feat: RP asset functions
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@@ -17,24 +17,24 @@ public:
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/**
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* Fuel item that this heater uses
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Turbine", meta=( UIMin = "1", UIMax = "5" ) )
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator", meta=( UIMin = "1", UIMax = "5" ) )
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int32 mTier = 1;
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/**
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* Maximum power output of the generator
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Mp Generator" )
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator" )
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float mMaxPowerOutput;
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/**
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* Maximum RPM of the generator
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Mp Generator" )
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator" )
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int mMaxRPM;
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/**
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* Curve that defines the power output of the generator
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Mp Generator" )
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator" )
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UCurveFloat* mGeneratorCurve;
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};
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