46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "RRDADataAssetBase.h"
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#include "ItemAmount.h"
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#include "RRDABoilerDataAsset.generated.h"
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UCLASS( BlueprintType )
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class REFINEDRDAPI_API URRDABoilerDataAsset : public URRDADataAssetBase
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{
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GENERATED_BODY()
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public:
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/**
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* Fuel item that this heater uses
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Boiler")
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int32 mTier = 1;
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/**
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* Fuel item that this heater uses
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Boiler")
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FItemAmount mInput;
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/**
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* What this boiler produces
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Boiler")
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FItemAmount mOutput;
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/**
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* Duration for one production
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Boiler")
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float mDuration = 6.f;
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/**
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* Curve for the production to Heat
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*/
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UPROPERTY( EditDefaultsOnly, BlueprintReadOnly, Category = "Boiler" )
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UCurveFloat* mBoilerCurve;
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}; |