feat: cleanup ds data asset

This commit is contained in:
mrhid6 2024-11-13 16:23:45 +00:00
parent 4c8e0b59a8
commit 4d01f587e4
3 changed files with 206 additions and 174 deletions

View File

@ -13,29 +13,25 @@
URRDADataAssetSubsystem::URRDADataAssetSubsystem() {}
URRDADataAssetSubsystem* URRDADataAssetSubsystem::Get(UObject* Context)
{
if (IsValid(Context))
{
URRDADataAssetSubsystem* URRDADataAssetSubsystem::Get(UObject* Context) {
if (IsValid(Context)) {
return Context->GetWorld()->GetGameInstance()->GetSubsystem<URRDADataAssetSubsystem>();
}
return nullptr;
}
URRDADataAssetSubsystem* URRDADataAssetSubsystem::GetChecked(UObject* Context)
{
URRDADataAssetSubsystem* URRDADataAssetSubsystem::GetChecked(UObject* Context) {
URRDADataAssetSubsystem* Subsystem = Get(Context);
fgcheck(Subsystem);
return Subsystem;
}
void URRDADataAssetSubsystem::Initialize(FSubsystemCollectionBase& Collection)
{
void URRDADataAssetSubsystem::Initialize(FSubsystemCollectionBase& Collection) {
Super::Initialize(Collection);
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(FName("AssetRegistry"));
IAssetRegistry& AssetRegistry = AssetRegistryModule.Get();
// Must wait until all assets are discovered before populating list of assets.
if (AssetRegistry.IsLoadingAssets()) {
AssetRegistry.OnFilesLoaded().AddUObject(this, &URRDADataAssetSubsystem::StartScanForDataAssets);
@ -45,8 +41,7 @@ void URRDADataAssetSubsystem::Initialize(FSubsystemCollectionBase& Collection)
}
}
void URRDADataAssetSubsystem::Deinitialize()
{
void URRDADataAssetSubsystem::Deinitialize() {
Super::Deinitialize();
mEnabledDataAssets.Empty();
@ -57,11 +52,10 @@ void URRDADataAssetSubsystem::Deinitialize()
mCoolerAssets.Empty();
mHeaterAssets.Empty();
mGeneratorAssets.Empty();
mDSModAdapterAssets.Empty();
mDSBuildingData.Empty();
}
void URRDADataAssetSubsystem::StartScanForDataAssets()
{
void URRDADataAssetSubsystem::StartScanForDataAssets() {
mDisabledDataAssets.Empty();
mEnabledDataAssets.Empty();
@ -71,34 +65,31 @@ void URRDADataAssetSubsystem::StartScanForDataAssets()
ReCacheHeaterDataAssets();
ReCacheTurbineDataAssets();
ReCacheGeneratorDataAssets();
mDSBuildingData.Empty();
ReCacheDSModAdapterDataAssets();
ReCacheDSAdapterCoversDataAssets();
}
void URRDADataAssetSubsystem::ReCacheDirtDataAssets()
{
void URRDADataAssetSubsystem::ReCacheDirtDataAssets() {
mDirtAssets.Empty();
TSet<URRDADirtDataAsset*> DataAssets;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDADirtDataAsset* DataAsset : DataAssets)
{
if (FindAllDataAssetsOfClass(DataAssets)) {
for (URRDADirtDataAsset* DataAsset : DataAssets) {
mDirtAssets.Add(DataAsset->mItem, DataAsset);
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheDirtDataAssets: %d"), mDirtAssets.Num());
}
void URRDADataAssetSubsystem::ReCacheTurbineDataAssets()
{
void URRDADataAssetSubsystem::ReCacheTurbineDataAssets() {
mTurbineAssets.Empty();
TSet<URRDATurbineDataAsset*> DataAssets;
int32 Added = 0;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDATurbineDataAsset* DataAsset : DataAssets)
{
if(!mTurbineAssets.Contains(DataAsset->mTier)) {
mTurbineAssets.Add(DataAsset->mTier, FRRDADataHolderTurbineData());
if (FindAllDataAssetsOfClass(DataAssets)) {
for (URRDATurbineDataAsset* DataAsset : DataAssets) {
if (!mTurbineAssets.Contains(DataAsset->mTier)) {
