18 Commits

Author SHA1 Message Date
mrhid6 33a1201424 feat: Inital 1.2 update 2026-06-05 21:42:53 +01:00
mrhid6 dbcd107343 feat: Raw Pointers to TObjectPtr migration 2026-06-05 21:19:21 +01:00
mrhid6 74badcca9b Bump version to 1.0.7.
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2025-06-16 18:04:41 +01:00
mrhid6 0b4b8c5e07 chore: Bump game version 2025-06-10 17:08:44 +01:00
mrhid6 9b59c2bc05 chore: Bump SML Version 2025-06-07 12:58:51 +01:00
mrhid6 01283bc50a chore: Bump SML Version 2025-06-03 21:31:07 +01:00
mrhid6 39ecb1df11 feat(SP): New buildings data assets 2025-05-07 23:26:48 +01:00
mrhid6 a5a89443de Bump version to 1.0.6.
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2025-03-06 10:59:12 +00:00
mrhid6 e5583a3b92 feat: SML Bump 2025-03-06 09:36:09 +00:00
mrhid6 a89cbbf2c8 feat: Bump SML 2025-01-26 11:51:01 +00:00
mrhid6 db848b428f Bump version to 1.0.5.
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2025-01-10 09:05:37 +00:00
mrhid6 2e78f37d54 ci: LFS Changes 2025-01-06 19:37:14 +00:00
mrhid6 c1cbe82bcd ci: wwise project 2025-01-04 08:13:10 +00:00
mrhid6 0aea87dcea Bump version to 1.0.4.
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2024-12-17 03:29:27 +00:00
mrhid6 385dc543ad feat: Bump sml version 2024-12-17 01:35:49 +00:00
mrhid6 b309136b5c feat: Mod Adapter struct updates 2024-12-06 22:34:18 +00:00
mrhid6 f8a322d5c1 Bump version to 1.0.3.
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2024-11-30 18:49:19 +00:00
mrhid6 75daf25f1c feat: Changed forms to array 2024-11-30 12:59:17 +00:00
14 changed files with 139 additions and 31 deletions
+11 -1
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@@ -19,12 +19,22 @@ jobs:
steps: steps:
- name: Setup SML - name: Setup SML
run: | run: |
if (!(Test-Path ${{env.SML_DIR}} -PathType Container)) {git clone --branch master https://github.com/satisfactorymodding/SatisfactoryModLoader.git ${{env.SML_DIR}}} if (!(Test-Path ${{env.SML_DIR}} -PathType Container)) {git clone --branch dev https://github.com/satisfactorymodding/SatisfactoryModLoader.git ${{env.SML_DIR}}}
- name: Install WWise - name: Install WWise
run: | run: |
cd ${{env.SML_DIR}} cd ${{env.SML_DIR}}
if ((Test-Path ${{env.SML_DIR}}/Plugins/Wwise) -eq $true){ echo "WWise already Installed Skipping.."; exit 0 } if ((Test-Path ${{env.SML_DIR}}/Plugins/Wwise) -eq $true){ echo "WWise already Installed Skipping.."; exit 0 }
S:/SF/Scripts/wwise-cli.exe integrate-ue --integration-version "2022.1.5.2714" --project "${{env.SML_DIR}}/FactoryGame.uproject" S:/SF/Scripts/wwise-cli.exe integrate-ue --integration-version "2022.1.5.2714" --project "${{env.SML_DIR}}/FactoryGame.uproject"
- name: Pull WWise Project
run: |
cd ${{env.SML_DIR}}/SML_WwiseProject
git fetch --all
git reset --hard origin/main
git lfs fetch --all
git lfs pull
git lfs checkout
& "C:/Program Files (x86)/Audiokinetic/Wwise2023.1.3.8471/Authoring/x64/Release/bin/WwiseConsole.exe" generate-soundbank "${{env.SML_DIR}}/SML_WwiseProject/SML_WwiseProject.wproj" --platform Windows Mac --verbose
echo "Done"
- name: "SML Headers" - name: "SML Headers"
run: | run: |
cd S:/SF/Scripts/sml-fixer cd S:/SF/Scripts/sml-fixer
+21
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@@ -1,3 +1,24 @@
## 1.0.7 (June 16, 2025)
- chore: Bump game version
- chore: Bump SML Version
- chore: Bump SML Version
- feat(SP): New buildings data assets
## 1.0.6 (March 06, 2025)
- feat: SML Bump
- feat: Bump SML
## 1.0.5 (January 10, 2025)
- ci: LFS Changes
- ci: wwise project
## 1.0.4 (December 17, 2024)
- feat: Bump sml version
- feat: Mod Adapter struct updates
## 1.0.3 (November 30, 2024)
- feat: Changed forms to array
## 1.0.2 (November 29, 2024) ## 1.0.2 (November 29, 2024)
- feat: Item filters - feat: Item filters
- feat: Additional DS Options - feat: Additional DS Options
+4 -4
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@@ -1,8 +1,8 @@
