feat: RP asset functions
This commit is contained in:
@@ -17,7 +17,7 @@ public:
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/**
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* Fuel item that this heater uses
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Turbine", meta=( UIMin = "1", UIMax = "2" ))
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Boiler")
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int32 mTier = 1;
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/**
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@@ -37,4 +37,10 @@ public:
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Boiler")
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float mDuration = 6.f;
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/**
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* Curve for the production to Heat
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*/
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UPROPERTY( EditDefaultsOnly, BlueprintReadOnly, Category = "Boiler" )
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UCurveFloat* mBoilerCurve;
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};
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@@ -18,7 +18,7 @@ public:
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/**
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* What type of heater this is
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Heater")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cooler")
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ERRDACoolerType mType = ERRDACoolerType::Chemical;
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/**
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@@ -28,24 +28,24 @@ public:
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* What Item should be a Dirt?
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* @warning - If 2 DirtDataAssets have the same Item, the game will use the last one which was loaded
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FicsitFarming")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dirt")
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TSubclassOf<UFGItemDescriptor> mItem;
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/**
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* Seeds that can be extracted from this dirt every cycle
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category="FicsitFarming" )
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category="Dirt" )
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TArray<FItemAmount> mExtractableSeed;
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/**
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* Production time for the extraction of seeds
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category="FicsitFarming" )
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category="Dirt" )
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float mExtractionCycleTime = 6.0f;
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/**
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* How much dirt should be consumed?
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category="FicsitFarming" )
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category="Dirt" )
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int32 mDirtConsume = 2;
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};
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@@ -17,24 +17,24 @@ public:
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/**
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* Fuel item that this heater uses
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Turbine", meta=( UIMin = "1", UIMax = "5" ) )
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator", meta=( UIMin = "1", UIMax = "5" ) )
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int32 mTier = 1;
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/**
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* Maximum power output of the generator
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Mp Generator" )
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator" )
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float mMaxPowerOutput;
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/**
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* Maximum RPM of the generator
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Mp Generator" )
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator" )
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int mMaxRPM;
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/**
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* Curve that defines the power output of the generator
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Mp Generator" )
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator" )
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UCurveFloat* mGeneratorCurve;
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};
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@@ -39,4 +39,13 @@ public:
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Heater")
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float mDuration = 6.f;
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Heater" )
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float mHeat = 1;
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Heater" )
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float mMaxHeatValue = 500;
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Heater" )
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float mMinHeatValue = 20;
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};
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@@ -19,7 +19,7 @@ public:
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/**
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* Fuel item that this heater uses
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Turbine", meta=( UIMin = "1", UIMax = "2" ))
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Turbine")
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int32 mTier = 1;
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/**
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@@ -17,7 +17,42 @@
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#include "RRDADataAssetSubsystem.generated.h"
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class IAssetRegistry;
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// We need this otherwise some of the cache will GC'd
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USTRUCT(BlueprintType)
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struct FRRDADataHolderTurbineData
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{
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GENERATED_BODY()
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UPROPERTY(BlueprintReadOnly)
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TMap<TSubclassOf<UFGItemDescriptor>, URRDATurbineDataAsset*> Data;
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};
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USTRUCT(BlueprintType)
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struct FRRDADataHolderBoilerData
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{
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GENERATED_BODY()
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UPROPERTY(BlueprintReadOnly)
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TMap<TSubclassOf<UFGItemDescriptor>, URRDABoilerDataAsset*> Data;
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};
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USTRUCT(BlueprintType)
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struct FRRDADataHolderCoolerData
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{
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GENERATED_BODY()
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UPROPERTY(BlueprintReadOnly)
