feat: Cleanup classes
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4aa2b4ccb0
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@ -33,8 +33,7 @@ public:
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UPROPERTY( meta=(NoAutoJson = true) )
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bool mOverrideNetworkConnectionTransform = false;
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/* By default the adapter will use the Power Connection Components Transform
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* Override this and manually set the transform
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/* By default the adapter will use the Power Connection Components transform for the Network Connection Component transform. Override this and manually set the transform
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*/
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UPROPERTY( EditDefaultsOnly, BlueprintReadOnly, Category = "ModAdapter", meta = ( EditCondition = mOverrideNetworkConnectionTransform ) )
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FTransform mNetworkConnectionRelativeTransform;
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@ -5,12 +5,12 @@
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#include "RRDADSStructs.generated.h"
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USTRUCT( BlueprintType )
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USTRUCT(BlueprintType)
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struct REFINEDRDAPI_API FRRDADSAdapterOffset
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{
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GENERATED_BODY()
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public:
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public:
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/* The relative transform from the buildings origin */
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UPROPERTY(EditDefaultsOnly)
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FTransform mRelativeTransform;
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@ -20,10 +20,11 @@ public:
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bool bIsConveyor = true;
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};
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USTRUCT( BlueprintType )
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USTRUCT(BlueprintType)
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struct REFINEDRDAPI_API FRRDADSModAdapterInventoryAccess
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{
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GENERATED_BODY()
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public:
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/* The Inventory Name to search for */
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UPROPERTY(EditDefaultsOnly)
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@ -36,4 +37,4 @@ public:
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/* The Inventory slots to allow access to Digital Storage */
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UPROPERTY(EditDefaultsOnly)
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TMap<int, ERRDADSInventorySlotAccess> mInventorySlots;
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};
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};
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