mTurbineAssets.Add(DataAsset->mTier, FRRDADataHolderTurbineData());
}
fgcheckf(DataAsset->mItem.ItemClass, TEXT("TurbineDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
@ -107,7 +98,7 @@ void URRDADataAssetSubsystem::ReCacheTurbineDataAssets()
Added++;
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheTurbineDataAssets: %d"), Added);
}
@ -115,12 +106,10 @@ void URRDADataAssetSubsystem::ReCacheBoilerDataAssets() {
mBoilerAssets.Empty();
TSet<URRDABoilerDataAsset*> DataAssets;
int32 Added = 0;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDABoilerDataAsset* DataAsset : DataAssets)
{
if(!mBoilerAssets.Contains(DataAsset->mTier)) {
mBoilerAssets.Add(DataAsset->mTier, FRRDADataHolderBoilerData());
if (FindAllDataAssetsOfClass(DataAssets)) {
for (URRDABoilerDataAsset* DataAsset : DataAssets) {
if (!mBoilerAssets.Contains(DataAsset->mTier)) {
mBoilerAssets.Add(DataAsset->mTier, FRRDADataHolderBoilerData());
}
fgcheckf(DataAsset->mInput.ItemClass, TEXT("BoilerDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
@ -129,7 +118,7 @@ void URRDADataAssetSubsystem::ReCacheBoilerDataAssets() {
Added++;
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheBoilerDataAssets: %d"), Added);
}
@ -137,12 +126,10 @@ void URRDADataAssetSubsystem::ReCacheCoolerDataAssets() {
mCoolerAssets.Empty();
TSet<URRDACoolerDataAsset*> DataAssets;
int32 Added = 0;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDACoolerDataAsset* DataAsset : DataAssets)
{
if(!mCoolerAssets.Contains(DataAsset->mType)) {
mCoolerAssets.Add(DataAsset->mType, FRRDADataHolderCoolerData());
if (FindAllDataAssetsOfClass(DataAssets)) {
for (URRDACoolerDataAsset* DataAsset : DataAssets) {
if (!mCoolerAssets.Contains(DataAsset->mType)) {
mCoolerAssets.Add(DataAsset->mType, FRRDADataHolderCoolerData());
}
fgcheckf(DataAsset->mItem, TEXT("CoolerDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
@ -151,7 +138,7 @@ void URRDADataAssetSubsystem::ReCacheCoolerDataAssets() {
Added++;
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheCoolerDataAssets: %d"), Added);
}
@ -159,66 +146,82 @@ void URRDADataAssetSubsystem::ReCacheHeaterDataAssets() {
mHeaterAssets.Empty();
TSet<URRDAHeaterDataAsset*> DataAssets;
int32 Added = 0;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDAHeaterDataAsset* DataAsset : DataAssets)
{
if(!mHeaterAssets.Contains(DataAsset->mType)) {
mHeaterAssets.Add(DataAsset->mType, FRRDADataHolderHeaterData());
if (FindAllDataAssetsOfClass(DataAssets)) {
for (URRDAHeaterDataAsset* DataAsset : DataAssets) {
if (!mHeaterAssets.Contains(DataAsset->mType)) {
mHeaterAssets.Add(DataAsset->mType, FRRDADataHolderHeaterData());
}
fgcheckf(DataAsset->mInput.ItemClass, TEXT("HeaterDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
mHeaterAssets[DataAsset->mType].Data.Add(DataAsset->mInput.ItemClass, DataAsset);
Added++;
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheHeaterDataAssets: %d"), Added);
}
void URRDADataAssetSubsystem::ReCacheGeneratorDataAssets()
{
void URRDADataAssetSubsystem::ReCacheGeneratorDataAssets() {
mGeneratorAssets.Empty();
TSet<URRDAGeneratorDataAsset*> DataAssets;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDAGeneratorDataAsset* DataAsset : DataAssets)
{
if (FindAllDataAssetsOfClass(DataAssets)) {
for (URRDAGeneratorDataAsset* DataAsset : DataAssets) {
