feat: Item filters
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "DataAssets/RRDADataAssetBase.h"
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#include "Resources/FGItemDescriptor.h"
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#include "RRDADataAssetDSItemFilter.generated.h"
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/**
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*
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*/
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UCLASS()
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class REFINEDRDAPI_API URRDADataAssetDSItemFilter : public URRDADataAssetBase
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{
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GENERATED_BODY()
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public:
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/* The Building class this item filter should be used on */
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="ItemFilter")
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TSubclassOf<AFGBuildableFactory> mBuildingClass;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="ItemFilter")
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int mInventoryIndex = 0;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="ItemFilter")
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int mInventorySlotIndex = 0;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="ItemFilter")
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TArray<TSubclassOf<UFGItemDescriptor>> mItemFilterClasses;
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};
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