feat: Cleanup classes

This commit is contained in:
mrhid6 2024-11-11 17:08:26 +00:00
parent 4aa2b4ccb0
commit 36ef9be1bf
2 changed files with 6 additions and 6 deletions

View File

@ -33,8 +33,7 @@ public:
UPROPERTY( meta=(NoAutoJson = true) )
bool mOverrideNetworkConnectionTransform = false;
/* By default the adapter will use the Power Connection Components Transform
* Override this and manually set the transform
/* By default the adapter will use the Power Connection Components transform for the Network Connection Component transform. Override this and manually set the transform
*/
UPROPERTY( EditDefaultsOnly, BlueprintReadOnly, Category = "ModAdapter", meta = ( EditCondition = mOverrideNetworkConnectionTransform ) )
FTransform mNetworkConnectionRelativeTransform;

View File

@ -5,12 +5,12 @@
#include "RRDADSStructs.generated.h"
USTRUCT( BlueprintType )
USTRUCT(BlueprintType)
struct REFINEDRDAPI_API FRRDADSAdapterOffset
{
GENERATED_BODY()
public:
public:
/* The relative transform from the buildings origin */
UPROPERTY(EditDefaultsOnly)
FTransform mRelativeTransform;
@ -20,10 +20,11 @@ public:
bool bIsConveyor = true;
};
USTRUCT( BlueprintType )
USTRUCT(BlueprintType)
struct REFINEDRDAPI_API FRRDADSModAdapterInventoryAccess
{
GENERATED_BODY()
public:
/* The Inventory Name to search for */
UPROPERTY(EditDefaultsOnly)
@ -36,4 +37,4 @@ public:
/* The Inventory slots to allow access to Digital Storage */
UPROPERTY(EditDefaultsOnly)
TMap<int, ERRDADSInventorySlotAccess> mInventorySlots;
};
};