mGeneratorAssets.Add(DataAsset->mTier, DataAsset);
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheGeneratorDataAssets: %d"), mGeneratorAssets.Num());
}
void URRDADataAssetSubsystem::ReCacheDSModAdapterDataAssets() {
mDSModAdapterAssets.Empty();
TSet<URRDADataAssetDSModAdapter*> DataAssets;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDADataAssetDSModAdapter* DataAsset : DataAssets)
{
mDSModAdapterAssets.Add(DataAsset->mBuildingClass, DataAsset);
if (FindAllDataAssetsOfClass(DataAssets)) {
for (URRDADataAssetDSModAdapter* DataAsset : DataAssets) {
FRRDADataHolderDSBuildingData* existingData = mDSBuildingData.Find(DataAsset->mBuildingClass);
if (existingData == nullptr) {
FRRDADataHolderDSBuildingData newData = FRRDADataHolderDSBuildingData();
newData.ModAdapter = DataAsset;
mDSBuildingData.Add(DataAsset->mBuildingClass, newData);
}
else {
existingData->ModAdapter = DataAsset;
}
}
}
UE_LOGFMT(LogRRDApi, Log, "ReCacheDSModAdapterDataAssets: {0}", mDSModAdapterAssets.Num());
UE_LOGFMT(LogRRDApi, Log, "ReCacheDSModAdapterDataAssets: {0}", mDSBuildingData.Num());
}
int32 URRDADataAssetSubsystem::GetAllDirtItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items) const
{
if(!mDirtAssets.Num())
{
void URRDADataAssetSubsystem::ReCacheDSAdapterCoversDataAssets() {
TSet<URRDADataAssetDSAdapterCovers*> DataAssets;
if (FindAllDataAssetsOfClass(DataAssets)) {
for (URRDADataAssetDSAdapterCovers* DataAsset : DataAssets) {
FRRDADataHolderDSBuildingData* existingData = mDSBuildingData.Find(DataAsset->mBuildingClass);
if (existingData == nullptr) {
FRRDADataHolderDSBuildingData newData = FRRDADataHolderDSBuildingData();
newData.AdapterCovers = DataAsset;
mDSBuildingData.Add(DataAsset->mBuildingClass, newData);
}
else {
existingData->AdapterCovers = DataAsset;
}
}
}
UE_LOGFMT(LogRRDApi, Log, "ReCacheDSAdapterCoversDataAssets: {0}", mDSBuildingData.Num());
}
int32 URRDADataAssetSubsystem::GetAllDirtItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items) const {
if (!mDirtAssets.Num()) {
UE_LOG(LogRRDApi, Error, TEXT("No Dirts found!"));
}
return mDirtAssets.GetKeys(Items);
}
URRDADirtDataAsset* URRDADataAssetSubsystem::GetDataForDirtItem(TSubclassOf<UFGItemDescriptor> Item) const
{
if(!Item) return nullptr;
URRDADirtDataAsset* URRDADataAssetSubsystem::GetDataForDirtItem(TSubclassOf<UFGItemDescriptor> Item) const {
if (!Item) return nullptr;
URRDADirtDataAsset* const* Desc = mDirtAssets.Find(Item);
if(!Desc) return nullptr;
if (!Desc) return nullptr;
return *Desc;
}
@ -228,30 +231,63 @@ TArray<URRDADirtDataAsset*> URRDADataAssetSubsystem::GetAllDirtAssets() const {
return Assets;
}
int32 URRDADataAssetSubsystem::GetAllModAdapterBuildingClasses(TArray<TSubclassOf<AFGBuildableFactory>>& OutBuildingClasses) const {
if(!mDSModAdapterAssets.Num())
{
UE_LOG(LogRRDApi, Error, TEXT("No Mod Adapter Assets found!"));
int32 URRDADataAssetSubsystem::GetAllDSBuildingClasses(TArray<TSubclassOf<AFGBuildableFactory>>& OutBuildingClasses) const {
if (!mDSBuildingData.Num()) {
UE_LOG(LogRRDApi, Error, TEXT("No DS Buildings found!"));
}
return mDSModAdapterAssets.GetKeys(OutBuildingClasses);
return mDSBuildingData.GetKeys(OutBuildingClasses);
}
URRDADataAssetDSModAdapter* URRDADataAssetSubsystem::GetModAdapterDataAssetForBuildingClass(TSubclassOf<AFGBuildableFactory> BuildingClass) const {