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TMap<TSubclassOf<UFGItemDescriptor>, URRDACoolerDataAsset*> Data;
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};
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USTRUCT(BlueprintType)
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struct FRRDADataHolderHeaterData
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{
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GENERATED_BODY()
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UPROPERTY(BlueprintReadOnly)
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TMap<TSubclassOf<UFGItemDescriptor>, URRDAHeaterDataAsset*> Data;
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};
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UCLASS()
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class REFINEDRDAPI_API URRDADataAssetSubsystem : public UGameInstanceSubsystem
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@@ -88,6 +123,42 @@ public:
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UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
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TArray<URRDACoolerDataAsset*> GetAllCoolerAssets(ERRDACoolerType Type) const;
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// Generator Functions
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UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
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URRDAGeneratorDataAsset* GetGeneratorItemData(int32 Tier) const;
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// Boiler Functions
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UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
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bool GetAllBoilerItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const;
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UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
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URRDABoilerDataAsset* GetBoilerItemData(TSubclassOf<UFGItemDescriptor>Item, int32 Tier) const;
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UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
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bool GetAllBoilerRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const;
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UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
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URRDABoilerDataAsset* GetDefaultBoilerAsset(int32 Tier) const;
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UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
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TArray<URRDABoilerDataAsset*> GetAllBoilerAssets(int32 Tier) const;
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// Heater Functions
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UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
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bool GetAllHeaterItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDAHeaterType Type) const;
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UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
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URRDAHeaterDataAsset* GetHeaterItemData(TSubclassOf<UFGItemDescriptor>Item, ERRDAHeaterType Type) const;
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UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
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bool GetAllHeaterRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDAHeaterType Type) const;
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UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
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URRDAHeaterDataAsset* GetDefaultHeaterAsset(ERRDAHeaterType Type) const;
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UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
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TArray<URRDAHeaterDataAsset*> GetAllHeaterAssets(ERRDAHeaterType Type) const;
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public:
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/**
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* Find all data assets of a specific class
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@@ -97,23 +168,29 @@ public:
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template<class T>
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bool FindAllDataAssetsOfClass(TSet<T*>& OutDataAssets);
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private:
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UPROPERTY()
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public:
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UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
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TMap<TSubclassOf<UFGItemDescriptor>, URRDADirtDataAsset*> mDirtAssets;
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UPROPERTY()
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UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
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TMap<int32, URRDAGeneratorDataAsset*> mGeneratorAssets;
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TMap<int32, TMap<TSubclassOf<UFGItemDescriptor>, URRDATurbineDataAsset*>> mTurbineAssets;
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TMap<int32, TMap<TSubclassOf<UFGItemDescriptor>, URRDABoilerDataAsset*>> mBoilerAssets;
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TMap<ERRDACoolerType, TMap<TSubclassOf<UFGItemDescriptor>, URRDACoolerDataAsset*>> mCoolerAssets;
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TMap<ERRDAHeaterType, TMap<TSubclassOf<UFGItemDescriptor>, URRDAHeaterDataAsset*>> mHeaterAssets;
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UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
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TMap<int32, FRRDADataHolderTurbineData> mTurbineAssets;
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UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
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TMap<int32, FRRDADataHolderBoilerData> mBoilerAssets;
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UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
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TMap<ERRDACoolerType, FRRDADataHolderCoolerData> mCoolerAssets;
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UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
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TMap<ERRDAHeaterType, FRRDADataHolderHeaterData> mHeaterAssets;
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public:
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UPROPERTY(BlueprintReadOnly, Transient, Category = "RRDA|DataAsset")
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UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
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TSet<URRDADataAssetBase*> mDisabledDataAssets;
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UPROPERTY(BlueprintReadOnly, Transient, Category = "RRDA|DataAsset")
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UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
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TSet<URRDADataAssetBase*> mEnabledDataAssets;
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};
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@@ -155,5 +232,6 @@ bool URRDADataAssetSubsystem::FindAllDataAssetsOfClass(TSet<T*>& OutDataAssets)
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}
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}
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UE_LOG(LogRRDApi, Warning, TEXT("Found %d of: %s"), OutDataAssets.Num(), *T::StaticClass()->GetPathName());
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return OutDataAssets.Num() > 0;
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}
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