feat: RP asset functions
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@@ -17,7 +17,7 @@ public:
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/**
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* Fuel item that this heater uses
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Turbine", meta=( UIMin = "1", UIMax = "2" ))
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Boiler")
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int32 mTier = 1;
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/**
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@@ -37,4 +37,10 @@ public:
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Boiler")
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float mDuration = 6.f;
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/**
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* Curve for the production to Heat
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*/
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UPROPERTY( EditDefaultsOnly, BlueprintReadOnly, Category = "Boiler" )
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UCurveFloat* mBoilerCurve;
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};
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