194 lines
5.5 KiB
C++
194 lines
5.5 KiB
C++
#include "Subsystems/RRDADataAssetSubsystem.h"
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#include "RefinedRDApi.h"
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#include "DataAssets/RRDADirtDataAsset.h"
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#include "Engine/AssetManager.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "DataAssets/RRDABoilerDataAsset.h"
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#include "DataAssets/RRDACoolerDataAsset.h"
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#include "DataAssets/RRDAHeaterDataAsset.h"
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#include "DataAssets/RRDATurbineDataAsset.h"
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URRDADataAssetSubsystem::URRDADataAssetSubsystem() {}
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URRDADataAssetSubsystem* URRDADataAssetSubsystem::Get(UObject* Context)
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{
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if (IsValid(Context))
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{
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return Context->GetWorld()->GetGameInstance()->GetSubsystem<URRDADataAssetSubsystem>();
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}
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return nullptr;
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}
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URRDADataAssetSubsystem* URRDADataAssetSubsystem::GetChecked(UObject* Context)
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{
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URRDADataAssetSubsystem* Subsystem = Get(Context);
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fgcheck(Subsystem);
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return Subsystem;
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}
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void URRDADataAssetSubsystem::Initialize(FSubsystemCollectionBase& Collection)
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{
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Super::Initialize(Collection);
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FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(FName("AssetRegistry"));
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IAssetRegistry& AssetRegistry = AssetRegistryModule.Get();
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// Must wait until all assets are discovered before populating list of assets.
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if (AssetRegistry.IsLoadingAssets()) {
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AssetRegistry.OnFilesLoaded().AddUObject(this, &URRDADataAssetSubsystem::StartScanForDataAssets);
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}
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else {
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StartScanForDataAssets();
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}
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}
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void URRDADataAssetSubsystem::Deinitialize()
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{
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Super::Deinitialize();
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mEnabledDataAssets.Empty();
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mDisabledDataAssets.Empty();
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mDirtAssets.Empty();
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mTurbineAssets.Empty();
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mBoilerAssets.Empty();
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mCoolerAssets.Empty();
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mHeaterAssets.Empty();
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}
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void URRDADataAssetSubsystem::StartScanForDataAssets()
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{
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UAssetManager& Manager = UAssetManager::Get();
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Manager.LoadPrimaryAssetsWithType(FPrimaryAssetType("RRDADataAsset"));
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mDisabledDataAssets.Empty();
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mEnabledDataAssets.Empty();
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ReCacheBoilerDataAssets();
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ReCacheCoolerDataAssets();
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ReCacheDirtDataAssets();
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ReCacheHeaterDataAssets();
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ReCacheTurbineDataAssets();
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}
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void URRDADataAssetSubsystem::ReCacheDirtDataAssets()
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{
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mDirtAssets.Empty();
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TSet<URRDADirtDataAsset*> DataAssets;
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if(FindAllDataAssetsOfClass(DataAssets))
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{
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for (URRDADirtDataAsset* DataAsset : DataAssets)
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{
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mDirtAssets.Add(DataAsset->mItem, DataAsset);
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}
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}
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UE_LOG(LogRRDApi, Log, TEXT("ReCacheDirtDataAssets: %d"), mDirtAssets.Num());
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}
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void URRDADataAssetSubsystem::ReCacheTurbineDataAssets()
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{
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mTurbineAssets.Empty();
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TSet<URRDATurbineDataAsset*> DataAssets;
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if(FindAllDataAssetsOfClass(DataAssets))
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{
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for (URRDATurbineDataAsset* DataAsset : DataAssets)
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{
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if(!mTurbineAssets.Contains(DataAsset->mTier)) {
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mTurbineAssets.Add(DataAsset->mTier, TMap<TSubclassOf<UFGItemDescriptor>, URRDATurbineDataAsset*>());