{ {
"FileVersion": 3, "FileVersion": 3,
"Version": 1, "Version": 1,
"VersionName": "1.0.2", "VersionName": "1.0.7",
"SemVersion": "1.0.2", "SemVersion": "1.0.7",
"FriendlyName": "Refined R&D Api", "FriendlyName": "Refined R&D Api",
"Description": "This Lib can be used to create Mod Compatability with Refined R&D Mods", "Description": "This Lib can be used to create Mod Compatability with Refined R&D Mods",
"Category": "Modding", "Category": "Modding",
@@ -26,8 +26,8 @@
{ {
"Name": "SML", "Name": "SML",
"Enabled": true, "Enabled": true,
"SemVersion": "^3.8.0" "SemVersion": "^3.11.3"
} }
], ],
"GameVersion": ">=377620" "GameVersion": ">=491125"
} }
@@ -0,0 +1,3 @@
//
#include "DataAssets/RRDADataAssetSolarPower.h"
@@ -70,6 +70,8 @@ void URRDADataAssetSubsystem::StartScanForDataAssets() {
ReCacheDSItemFilters(); ReCacheDSItemFilters();
ReCacheDSModAdapterDataAssets(); ReCacheDSModAdapterDataAssets();
ReCacheDSAdapterCoversDataAssets(); ReCacheDSAdapterCoversDataAssets();
ReCacheSolarPowerDataAssets();
} }
void URRDADataAssetSubsystem::ReCacheDirtDataAssets() { void URRDADataAssetSubsystem::ReCacheDirtDataAssets() {
@@ -236,6 +238,24 @@ void URRDADataAssetSubsystem::ReCacheDSItemFilters() {
UE_LOGFMT(LogRRDApi, Log, "ReCacheDSItemFilters: {0}", mDSBuildingData.Num()); UE_LOGFMT(LogRRDApi, Log, "ReCacheDSItemFilters: {0}", mDSBuildingData.Num());
} }
void URRDADataAssetSubsystem::ReCacheSolarPowerDataAssets()
{
mSolarPowerAssets.Empty();
TSet<URRDADataAssetSolarPower*> DataAssets;
if (FindAllDataAssetsOfClass(DataAssets)) {
for (URRDADataAssetSolarPower* DataAsset : DataAssets) {
fgcheckf(DataAsset->mInput.ItemClass, TEXT("SolarPowerDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
if (!mSolarPowerAssets.Contains(DataAsset)) {
mSolarPowerAssets.AddUnique(DataAsset);
}
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheSolarPowerDataAssets: %d"), mSolarPowerAssets.Num());
}
int32 URRDADataAssetSubsystem::GetAllDirtItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items) const { int32 URRDADataAssetSubsystem::GetAllDirtItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items) const {
if (!mDirtAssets.Num()) { if (!mDirtAssets.Num()) {
UE_LOG(LogRRDApi, Error, TEXT("No Dirts found!")); UE_LOG(LogRRDApi, Error, TEXT("No Dirts found!"));
@@ -245,13 +265,13 @@ int32 URRDADataAssetSubsystem::GetAllDirtItems(TArray<TSubclassOf<UFGItemDescrip
URRDADirtDataAsset* URRDADataAssetSubsystem::GetDataForDirtItem(TSubclassOf<UFGItemDescriptor> Item) const { URRDADirtDataAsset* URRDADataAssetSubsystem::GetDataForDirtItem(TSubclassOf<UFGItemDescriptor> Item) const {
if (!Item) return nullptr; if (!Item) return nullptr;
URRDADirtDataAsset* const* Desc = mDirtAssets.Find(Item); TObjectPtr<URRDADirtDataAsset> const* Desc = mDirtAssets.Find(Item);
if (!Desc) return nullptr; if (!Desc) return nullptr;
return *Desc; return *Desc;
} }
TArray<URRDADirtDataAsset*> URRDADataAssetSubsystem::GetAllDirtAssets() const { TArray<URRDADirtDataAsset*> URRDADataAssetSubsystem::GetAllDirtAssets() const {
TArray<URRDADirtDataAsset*> Assets; TArray<TObjectPtr<URRDADirtDataAsset>> Assets;
mDirtAssets.GenerateValueArray(Assets); mDirtAssets.GenerateValueArray(Assets);
return Assets; return Assets;
} }
@@ -382,7 +402,7 @@ TArray<URRDATurbineDataAsset*> URRDADataAssetSubsystem::GetAllTurbineAssets(int3
return TArray<URRDATurbineDataAsset*>(); return TArray<URRDATurbineDataAsset*>();
} }
TArray<URRDATurbineDataAsset*> Assets; TArray<TObjectPtr<URRDATurbineDataAsset>> Assets;
mTurbineAssets[Tier].Data.GenerateValueArray(Assets); mTurbineAssets[Tier].Data.GenerateValueArray(Assets);
return Assets; return Assets;
} }
@@ -424,7 +444,7 @@ TArray<URRDACoolerDataAsset*> URRDADataAssetSubsystem::GetAllCoolerAssets(ERRDAC
return TArray<URRDACoolerDataAsset*>(); return TArray<URRDACoolerDataAsset*>();
} }
TArray<URRDACoolerDataAsset*> Assets; TArray<TObjectPtr<URRDACoolerDataAsset>> Assets;
