return mTurbineAssets[Tier].FindRef(Item);
return mTurbineAssets[Tier].Data.FindRef(Item);
}
@ -272,28 +268,132 @@ bool URRDADataAssetSubsystem::GetAllCoolerItems(TArray<TSubclassOf<UFGItemDescri
if(!mCoolerAssets.Contains(Type)) return false;
Items.Empty();
mCoolerAssets[Type].GetKeys(Items);
mCoolerAssets[Type].Data.GetKeys(Items);
return true;
return Items.Num() > 0;
}
URRDACoolerDataAsset* URRDADataAssetSubsystem::GetCoolerItemData(TSubclassOf<UFGItemDescriptor> Item, ERRDACoolerType Type) const
{
if(!mCoolerAssets.Contains(Type)) return nullptr;
return mCoolerAssets[Type].FindRef(Item);
return mCoolerAssets[Type].Data.FindRef(Item);
}
URRDACoolerDataAsset* URRDADataAssetSubsystem::GetDefaultCoolerAsset(ERRDACoolerType Type) const
{
return GetAllCoolerAssets(Type)[0];
return GetAllCoolerAssets(Type).Top();
}
TArray<URRDACoolerDataAsset*> URRDADataAssetSubsystem::GetAllCoolerAssets(ERRDACoolerType Type) const
{
if(!mCoolerAssets.Contains(Type)) return TArray<URRDACoolerDataAsset*>();
if(!mCoolerAssets.Contains(Type))
{
UE_LOG(LogRRDApi, Error, TEXT("No CoolerAssets found for Type: %d"), Type);
return TArray<URRDACoolerDataAsset*>();
}
TArray<URRDACoolerDataAsset*> Assets;
mCoolerAssets[Type].GenerateValueArray(Assets);
mCoolerAssets[Type].Data.GenerateValueArray(Assets);
return Assets;
}
URRDAGeneratorDataAsset* URRDADataAssetSubsystem::GetGeneratorItemData(int32 Tier) const {
UE_LOG(LogRRDApi, Log, TEXT("GetGeneratorItemData: %d"), Tier);
if(!mGeneratorAssets.Contains(Tier)) return nullptr;
return mGeneratorAssets.FindRef(Tier);
}
bool URRDADataAssetSubsystem::GetAllBoilerItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const
{
if(!mBoilerAssets.Contains(Tier)) return false;
mBoilerAssets[Tier].Data.GetKeys(Items);
return Items.Num() > 0;
}
URRDABoilerDataAsset* URRDADataAssetSubsystem::GetBoilerItemData(TSubclassOf<UFGItemDescriptor> Item, int32 Tier) const
{
if(!mBoilerAssets.Contains(Tier)) return nullptr;
return mBoilerAssets[Tier].Data.FindRef(Item);
}
bool URRDADataAssetSubsystem::GetAllBoilerRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const
{
Items.Empty();
for (URRDABoilerDataAsset* Asset : GetAllBoilerAssets(Tier))
{
Items.AddUnique(Asset->mInput.ItemClass);
if(Asset->mOutput.ItemClass) {
Items.AddUnique(Asset->mOutput.ItemClass);
}
}
return Items.Num() > 0;
}
URRDABoilerDataAsset* URRDADataAssetSubsystem::GetDefaultBoilerAsset(int32 Tier) const
{
return GetAllBoilerAssets(Tier).Top();
}
TArray<URRDABoilerDataAsset*> URRDADataAssetSubsystem::GetAllBoilerAssets(int32 Tier) const
{
if(!mBoilerAssets.Contains(Tier))
{
UE_LOG(LogRRDApi, Error, TEXT("No BoilerAssets found for Type: %d"), Tier);
return TArray<URRDABoilerDataAsset*>();
}
TArray<URRDABoilerDataAsset*> Assets;
mBoilerAssets[Tier].Data.GenerateValueArray(Assets);
return Assets;
}
bool URRDADataAssetSubsystem::GetAllHeaterItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDAHeaterType Type) const {
if(!mHeaterAssets.Contains(Type)) return false;
mHeaterAssets[Type].Data.GetKeys(Items);
return Items.Num() > 0;
}
URRDAHeaterDataAsset* URRDADataAssetSubsystem::GetHeaterItemData(TSubclassOf<UFGItemDescriptor> Item, ERRDAHeaterType Type) const
{
if(!mHeaterAssets.Contains(Type)) return nullptr;
return mHeaterAssets[Type].Data.FindRef(Item);
}
bool URRDADataAssetSubsystem::GetAllHeaterRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDAHeaterType Type) const
{
Items.Empty();
for (URRDAHeaterDataAsset* HeaterAsset : GetAllHeaterAssets(Type))
{
Items.AddUnique(HeaterAsset->mInput.ItemClass);
if(HeaterAsset->mOutput.ItemClass) {
Items.AddUnique(HeaterAsset->mOutput.ItemClass);
}
}
return Items.Num() > 0;
}
URRDAHeaterDataAsset* URRDADataAssetSubsystem::GetDefaultHeaterAsset(ERRDAHeaterType Type) const
{
return GetAllHeaterAssets(Type).Top();
}
TArray<URRDAHeaterDataAsset*> URRDADataAssetSubsystem::GetAllHeaterAssets(ERRDAHeaterType Type) const
{
if(!mHeaterAssets.Contains(Type))
{
UE_LOG(LogRRDApi, Error, TEXT("No HeaterAssets found for Type: %d"), Type);
return TArray<URRDAHeaterDataAsset*>();
}
TArray<URRDAHeaterDataAsset*> Assets;
mHeaterAssets[Type].Data.GenerateValueArray(Assets);
return Assets;
}