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}
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if(!DataAsset->mItem.ItemClass) {
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UE_LOG(LogRRDApi, Fatal, TEXT("TurbineDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
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continue;
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}
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mTurbineAssets[DataAsset->mTier].Add(DataAsset->mItem.ItemClass, DataAsset);
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}
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}
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UE_LOG(LogRRDApi, Log, TEXT("ReCacheTurbineDataAssets: %d"), mTurbineAssets.Num());
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}
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void URRDADataAssetSubsystem::ReCacheBoilerDataAssets() {
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mBoilerAssets.Empty();
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TSet<URRDABoilerDataAsset*> DataAssets;
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if(FindAllDataAssetsOfClass(DataAssets))
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{
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for (URRDABoilerDataAsset* DataAsset : DataAssets)
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{
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if(!mBoilerAssets.Contains(DataAsset->mTier)) {
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mBoilerAssets.Add(DataAsset->mTier, TMap<TSubclassOf<UFGItemDescriptor>, URRDABoilerDataAsset*>());
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}
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if(!DataAsset->mInput.ItemClass) {
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UE_LOG(LogRRDApi, Fatal, TEXT("BoilerDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
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continue;
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}
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mBoilerAssets[DataAsset->mTier].Add(DataAsset->mInput.ItemClass, DataAsset);
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}
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}
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UE_LOG(LogRRDApi, Log, TEXT("ReCacheBoilerDataAssets: %d"), mTurbineAssets.Num());
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}
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void URRDADataAssetSubsystem::ReCacheCoolerDataAssets() {
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mCoolerAssets.Empty();
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TSet<URRDACoolerDataAsset*> DataAssets;
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if(FindAllDataAssetsOfClass(DataAssets))
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{
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for (URRDACoolerDataAsset* DataAsset : DataAssets)
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{
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if(!mCoolerAssets.Contains(DataAsset->mType)) {
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mCoolerAssets.Add(DataAsset->mType, TMap<TSubclassOf<UFGItemDescriptor>, URRDACoolerDataAsset*>());
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}
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if(!DataAsset->mItem) {
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UE_LOG(LogRRDApi, Fatal, TEXT("CoolerDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
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continue;
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}
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mCoolerAssets[DataAsset->mType].Add(DataAsset->mItem, DataAsset);
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}
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}
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UE_LOG(LogRRDApi, Log, TEXT("ReCacheCoolerDataAssets: %d"), mTurbineAssets.Num());
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}
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void URRDADataAssetSubsystem::ReCacheHeaterDataAssets() {
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mHeaterAssets.Empty();
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TSet<URRDAHeaterDataAsset*> DataAssets;
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if(FindAllDataAssetsOfClass(DataAssets))
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{
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for (URRDAHeaterDataAsset* DataAsset : DataAssets)
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{
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if(!mHeaterAssets.Contains(DataAsset->mType)) {
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mHeaterAssets.Add(DataAsset->mType, TMap<TSubclassOf<UFGItemDescriptor>, URRDAHeaterDataAsset*>());
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}
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if(!DataAsset->mInput.ItemClass) {
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UE_LOG(LogRRDApi, Fatal, TEXT("HeaterDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
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continue;
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}
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mHeaterAssets[DataAsset->mType].Add(DataAsset->mInput.ItemClass, DataAsset);
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}
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}
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UE_LOG(LogRRDApi, Log, TEXT("ReCacheHeaterDataAssets: %d"), mTurbineAssets.Num());
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}
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int32 URRDADataAssetSubsystem::GetAllDirtItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items) const
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{
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return mDirtAssets.GetKeys(Items);
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}
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URRDADirtDataAsset* URRDADataAssetSubsystem::GetDataForDirtItem(TSubclassOf<UFGItemDescriptor> Item) const
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{
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if(!Item) return nullptr;
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URRDADirtDataAsset* const* Desc = mDirtAssets.Find(Item);
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if(!Desc) return nullptr;
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return *Desc;
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}
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