mCoolerAssets[Type].Data.GenerateValueArray(Assets); mCoolerAssets[Type].Data.GenerateValueArray(Assets);
return Assets; return Assets;
@@ -470,7 +490,7 @@ TArray<URRDABoilerDataAsset*> URRDADataAssetSubsystem::GetAllBoilerAssets(int32
return TArray<URRDABoilerDataAsset*>(); return TArray<URRDABoilerDataAsset*>();
} }
TArray<URRDABoilerDataAsset*> Assets; TArray<TObjectPtr<URRDABoilerDataAsset>> Assets;
mBoilerAssets[Tier].Data.GenerateValueArray(Assets); mBoilerAssets[Tier].Data.GenerateValueArray(Assets);
return Assets; return Assets;
@@ -511,8 +531,13 @@ TArray<URRDAHeaterDataAsset*> URRDADataAssetSubsystem::GetAllHeaterAssets(ERRDAH
return TArray<URRDAHeaterDataAsset*>(); return TArray<URRDAHeaterDataAsset*>();
} }
TArray<URRDAHeaterDataAsset*> Assets; TArray<TObjectPtr<URRDAHeaterDataAsset>> Assets;
mHeaterAssets[Type].Data.GenerateValueArray(Assets); mHeaterAssets[Type].Data.GenerateValueArray(Assets);
return Assets; return Assets;
} }
TArray<URRDADataAssetSolarPower*> URRDADataAssetSubsystem::GetAllSolarPowerAssets() const
{
return mSolarPowerAssets;
}
@@ -42,5 +42,5 @@ public:
* Curve for the production to Heat * Curve for the production to Heat
*/ */
UPROPERTY( EditDefaultsOnly, BlueprintReadOnly, Category = "Boiler" ) UPROPERTY( EditDefaultsOnly, BlueprintReadOnly, Category = "Boiler" )
UCurveFloat* mBoilerCurve; TObjectPtr<UCurveFloat> mBoilerCurve;
}; };
@@ -24,7 +24,7 @@ public:
/* The Adapter Cover Asset */ /* The Adapter Cover Asset */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="ModAdapter") UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="ModAdapter")
URRDADataAssetDSAdapterCovers* mAdapterCoversAsset; TObjectPtr<URRDADataAssetDSAdapterCovers> mAdapterCoversAsset;
/* Select which inventories can be accessed by Digital Storage */ /* Select which inventories can be accessed by Digital Storage */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="ModAdapter") UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="ModAdapter")
@@ -0,0 +1,32 @@
#pragma once
#include "CoreMinimal.h"
#include "RRDADataAssetBase.h"
#include "ItemAmount.h"
#include "RRDADataAssetSolarPower.generated.h"
UCLASS( BlueprintType )
class REFINEDRDAPI_API URRDADataAssetSolarPower : public URRDADataAssetBase
{
GENERATED_BODY()
public:
/**
* Fuel item that this uses
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "SolarPower")
FItemAmount mInput;
/**
* What this produces
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "SolarPower")
FItemAmount mOutput;
/**
* What the min heat is needed to produce
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "SolarPower")
float mMinHeatValue = 0.0f;
};
@@ -36,5 +36,5 @@ public:
* Curve that defines the power output of the generator * Curve that defines the power output of the generator
*/ */
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator" ) UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator" )
UCurveFloat* mGeneratorCurve; TObjectPtr<UCurveFloat> mGeneratorCurve;
}; };
@@ -8,4 +8,5 @@ enum class ERRDADSInventorySlotAccessInteraction : uint8
Ignore, Ignore,
ImportToNetworkFromSlot, ImportToNetworkFromSlot,
ExportFromNetworkToSlot, ExportFromNetworkToSlot,
LetPlayerDecide,
}; };
@@ -42,11 +42,11 @@ public:
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly) UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
ERRDADSInventorySlotAccessInteraction mInteraction = ERRDADSInventorySlotAccessInteraction::Ignore; ERRDADSInventorySlotAccessInteraction mInteraction = ERRDADSInventorySlotAccessInteraction::Ignore;
/* Select the item resource form that will be displayed in the digital storage UI /* Select the item resource forms that will be displayed in the digital storage UI
This will only display items of this form when players search for an item. This will only display items of these forms when players search for an item.