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@ -17,7 +17,7 @@ public:
/**
* Fuel item that this heater uses
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Turbine", meta=( UIMin = "1", UIMax = "2" ))
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Boiler")
int32 mTier = 1;
/**
@ -37,4 +37,10 @@ public:
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Boiler")
float mDuration = 6.f;
/**
* Curve for the production to Heat
*/
UPROPERTY( EditDefaultsOnly, BlueprintReadOnly, Category = "Boiler" )
UCurveFloat* mBoilerCurve;
};

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@ -18,7 +18,7 @@ public:
/**
* What type of heater this is
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Heater")
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cooler")
ERRDACoolerType mType = ERRDACoolerType::Chemical;
/**

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@ -28,24 +28,24 @@ public:
* What Item should be a Dirt?
* @warning - If 2 DirtDataAssets have the same Item, the game will use the last one which was loaded
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FicsitFarming")
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dirt")
TSubclassOf<UFGItemDescriptor> mItem;
/**
* Seeds that can be extracted from this dirt every cycle
*/
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category="FicsitFarming" )
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category="Dirt" )
TArray<FItemAmount> mExtractableSeed;
/**
* Production time for the extraction of seeds
*/
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category="FicsitFarming" )
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category="Dirt" )
float mExtractionCycleTime = 6.0f;
/**
* How much dirt should be consumed?
*/
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category="FicsitFarming" )
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category="Dirt" )
int32 mDirtConsume = 2;
};

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@ -17,24 +17,24 @@ public:
/**
* Fuel item that this heater uses
*/
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Turbine", meta=( UIMin = "1", UIMax = "5" ) )
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator", meta=( UIMin = "1", UIMax = "5" ) )
int32 mTier = 1;
/**
* Maximum power output of the generator
*/
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Mp Generator" )
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator" )
float mMaxPowerOutput;
/**
* Maximum RPM of the generator
*/
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Mp Generator" )
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator" )
int mMaxRPM;
/**
* Curve that defines the power output of the generator
*/
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Mp Generator" )
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator" )
UCurveFloat* mGeneratorCurve;
};

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@ -39,4 +39,13 @@ public:
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Heater")
float mDuration = 6.f;
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Heater" )
float mHeat = 1;
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Heater" )
float mMaxHeatValue = 500;
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Heater" )
float mMinHeatValue = 20;
};

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@ -19,7 +19,7 @@ public:
/**
* Fuel item that this heater uses
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Turbine", meta=( UIMin = "1", UIMax = "2" ))
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Turbine")
int32 mTier = 1;
/**

