diff --git a/Source/RefinedRDApi/Public/DataAssets/RRDADataAssetDSModAdapter.h b/Source/RefinedRDApi/Public/DataAssets/RRDADataAssetDSModAdapter.h index 542b23d..9bec8ae 100644 --- a/Source/RefinedRDApi/Public/DataAssets/RRDADataAssetDSModAdapter.h +++ b/Source/RefinedRDApi/Public/DataAssets/RRDADataAssetDSModAdapter.h @@ -33,8 +33,7 @@ public: UPROPERTY( meta=(NoAutoJson = true) ) bool mOverrideNetworkConnectionTransform = false; - /* By default the adapter will use the Power Connection Components Transform - * Override this and manually set the transform + /* By default the adapter will use the Power Connection Components transform for the Network Connection Component transform. Override this and manually set the transform */ UPROPERTY( EditDefaultsOnly, BlueprintReadOnly, Category = "ModAdapter", meta = ( EditCondition = mOverrideNetworkConnectionTransform ) ) FTransform mNetworkConnectionRelativeTransform; diff --git a/Source/RefinedRDApi/Public/Structs/RRDADSStructs.h b/Source/RefinedRDApi/Public/Structs/RRDADSStructs.h index 4ae3755..22b0c2e 100644 --- a/Source/RefinedRDApi/Public/Structs/RRDADSStructs.h +++ b/Source/RefinedRDApi/Public/Structs/RRDADSStructs.h @@ -5,12 +5,12 @@ #include "RRDADSStructs.generated.h" -USTRUCT( BlueprintType ) +USTRUCT(BlueprintType) struct REFINEDRDAPI_API FRRDADSAdapterOffset { GENERATED_BODY() -public: +public: /* The relative transform from the buildings origin */ UPROPERTY(EditDefaultsOnly) FTransform mRelativeTransform; @@ -20,10 +20,11 @@ public: bool bIsConveyor = true; }; -USTRUCT( BlueprintType ) +USTRUCT(BlueprintType) struct REFINEDRDAPI_API FRRDADSModAdapterInventoryAccess { GENERATED_BODY() + public: /* The Inventory Name to search for */ UPROPERTY(EditDefaultsOnly) @@ -36,4 +37,4 @@ public: /* The Inventory slots to allow access to Digital Storage */ UPROPERTY(EditDefaultsOnly) TMap mInventorySlots; -}; \ No newline at end of file +};