*/ */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly) UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
EResourceForm mSlotItemForm = EResourceForm::RF_SOLID; TArray<EResourceForm> mSlotItemForms;
UPROPERTY(BlueprintReadOnly, meta=(NoAutoJson = true)) UPROPERTY(BlueprintReadOnly, meta=(NoAutoJson = true))
bool mOverrideItemFilter = false; bool mOverrideItemFilter = false;
@@ -65,6 +65,10 @@ public:
*/ */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly) UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
bool mAutomaticallySetFromSlotItemFilter = false; bool mAutomaticallySetFromSlotItemFilter = false;
/* This slot will represent the full inventory and will access all inventory slots */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
bool mSlotRepresentsFullInventory = false;
}; };
USTRUCT(BlueprintType) USTRUCT(BlueprintType)
@@ -88,4 +92,8 @@ public:
/* The Inventory slots to allow access to Digital Storage */ /* The Inventory slots to allow access to Digital Storage */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly) UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
TArray<FRRDADSModAdapterInventorySlotAccess> mInventorySlots; TArray<FRRDADSModAdapterInventorySlotAccess> mInventorySlots;
/* Use the inventory on the universal adapter instead of the building adapter */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
bool mUseAdapterInventory = false;
}; };
@@ -15,6 +15,7 @@
#include "DataAssets/RRDACoolerDataAsset.h" #include "DataAssets/RRDACoolerDataAsset.h"
#include "DataAssets/RRDADataAssetDSItemFilter.h" #include "DataAssets/RRDADataAssetDSItemFilter.h"
#include "DataAssets/RRDADataAssetDSModAdapter.h" #include "DataAssets/RRDADataAssetDSModAdapter.h"
#include "DataAssets/RRDADataAssetSolarPower.h"
#include "Enums/RRDARPEnums.h" #include "Enums/RRDARPEnums.h"
#include "Resources/FGItemDescriptor.h" #include "Resources/FGItemDescriptor.h"
@@ -27,7 +28,7 @@ struct FRRDADataHolderTurbineData
GENERATED_BODY() GENERATED_BODY()
UPROPERTY(BlueprintReadOnly) UPROPERTY(BlueprintReadOnly)
TMap<TSubclassOf<UFGItemDescriptor>, URRDATurbineDataAsset*> Data; TMap<TSubclassOf<UFGItemDescriptor>, TObjectPtr<URRDATurbineDataAsset>> Data;
}; };
USTRUCT(BlueprintType) USTRUCT(BlueprintType)
@@ -36,7 +37,7 @@ struct FRRDADataHolderBoilerData
GENERATED_BODY() GENERATED_BODY()
UPROPERTY(BlueprintReadOnly) UPROPERTY(BlueprintReadOnly)
TMap<TSubclassOf<UFGItemDescriptor>, URRDABoilerDataAsset*> Data; TMap<TSubclassOf<UFGItemDescriptor>, TObjectPtr<URRDABoilerDataAsset>> Data;
}; };
USTRUCT(BlueprintType) USTRUCT(BlueprintType)
@@ -45,7 +46,7 @@ struct FRRDADataHolderCoolerData
GENERATED_BODY() GENERATED_BODY()
UPROPERTY(BlueprintReadOnly) UPROPERTY(BlueprintReadOnly)
TMap<TSubclassOf<UFGItemDescriptor>, URRDACoolerDataAsset*> Data; TMap<TSubclassOf<UFGItemDescriptor>, TObjectPtr<URRDACoolerDataAsset>> Data;
}; };
USTRUCT(BlueprintType) USTRUCT(BlueprintType)
@@ -54,7 +55,7 @@ struct FRRDADataHolderHeaterData
GENERATED_BODY() GENERATED_BODY()
UPROPERTY(BlueprintReadOnly) UPROPERTY(BlueprintReadOnly)
TMap<TSubclassOf<UFGItemDescriptor>, URRDAHeaterDataAsset*> Data; TMap<TSubclassOf<UFGItemDescriptor>, TObjectPtr<URRDAHeaterDataAsset>> Data;
}; };
USTRUCT(BlueprintType) USTRUCT(BlueprintType)
@@ -63,13 +64,13 @@ struct FRRDADataHolderDSBuildingData
GENERATED_BODY() GENERATED_BODY()
UPROPERTY() UPROPERTY()