if(!BuildingClass) return nullptr;
URRDADataAssetDSModAdapter* const* DataAsset = mDSModAdapterAssets.Find(BuildingClass);
if(!DataAsset) return nullptr;
return *DataAsset;
if (!BuildingClass) return nullptr;
const FRRDADataHolderDSBuildingData* data = mDSBuildingData.Find(BuildingClass);
if (data == nullptr) return nullptr;
URRDADataAssetDSModAdapter* DataAsset = data->ModAdapter;
if (!DataAsset) return nullptr;
return DataAsset;
}
TArray<URRDADataAssetDSModAdapter*> URRDADataAssetSubsystem::GetAllModAdapterDataAssets() const {
TArray<URRDADataAssetDSModAdapter*> Assets;
mDSModAdapterAssets.GenerateValueArray(Assets);
TArray<FRRDADataHolderDSBuildingData> buildingDatas;
mDSBuildingData.GenerateValueArray(buildingDatas);
for (FRRDADataHolderDSBuildingData& buildingData : buildingDatas) {
Assets.AddUnique(buildingData.ModAdapter);
}
return Assets;
}
bool URRDADataAssetSubsystem::GetAllTurbineItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const
{
if(!mTurbineAssets.Contains(Tier)) {
URRDADataAssetDSAdapterCovers* URRDADataAssetSubsystem::GetDSAdapterCoverDataAssetForBuildingClass(TSubclassOf<AFGBuildableFactory> BuildingClass) const {
if (!BuildingClass) return nullptr;
const FRRDADataHolderDSBuildingData* data = mDSBuildingData.Find(BuildingClass);
if (data == nullptr) return nullptr;
URRDADataAssetDSAdapterCovers* DataAsset = data->AdapterCovers;
if (!DataAsset) return nullptr;
return DataAsset;
}
TArray<URRDADataAssetDSAdapterCovers*> URRDADataAssetSubsystem::GetAllDSAdapterCoverDataAssets() const {
TArray<URRDADataAssetDSAdapterCovers*> Assets;
TArray<FRRDADataHolderDSBuildingData> buildingDatas;
mDSBuildingData.GenerateValueArray(buildingDatas);
for (FRRDADataHolderDSBuildingData& buildingData : buildingDatas) {
Assets.AddUnique(buildingData.AdapterCovers);
}
return Assets;
}
bool URRDADataAssetSubsystem::GetAllTurbineItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const {
if (!mTurbineAssets.Contains(Tier)) {
return false;
}
@ -263,10 +299,9 @@ bool URRDADataAssetSubsystem::GetAllTurbineItems(TArray<TSubclassOf<UFGItemDescr
bool URRDADataAssetSubsystem::GetAllTurbineRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const {
Items.Empty();
for (URRDATurbineDataAsset* Asset : GetAllTurbineAssets(Tier))
{
for (URRDATurbineDataAsset* Asset : GetAllTurbineAssets(Tier)) {
Items.AddUnique(Asset->mItem.ItemClass);
if(Asset->mWasteItem.ItemClass) {
if (Asset->mWasteItem.ItemClass) {
Items.AddUnique(Asset->mWasteItem.ItemClass);
}
}
@ -274,7 +309,7 @@ bool URRDADataAssetSubsystem::GetAllTurbineRelevantItems(TArray<TSubclassOf<UFGI
}
TArray<URRDATurbineDataAsset*> URRDADataAssetSubsystem::GetAllTurbineAssets(int32 Tier) const {
if(!mTurbineAssets.Contains(Tier)) {
if (!mTurbineAssets.Contains(Tier)) {
UE_LOG(LogRRDApi, Error, TEXT("No TurbineAssets found for Type: %d"), Tier);
return TArray<URRDATurbineDataAsset*>();
}
@ -288,9 +323,8 @@ URRDATurbineDataAsset* URRDADataAssetSubsystem::GetDefaultTurbineAsset(int32 Tie
return GetAllTurbineAssets(Tier).Top();
}
URRDATurbineDataAsset* URRDADataAssetSubsystem::GetTurbineItemData(TSubclassOf<UFGItemDescriptor> Item, int32 Tier) const
{
if(!mTurbineAssets.Contains(Tier)) {
URRDATurbineDataAsset* URRDADataAssetSubsystem::GetTurbineItemData(TSubclassOf<UFGItemDescriptor> Item, int32 Tier) const {
