feat: wip
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "RRDADataAssetBase.h"
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#include "ItemAmount.h"
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#include "RRDATurbineDataAsset.generated.h"
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UCLASS( BlueprintType )
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class REFINEDRDAPI_API URRDATurbineDataAsset : public URRDADataAssetBase
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{
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GENERATED_BODY()
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public:
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/**
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* Fuel item that this heater uses
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Turbine")
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FItemAmount mItem;
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/**
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* Item that this turbine produces
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* @Note - Can be nullptr so that the turbine doesn't produce anything
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Turbine")
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FItemAmount mWasteItem;
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};
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