5 Commits

Author SHA1 Message Date
mrhid6 0aea87dcea Bump version to 1.0.4.
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2024-12-17 03:29:27 +00:00
mrhid6 385dc543ad feat: Bump sml version 2024-12-17 01:35:49 +00:00
mrhid6 b309136b5c feat: Mod Adapter struct updates 2024-12-06 22:34:18 +00:00
mrhid6 f8a322d5c1 Bump version to 1.0.3.
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2024-11-30 18:49:19 +00:00
mrhid6 75daf25f1c feat: Changed forms to array 2024-11-30 12:59:17 +00:00
5 changed files with 24 additions and 8 deletions
+7
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@@ -1,3 +1,10 @@
## 1.0.4 (December 17, 2024)
- feat: Bump sml version
- feat: Mod Adapter struct updates
## 1.0.3 (November 30, 2024)
- feat: Changed forms to array
## 1.0.2 (November 29, 2024)
- feat: Item filters
- feat: Additional DS Options
+3 -3
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@@ -1,8 +1,8 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0.2",
"SemVersion": "1.0.2",
"VersionName": "1.0.4",
"SemVersion": "1.0.4",
"FriendlyName": "Refined R&D Api",
"Description": "This Lib can be used to create Mod Compatability with Refined R&D Mods",
"Category": "Modding",
@@ -26,7 +26,7 @@
{
"Name": "SML",
"Enabled": true,
"SemVersion": "^3.8.0"
"SemVersion": "^3.9.0"
}
],
"GameVersion": ">=377620"
@@ -8,4 +8,5 @@ enum class ERRDADSInventorySlotAccessInteraction : uint8
Ignore,
ImportToNetworkFromSlot,
ExportFromNetworkToSlot,
};
LetPlayerDecide,
};
@@ -42,11 +42,11 @@ public:
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
ERRDADSInventorySlotAccessInteraction mInteraction = ERRDADSInventorySlotAccessInteraction::Ignore;
/* Select the item resource form that will be displayed in the digital storage UI
This will only display items of this form when players search for an item.
/* Select the item resource forms that will be displayed in the digital storage UI
This will only display items of these forms when players search for an item.
*/
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
EResourceForm mSlotItemForm = EResourceForm::RF_SOLID;
TArray<EResourceForm> mSlotItemForms;
UPROPERTY(BlueprintReadOnly, meta=(NoAutoJson = true))
bool mOverrideItemFilter = false;
@@ -65,6 +65,10 @@ public:
*/
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
bool mAutomaticallySetFromSlotItemFilter = false;
/* This slot will represent the full inventory and will access all inventory slots */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
bool mSlotRepresentsFullInventory = false;
};
USTRUCT(BlueprintType)
@@ -88,4 +92,8 @@ public:
/* The Inventory slots to allow access to Digital Storage */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
TArray<FRRDADSModAdapterInventorySlotAccess> mInventorySlots;
/* Use the inventory on the universal adapter instead of the building adapter */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
bool mUseAdapterInventory = false;
};
+1 -1
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@@ -1 +1 @@
1.0.2
1.0.4