if (!mTurbineAssets.Contains(Tier)) {
return nullptr;
}
@ -298,9 +332,8 @@ URRDATurbineDataAsset* URRDADataAssetSubsystem::GetTurbineItemData(TSubclassOf<U
}
bool URRDADataAssetSubsystem::GetAllCoolerItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDACoolerType Type) const
{
if(!mCoolerAssets.Contains(Type)) return false;
bool URRDADataAssetSubsystem::GetAllCoolerItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDACoolerType Type) const {
if (!mCoolerAssets.Contains(Type)) return false;
Items.Empty();
mCoolerAssets[Type].Data.GetKeys(Items);
@ -308,21 +341,17 @@ bool URRDADataAssetSubsystem::GetAllCoolerItems(TArray<TSubclassOf<UFGItemDescri
return Items.Num() > 0;
}
URRDACoolerDataAsset* URRDADataAssetSubsystem::GetCoolerItemData(TSubclassOf<UFGItemDescriptor> Item, ERRDACoolerType Type) const
{
if(!mCoolerAssets.Contains(Type)) return nullptr;
URRDACoolerDataAsset* URRDADataAssetSubsystem::GetCoolerItemData(TSubclassOf<UFGItemDescriptor> Item, ERRDACoolerType Type) const {
if (!mCoolerAssets.Contains(Type)) return nullptr;
return mCoolerAssets[Type].Data.FindRef(Item);
}
URRDACoolerDataAsset* URRDADataAssetSubsystem::GetDefaultCoolerAsset(ERRDACoolerType Type) const
{
URRDACoolerDataAsset* URRDADataAssetSubsystem::GetDefaultCoolerAsset(ERRDACoolerType Type) const {
return GetAllCoolerAssets(Type).Top();
}
TArray<URRDACoolerDataAsset*> URRDADataAssetSubsystem::GetAllCoolerAssets(ERRDACoolerType Type) const
{
if(!mCoolerAssets.Contains(Type))
{
TArray<URRDACoolerDataAsset*> URRDADataAssetSubsystem::GetAllCoolerAssets(ERRDACoolerType Type) const {
if (!mCoolerAssets.Contains(Type)) {
UE_LOG(LogRRDApi, Error, TEXT("No CoolerAssets found for Type: %d"), Type);
return TArray<URRDACoolerDataAsset*>();
}
@ -335,47 +364,40 @@ TArray<URRDACoolerDataAsset*> URRDADataAssetSubsystem::GetAllCoolerAssets(ERRDAC
URRDAGeneratorDataAsset* URRDADataAssetSubsystem::GetGeneratorItemData(int32 Tier) const {
UE_LOG(LogRRDApi, Log, TEXT("GetGeneratorItemData: %d"), Tier);
if(!mGeneratorAssets.Contains(Tier)) return nullptr;
if (!mGeneratorAssets.Contains(Tier)) return nullptr;
return mGeneratorAssets.FindRef(Tier);
}
bool URRDADataAssetSubsystem::GetAllBoilerItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const
{
if(!mBoilerAssets.Contains(Tier)) return false;
bool URRDADataAssetSubsystem::GetAllBoilerItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const {
if (!mBoilerAssets.Contains(Tier)) return false;
mBoilerAssets[Tier].Data.GetKeys(Items);
return Items.Num() > 0;
}
URRDABoilerDataAsset* URRDADataAssetSubsystem::GetBoilerItemData(TSubclassOf<UFGItemDescriptor> Item, int32 Tier) const
{
if(!mBoilerAssets.Contains(Tier)) return nullptr;
URRDABoilerDataAsset* URRDADataAssetSubsystem::GetBoilerItemData(TSubclassOf<UFGItemDescriptor> Item, int32 Tier) const {
if (!mBoilerAssets.Contains(Tier)) return nullptr;
return mBoilerAssets[Tier].Data.FindRef(Item);
}
bool URRDADataAssetSubsystem::GetAllBoilerRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const
{
bool URRDADataAssetSubsystem::GetAllBoilerRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const {
Items.Empty();
for (URRDABoilerDataAsset* Asset : GetAllBoilerAssets(Tier))
{
for (URRDABoilerDataAsset* Asset : GetAllBoilerAssets(Tier)) {
Items.AddUnique(Asset->mInput.ItemClass);
