feat: RP asset functions

This commit is contained in:
2024-10-27 19:49:15 +01:00
parent b4e8796e74
commit 86362e2658
9 changed files with 281 additions and 79 deletions
@@ -17,24 +17,24 @@ public:
/**
* Fuel item that this heater uses
*/
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Turbine", meta=( UIMin = "1", UIMax = "5" ) )
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator", meta=( UIMin = "1", UIMax = "5" ) )
int32 mTier = 1;
/**
* Maximum power output of the generator
*/
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Mp Generator" )
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator" )
float mMaxPowerOutput;
/**
* Maximum RPM of the generator
*/
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Mp Generator" )
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator" )
int mMaxRPM;
/**
* Curve that defines the power output of the generator
*/
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Mp Generator" )
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator" )
UCurveFloat* mGeneratorCurve;
};