Merge branch 'main' of gitea.hostxtra.co.uk:RefinedRD/sf_mod_refinedrdapi
This commit is contained in:
commit
90ac5dca32
@ -5,9 +5,9 @@ on:
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- "*"
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env:
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MOD_NAME: "RefinedRDApi"
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MOD_ID: "" # TBD
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SML_DIR: "E:/SF/SML"
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ENGINE_DIR: "F:/5.2.1-CSS"
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MOD_ID: "7q2RnptXynYzEX"
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SML_DIR: "S:/SF/SML"
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ENGINE_DIR: "F:/5.3.2-CSS"
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BUILT_MODS_DIR: "${{ gitea.workspace }}/BuiltMods"
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DEV_BUILDS_DIR: "${{ gitea.workspace }}/DevBuilds"
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jobs:
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@ -24,16 +24,16 @@ jobs:
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run: |
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cd ${{env.SML_DIR}}
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if ((Test-Path ${{env.SML_DIR}}/Plugins/Wwise) -eq $true){ echo "WWise already Installed Skipping.."; exit 0 }
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E:/SF/Scripts/wwise-cli.exe integrate-ue --integration-version "2022.1.5.2714" --project "${{env.SML_DIR}}/FactoryGame.uproject"
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S:/SF/Scripts/wwise-cli.exe integrate-ue --integration-version "2022.1.5.2714" --project "${{env.SML_DIR}}/FactoryGame.uproject"
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- name: "SML Headers"
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run: |
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cd E:/SF/Scripts/sml-fixer
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cd S:/SF/Scripts/sml-fixer
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./sml-fixer.exe
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PullMods:
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needs: Setup
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strategy:
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matrix:
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value: ["RefinedRDLib"]
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value: ["RefinedRDApi"]
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runs-on: windows-2022
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defaults:
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run:
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@ -52,7 +52,7 @@ jobs:
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needs: PullMods
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strategy:
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matrix:
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value: ["RefinedRDLib"]
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value: ["RefinedRDApi"]
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runs-on: windows-2022
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defaults:
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run:
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@ -95,7 +95,7 @@ jobs:
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needs: CompileEditor
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strategy:
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matrix:
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value: ["RefinedRDLib"]
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value: ["RefinedRDApi"]
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runs-on: windows-2022
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defaults:
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run:
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@ -136,5 +136,5 @@ jobs:
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$File = (Get-ChildItem "${{env.BUILT_MODS_DIR}}/${{env.MOD_NAME}}*").FullName
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$APIURL="https://api.ficsit.app"
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write-host "$File, $APIURL"
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& "E:/SF/Scripts/ficsit_windows_amd64.exe" smr upload --api-base "$APIURL" --api-key "${{secrets.FICSIT_TOKEN}}" "${{env.MOD_ID}}" "$File" "${{vars.CHANGELOG}}"
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& "S:/SF/Scripts/ficsit_windows_amd64.exe" smr upload --api-base "$APIURL" --api-key "${{secrets.FICSIT_TOKEN}}" "${{env.MOD_ID}}" "$File" "${{vars.CHANGELOG}}"
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echo "Done"
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@ -3,6 +3,7 @@
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#include "RefinedRDApi.h"
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#include "DataAssets/RRDADirtDataAsset.h"
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#include "Engine/AssetManager.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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URRDADataAssetSubsystem::URRDADataAssetSubsystem() {}
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@ -26,7 +27,17 @@ void URRDADataAssetSubsystem::Initialize(FSubsystemCollectionBase& Collection)
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{
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Super::Initialize(Collection);
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StartScanForDataAssets();
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FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(FName("AssetRegistry"));
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IAssetRegistry& AssetRegistry = AssetRegistryModule.Get();
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// Must wait until all assets are discovered before populating list of assets.
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if (AssetRegistry.IsLoadingAssets()) {
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AssetRegistry.OnFilesLoaded().AddUObject(this, &URRDADataAssetSubsystem::StartScanForDataAssets);
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}
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else {
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StartScanForDataAssets();
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}
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}
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void URRDADataAssetSubsystem::Deinitialize()
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@ -36,8 +47,26 @@ void URRDADataAssetSubsystem::Deinitialize()
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void URRDADataAssetSubsystem::StartScanForDataAssets()
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{
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UAssetManager& Manager = UAssetManager::Get();
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Manager.LoadPrimaryAssetsWithType(FPrimaryAssetType("RRDADataAsset"));
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/*UAssetManager& Manager = UAssetManager::Get();
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Manager.LoadPrimaryAssetsWithType(FPrimaryAssetType("RRDADataAsset"));*/
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// Find list of all UStat, and USkill assets in Content Browser.
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FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(FName("AssetRegistry"));
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IAssetRegistry& AssetRegistry = AssetRegistryModule.Get();
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TArray<FAssetData> AssetList;
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AssetRegistry.GetAssetsByClass(FName("RRDADataAssetBase"), AssetList);
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// Split assets into separate arrays.
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for (const FAssetData& Asset : AssetList) {
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UObject* Obj = Asset.GetAsset();
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// Cast the Obj to other data asset classes
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if (Obj->GetClass()->IsChildOf(URRDADirtDataAsset::StaticClass())) {
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auto DirtDataAsset = Cast<URRDADirtDataAsset>(Obj);
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mDirtAssets.Add(DirtDataAsset->mItem, DirtDataAsset);
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}
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}
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mDisabledDataAssets.Empty();
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mAllDataAssets.Empty();
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