if(Asset->mOutput.ItemClass) {
if (Asset->mOutput.ItemClass) {
Items.AddUnique(Asset->mOutput.ItemClass);
}
}
return Items.Num() > 0;
}
URRDABoilerDataAsset* URRDADataAssetSubsystem::GetDefaultBoilerAsset(int32 Tier) const
{
URRDABoilerDataAsset* URRDADataAssetSubsystem::GetDefaultBoilerAsset(int32 Tier) const {
return GetAllBoilerAssets(Tier).Top();
}
TArray<URRDABoilerDataAsset*> URRDADataAssetSubsystem::GetAllBoilerAssets(int32 Tier) const
{
if(!mBoilerAssets.Contains(Tier))
{
TArray<URRDABoilerDataAsset*> URRDADataAssetSubsystem::GetAllBoilerAssets(int32 Tier) const {
if (!mBoilerAssets.Contains(Tier)) {
UE_LOG(LogRRDApi, Error, TEXT("No BoilerAssets found for Type: %d"), Tier);
return TArray<URRDABoilerDataAsset*>();
}
@ -387,42 +409,36 @@ TArray<URRDABoilerDataAsset*> URRDADataAssetSubsystem::GetAllBoilerAssets(int32
}
bool URRDADataAssetSubsystem::GetAllHeaterItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDAHeaterType Type) const {
if(!mHeaterAssets.Contains(Type)) return false;
if (!mHeaterAssets.Contains(Type)) return false;
mHeaterAssets[Type].Data.GetKeys(Items);
return Items.Num() > 0;
}
URRDAHeaterDataAsset* URRDADataAssetSubsystem::GetHeaterItemData(TSubclassOf<UFGItemDescriptor> Item, ERRDAHeaterType Type) const
{
if(!mHeaterAssets.Contains(Type)) return nullptr;
URRDAHeaterDataAsset* URRDADataAssetSubsystem::GetHeaterItemData(TSubclassOf<UFGItemDescriptor> Item, ERRDAHeaterType Type) const {
if (!mHeaterAssets.Contains(Type)) return nullptr;
return mHeaterAssets[Type].Data.FindRef(Item);
}
bool URRDADataAssetSubsystem::GetAllHeaterRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDAHeaterType Type) const
{
bool URRDADataAssetSubsystem::GetAllHeaterRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDAHeaterType Type) const {
Items.Empty();
for (URRDAHeaterDataAsset* HeaterAsset : GetAllHeaterAssets(Type))
{
for (URRDAHeaterDataAsset* HeaterAsset : GetAllHeaterAssets(Type)) {
Items.AddUnique(HeaterAsset->mInput.ItemClass);
if(HeaterAsset->mOutput.ItemClass) {
if (HeaterAsset->mOutput.ItemClass) {
Items.AddUnique(HeaterAsset->mOutput.ItemClass);
}
}
return Items.Num() > 0;
}
URRDAHeaterDataAsset* URRDADataAssetSubsystem::GetDefaultHeaterAsset(ERRDAHeaterType Type) const
{
URRDAHeaterDataAsset* URRDADataAssetSubsystem::GetDefaultHeaterAsset(ERRDAHeaterType Type) const {
return GetAllHeaterAssets(Type).Top();
}
TArray<URRDAHeaterDataAsset*> URRDADataAssetSubsystem::GetAllHeaterAssets(ERRDAHeaterType Type) const
{
if(!mHeaterAssets.Contains(Type))
{
TArray<URRDAHeaterDataAsset*> URRDADataAssetSubsystem::GetAllHeaterAssets(ERRDAHeaterType Type) const {
if (!mHeaterAssets.Contains(Type)) {
UE_LOG(LogRRDApi, Error, TEXT("No HeaterAssets found for Type: %d"), Type);
return TArray<URRDAHeaterDataAsset*>();
}

View File

@ -15,11 +15,11 @@ UCLASS()
class REFINEDRDAPI_API URRDADataAssetDSAdapterCovers : public URRDADataAssetBase
{
GENERATED_BODY()
public:
public:
/* The building class these adapter covers belongs to */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="AdapterCovers")
TSubclassOf<AFGBuildableFactory> mBuildableClass;
TSubclassOf<AFGBuildableFactory> mBuildingClass;
/* An array of covers to place on the buildable connections */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="AdapterCovers")

View File