URRDADataAssetDSAdapterCovers* AdapterCovers; TObjectPtr<URRDADataAssetDSAdapterCovers> AdapterCovers;
UPROPERTY() UPROPERTY()
URRDADataAssetDSModAdapter* ModAdapter; TObjectPtr<URRDADataAssetDSModAdapter> ModAdapter;
UPROPERTY() UPROPERTY()
TArray<URRDADataAssetDSItemFilter*> ItemFilters; TArray<TObjectPtr<URRDADataAssetDSItemFilter>> ItemFilters;
}; };
UCLASS() UCLASS()
@@ -103,6 +104,7 @@ public:
void ReCacheDSModAdapterDataAssets(); void ReCacheDSModAdapterDataAssets();
void ReCacheDSAdapterCoversDataAssets(); void ReCacheDSAdapterCoversDataAssets();
void ReCacheDSItemFilters(); void ReCacheDSItemFilters();
void ReCacheSolarPowerDataAssets();
public: public:
// Dirt Functions // Dirt Functions
@@ -211,6 +213,9 @@ public:
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP") UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
TArray<URRDAHeaterDataAsset*> GetAllHeaterAssets(ERRDAHeaterType Type) const; TArray<URRDAHeaterDataAsset*> GetAllHeaterAssets(ERRDAHeaterType Type) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|Solar")
TArray<URRDADataAssetSolarPower*> GetAllSolarPowerAssets() const;
public: public:
/** /**
* Find all data assets of a specific class * Find all data assets of a specific class
@@ -222,13 +227,13 @@ public:
public: public:
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset") UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<TSubclassOf<UFGItemDescriptor>, URRDADirtDataAsset*> mDirtAssets; TMap<TSubclassOf<UFGItemDescriptor>, TObjectPtr<URRDADirtDataAsset>> mDirtAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset") UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<TSubclassOf<AFGBuildableFactory>, FRRDADataHolderDSBuildingData> mDSBuildingData; TMap<TSubclassOf<AFGBuildableFactory>, FRRDADataHolderDSBuildingData> mDSBuildingData;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset") UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<int32, URRDAGeneratorDataAsset*> mGeneratorAssets; TMap<int32, TObjectPtr<URRDAGeneratorDataAsset>> mGeneratorAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset") UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<int32, FRRDADataHolderTurbineData> mTurbineAssets; TMap<int32, FRRDADataHolderTurbineData> mTurbineAssets;
@@ -243,10 +248,13 @@ public:
TMap<ERRDAHeaterType, FRRDADataHolderHeaterData> mHeaterAssets; TMap<ERRDAHeaterType, FRRDADataHolderHeaterData> mHeaterAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset") UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TSet<URRDADataAssetBase*> mDisabledDataAssets; TArray<TObjectPtr<URRDADataAssetSolarPower>> mSolarPowerAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset") UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TSet<URRDADataAssetBase*> mEnabledDataAssets; TSet<TObjectPtr<URRDADataAssetBase>> mDisabledDataAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TSet<TObjectPtr<URRDADataAssetBase>> mEnabledDataAssets;
}; };
template <class T> template <class T>
+1 -1
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@@ -47,7 +47,7 @@ public class RefinedRDApi : ModuleRules
PublicDependencyModuleNames.AddRange(new[] PublicDependencyModuleNames.AddRange(new[]
{ {
"AbstractInstance", "AbstractInstance",
"InstancedSplinesComponent", //"InstancedSplinesComponent",
"SignificanceISPC" "SignificanceISPC"
}); });
+1 -1
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@@ -1 +1 @@
1.0.2 1.0.7