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@ -17,7 +17,42 @@
#include "RRDADataAssetSubsystem.generated.h"
class IAssetRegistry;
// We need this otherwise some of the cache will GC'd
USTRUCT(BlueprintType)
struct FRRDADataHolderTurbineData
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly)
TMap<TSubclassOf<UFGItemDescriptor>, URRDATurbineDataAsset*> Data;
};
USTRUCT(BlueprintType)
struct FRRDADataHolderBoilerData
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly)
TMap<TSubclassOf<UFGItemDescriptor>, URRDABoilerDataAsset*> Data;
};
USTRUCT(BlueprintType)
struct FRRDADataHolderCoolerData
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly)
TMap<TSubclassOf<UFGItemDescriptor>, URRDACoolerDataAsset*> Data;
};
USTRUCT(BlueprintType)
struct FRRDADataHolderHeaterData
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly)
TMap<TSubclassOf<UFGItemDescriptor>, URRDAHeaterDataAsset*> Data;
};
UCLASS()
class REFINEDRDAPI_API URRDADataAssetSubsystem : public UGameInstanceSubsystem
@ -88,6 +123,42 @@ public:
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
TArray<URRDACoolerDataAsset*> GetAllCoolerAssets(ERRDACoolerType Type) const;
// Generator Functions
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
URRDAGeneratorDataAsset* GetGeneratorItemData(int32 Tier) const;
// Boiler Functions
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
bool GetAllBoilerItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
URRDABoilerDataAsset* GetBoilerItemData(TSubclassOf<UFGItemDescriptor>Item, int32 Tier) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
bool GetAllBoilerRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
URRDABoilerDataAsset* GetDefaultBoilerAsset(int32 Tier) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
TArray<URRDABoilerDataAsset*> GetAllBoilerAssets(int32 Tier) const;
// Heater Functions
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
bool GetAllHeaterItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDAHeaterType Type) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
URRDAHeaterDataAsset* GetHeaterItemData(TSubclassOf<UFGItemDescriptor>Item, ERRDAHeaterType Type) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
bool GetAllHeaterRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDAHeaterType Type) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
URRDAHeaterDataAsset* GetDefaultHeaterAsset(ERRDAHeaterType Type) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
TArray<URRDAHeaterDataAsset*> GetAllHeaterAssets(ERRDAHeaterType Type) const;
public:
/**
* Find all data assets of a specific class
@ -97,23 +168,29 @@ public:
template<class T>
bool FindAllDataAssetsOfClass(TSet<T*>& OutDataAssets);
private:
UPROPERTY()
public:
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<TSubclassOf<UFGItemDescriptor>, URRDADirtDataAsset*> mDirtAssets;
UPROPERTY()
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<int32, URRDAGeneratorDataAsset*> mGeneratorAssets;
TMap<int32, TMap<TSubclassOf<UFGItemDescriptor>, URRDATurbineDataAsset*>> mTurbineAssets;
TMap<int32, TMap<TSubclassOf<UFGItemDescriptor>, URRDABoilerDataAsset*>> mBoilerAssets;
TMap<ERRDACoolerType, TMap<TSubclassOf<UFGItemDescriptor>, URRDACoolerDataAsset*>> mCoolerAssets;
TMap<ERRDAHeaterType, TMap<TSubclassOf<UFGItemDescriptor>, URRDAHeaterDataAsset*>> mHeaterAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<int32, FRRDADataHolderTurbineData> mTurbineAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<int32, FRRDADataHolderBoilerData> mBoilerAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<ERRDACoolerType, FRRDADataHolderCoolerData> mCoolerAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<ERRDAHeaterType, FRRDADataHolderHeaterData> mHeaterAssets;
public:
UPROPERTY(BlueprintReadOnly, Transient, Category = "RRDA|DataAsset")
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TSet<URRDADataAssetBase*> mDisabledDataAssets;
UPROPERTY(BlueprintReadOnly, Transient, Category = "RRDA|DataAsset")
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TSet<URRDADataAssetBase*> mEnabledDataAssets;
};
@ -155,5 +232,6 @@ bool URRDADataAssetSubsystem::FindAllDataAssetsOfClass(TSet<T*>& OutDataAssets)
}
}
UE_LOG(LogRRDApi, Warning, TEXT("Found %d of: %s"), OutDataAssets.Num(), *T::StaticClass()->GetPathName());
return OutDataAssets.Num() > 0;
}