@ -56,6 +56,18 @@ struct FRRDADataHolderHeaterData
TMap<TSubclassOf<UFGItemDescriptor>, URRDAHeaterDataAsset*> Data;
};
USTRUCT(BlueprintType)
struct FRRDADataHolderDSBuildingData
{
GENERATED_BODY()
UPROPERTY()
URRDADataAssetDSAdapterCovers* AdapterCovers;
UPROPERTY()
URRDADataAssetDSModAdapter* ModAdapter;
};
UCLASS()
class REFINEDRDAPI_API URRDADataAssetSubsystem : public UGameInstanceSubsystem
{
@ -85,12 +97,13 @@ public:
void ReCacheHeaterDataAssets();
void ReCacheGeneratorDataAssets();
void ReCacheDSModAdapterDataAssets();
void ReCacheDSAdapterCoversDataAssets();
public:
// Dirt Functions
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|FF")
int32 GetAllDirtItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items) const;
UFUNCTION(BlueprintCallable, Category = "RRDA|DataAsset|FF")
URRDADirtDataAsset* GetDataForDirtItem(TSubclassOf<UFGItemDescriptor> Item) const;
@ -99,21 +112,28 @@ public:
// DS Mod Adapter Functions
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|DS")
int32 GetAllModAdapterBuildingClasses(TArray<TSubclassOf<AFGBuildableFactory>>& OutBuildingClasses) const;
int32 GetAllDSBuildingClasses(TArray<TSubclassOf<AFGBuildableFactory>>& OutBuildingClasses) const;
UFUNCTION(BlueprintCallable, Category = "RRDA|DataAsset|DS")
URRDADataAssetDSModAdapter* GetModAdapterDataAssetForBuildingClass(TSubclassOf<AFGBuildableFactory> BuildingClass) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|DS")
TArray<URRDADataAssetDSModAdapter*> GetAllModAdapterDataAssets() const;
// DS Adapter Covers Functions
UFUNCTION(BlueprintCallable, Category = "RRDA|DataAsset|DS")
URRDADataAssetDSAdapterCovers* GetDSAdapterCoverDataAssetForBuildingClass(TSubclassOf<AFGBuildableFactory> BuildingClass) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|DS")
TArray<URRDADataAssetDSAdapterCovers*> GetAllDSAdapterCoverDataAssets() const;
// Turbine Functions
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
bool GetAllTurbineItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
URRDATurbineDataAsset* GetTurbineItemData(TSubclassOf<UFGItemDescriptor>Item, int32 Tier) const;
URRDATurbineDataAsset* GetTurbineItemData(TSubclassOf<UFGItemDescriptor> Item, int32 Tier) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
bool GetAllTurbineRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const;
@ -126,9 +146,9 @@ public:
// Cooler Functions
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
bool GetAllCoolerItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDACoolerType Type) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
URRDACoolerDataAsset* GetCoolerItemData(TSubclassOf<UFGItemDescriptor>Item, ERRDACoolerType Type) const;
URRDACoolerDataAsset* GetCoolerItemData(TSubclassOf<UFGItemDescriptor> Item, ERRDACoolerType Type) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
URRDACoolerDataAsset* GetDefaultCoolerAsset(ERRDACoolerType Type) const;
@ -143,10 +163,10 @@ public:
// Boiler Functions
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
bool GetAllBoilerItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
URRDABoilerDataAsset* GetBoilerItemData(TSubclassOf<UFGItemDescriptor>Item, int32 Tier) const;
URRDABoilerDataAsset* GetBoilerItemData(TSubclassOf<UFGItemDescriptor> Item, int32 Tier) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
