5 Commits

Author SHA1 Message Date
mrhid6 0aea87dcea Bump version to 1.0.4.
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2024-12-17 03:29:27 +00:00
mrhid6 385dc543ad feat: Bump sml version 2024-12-17 01:35:49 +00:00
mrhid6 b309136b5c feat: Mod Adapter struct updates 2024-12-06 22:34:18 +00:00
mrhid6 f8a322d5c1 Bump version to 1.0.3.
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2024-11-30 18:49:19 +00:00
mrhid6 75daf25f1c feat: Changed forms to array 2024-11-30 12:59:17 +00:00
5 changed files with 24 additions and 8 deletions
+7
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@@ -1,3 +1,10 @@
## 1.0.4 (December 17, 2024)
- feat: Bump sml version
- feat: Mod Adapter struct updates
## 1.0.3 (November 30, 2024)
- feat: Changed forms to array
## 1.0.2 (November 29, 2024) ## 1.0.2 (November 29, 2024)
- feat: Item filters - feat: Item filters
- feat: Additional DS Options - feat: Additional DS Options
+3 -3
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@@ -1,8 +1,8 @@
{ {
"FileVersion": 3, "FileVersion": 3,
"Version": 1, "Version": 1,
"VersionName": "1.0.2", "VersionName": "1.0.4",
"SemVersion": "1.0.2", "SemVersion": "1.0.4",
"FriendlyName": "Refined R&D Api", "FriendlyName": "Refined R&D Api",
"Description": "This Lib can be used to create Mod Compatability with Refined R&D Mods", "Description": "This Lib can be used to create Mod Compatability with Refined R&D Mods",
"Category": "Modding", "Category": "Modding",
@@ -26,7 +26,7 @@
{ {
"Name": "SML", "Name": "SML",
"Enabled": true, "Enabled": true,
"SemVersion": "^3.8.0" "SemVersion": "^3.9.0"
} }
], ],
"GameVersion": ">=377620" "GameVersion": ">=377620"
@@ -8,4 +8,5 @@ enum class ERRDADSInventorySlotAccessInteraction : uint8
Ignore, Ignore,
ImportToNetworkFromSlot, ImportToNetworkFromSlot,
ExportFromNetworkToSlot, ExportFromNetworkToSlot,
LetPlayerDecide,
}; };
@@ -42,11 +42,11 @@ public:
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly) UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
ERRDADSInventorySlotAccessInteraction mInteraction = ERRDADSInventorySlotAccessInteraction::Ignore; ERRDADSInventorySlotAccessInteraction mInteraction = ERRDADSInventorySlotAccessInteraction::Ignore;
/* Select the item resource form that will be displayed in the digital storage UI /* Select the item resource forms that will be displayed in the digital storage UI
This will only display items of this form when players search for an item. This will only display items of these forms when players search for an item.
*/ */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly) UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
EResourceForm mSlotItemForm = EResourceForm::RF_SOLID; TArray<EResourceForm> mSlotItemForms;
UPROPERTY(BlueprintReadOnly, meta=(NoAutoJson = true)) UPROPERTY(BlueprintReadOnly, meta=(NoAutoJson = true))
bool mOverrideItemFilter = false; bool mOverrideItemFilter = false;
@@ -65,6 +65,10 @@ public:
*/ */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly) UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
bool mAutomaticallySetFromSlotItemFilter = false; bool mAutomaticallySetFromSlotItemFilter = false;
/* This slot will represent the full inventory and will access all inventory slots */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
bool mSlotRepresentsFullInventory = false;
}; };
USTRUCT(BlueprintType) USTRUCT(BlueprintType)
@@ -88,4 +92,8 @@ public:
/* The Inventory slots to allow access to Digital Storage */ /* The Inventory slots to allow access to Digital Storage */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly) UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
TArray<FRRDADSModAdapterInventorySlotAccess> mInventorySlots; TArray<FRRDADSModAdapterInventorySlotAccess> mInventorySlots;
/* Use the inventory on the universal adapter instead of the building adapter */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
bool mUseAdapterInventory = false;
}; };
+1 -1
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@@ -1 +1 @@
1.0.2 1.0.4