feat: More options on DS assets
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@@ -17,11 +17,11 @@ class REFINEDRDAPI_API URRDADataAssetDSAdapterCovers : public URRDADataAssetBase
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GENERATED_BODY()
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public:
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/* The building class this adapter cover belongs to */
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/* The building class these adapter covers belongs to */
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="AdapterCovers")
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TSubclassOf<AFGBuildableFactory> mBuildableClass;
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/* The offsets to place the cover mesh from the buildings origin */
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/* An array of covers to place on the buildable connections */
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="AdapterCovers")
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TArray<FRRDADSAdapterOffset> mConnectionOffsets;
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TArray<FRRDADSAdapterCoverDetails> mCovers;
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};
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