fix: move to GameInstanceSubsystem and scan for correct class
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@@ -15,7 +15,7 @@ URRDADataAssetSubsystem* URRDADataAssetSubsystem::Get(UObject* Context)
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{
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if (IsValid(Context))
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{
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return Context->GetWorld()->GetSubsystem<URRDADataAssetSubsystem>();
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return Context->GetWorld()->GetGameInstance()->GetSubsystem<URRDADataAssetSubsystem>();
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}
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return nullptr;
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}
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