bool GetAllBoilerRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const;
@ -159,10 +179,10 @@ public:
// Heater Functions
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
bool GetAllHeaterItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDAHeaterType Type) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
URRDAHeaterDataAsset* GetHeaterItemData(TSubclassOf<UFGItemDescriptor>Item, ERRDAHeaterType Type) const;
URRDAHeaterDataAsset* GetHeaterItemData(TSubclassOf<UFGItemDescriptor> Item, ERRDAHeaterType Type) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
bool GetAllHeaterRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDAHeaterType Type) const;
@ -178,7 +198,7 @@ public:
* @param OutDataAssets - Set of data assets
* @return true if found any data assets
*/
template<class T>
template <class T>
bool FindAllDataAssetsOfClass(TSet<T*>& OutDataAssets);
public:
@ -186,20 +206,20 @@ public:
TMap<TSubclassOf<UFGItemDescriptor>, URRDADirtDataAsset*> mDirtAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<TSubclassOf<AFGBuildableFactory>, URRDADataAssetDSModAdapter*> mDSModAdapterAssets;
TMap<TSubclassOf<AFGBuildableFactory>, FRRDADataHolderDSBuildingData> mDSBuildingData;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<int32, URRDAGeneratorDataAsset*> mGeneratorAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<int32, FRRDADataHolderTurbineData> mTurbineAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<int32, FRRDADataHolderBoilerData> mBoilerAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<ERRDACoolerType, FRRDADataHolderCoolerData> mCoolerAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<ERRDAHeaterType, FRRDADataHolderHeaterData> mHeaterAssets;
@ -211,10 +231,9 @@ public:
};
template <class T>
bool URRDADataAssetSubsystem::FindAllDataAssetsOfClass(TSet<T*>& OutDataAssets)
{
bool URRDADataAssetSubsystem::FindAllDataAssetsOfClass(TSet<T*>& OutDataAssets) {
OutDataAssets.Empty();
// Find list of all UStat, and USkill assets in Content Browser.
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(FName("AssetRegistry"));
IAssetRegistry& AssetRegistry = AssetRegistryModule.Get();
@ -225,24 +244,21 @@ bool URRDADataAssetSubsystem::FindAllDataAssetsOfClass(TSet<T*>& OutDataAssets)
// Split assets into separate arrays.
for (const FAssetData& Asset : AssetList) {
UObject* Obj = Asset.GetAsset();
T* CastedAsset = Cast<T>(Obj);
if(!CastedAsset)
{
if (!CastedAsset) {
UE_LOG(LogRRDApi, Warning, TEXT("Invalid asset type: %s"), *Asset.AssetName.ToString());
continue;
}
if(URRDADataAssetBase* BaseAsset = Cast<URRDADataAssetBase>(Obj))
{
if(URRDADataAssetBase::IsEnabled(BaseAsset, GetWorld()))
{
if (URRDADataAssetBase* BaseAsset = Cast<URRDADataAssetBase>(Obj)) {
if (URRDADataAssetBase::IsEnabled(BaseAsset, GetWorld())) {
UE_LOG(LogRRDApi, Log, TEXT("Found %s"), *BaseAsset->GetPathName());
OutDataAssets.Add(CastedAsset);
mEnabledDataAssets.Add(BaseAsset);
continue;
}
UE_LOG(LogRRDApi, Warning, TEXT("Asset Disabled: %s"), *BaseAsset->GetPathName());
mDisabledDataAssets.Add(BaseAsset);
}
@ -250,4 +266,4 @@ bool URRDADataAssetSubsystem::FindAllDataAssetsOfClass(TSet<T*>& OutDataAssets)
UE_LOG(LogRRDApi, Warning, TEXT("Found %d of: %s"), OutDataAssets.Num(), *T::StaticClass()->GetPathName());
return OutDataAssets.Num() > 0;
}
}