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feat: Better debugging for console
2026-07-31 15:51:26 +01:00

189 lines
6.5 KiB
TypeScript

declare const Guacamole: any;
/**
* The lifecycle of a console session as the UI needs to talk about it.
*
* Deliberately not Guacamole's own state enum: "waiting" and "connecting" are
* one thing to an operator, and "disconnected because you clicked Disconnect"
* and "disconnected because the far end vanished" are two things that Guacamole
* reports identically.
*/
export type ConsoleState =
| "connecting"
| "connected"
| "disconnected"
| "error";
export type ConsoleFailure = {
/** Guacamole status code, when the failure came with one. */
code?: number;
/** Operator-facing sentence. Always set. */
message: string;
/** Where the failure was reported: the tunnel or the client session. */
source: "tunnel" | "client";
};
/**
* Guacamole status codes, as operator-facing sentences.
*
* These are the only diagnosis anyone gets from a failed console: the relay,
* guacd and the target daemon are all invisible from the browser, and guacd
* deliberately reports upstream failures as a bare number. Leaving them
* unmapped is what makes a broken console indistinguishable from a slow one.
*
* Source: Guacamole protocol status codes (guacamole-common-js).
*/
const STATUS_TEXT: Record<number, string> = {
256: "The server does not support this operation.",
512: "The remote desktop server encountered an error.",
513: "The remote desktop server is busy.",
514: "The remote host did not respond in time.",
515: "The remote host encountered an error.",
516: "The requested resource was not found.",
517: "The requested resource is already in use.",
518: "The remote connection was closed.",
519: "The remote host could not be reached.",
520: "The remote host is not currently available.",
521: "The session conflicts with another session.",
522: "The session timed out.",
523: "The session was closed.",
768: "The server rejected the connection request.",
769: "Authentication failed — check the credentials or SSH key.",
771: "Access to this connection was refused.",
776: "The session was closed after a period of inactivity.",
781: "The connection was closed because the client fell behind.",
782: "The server sent data the client could not understand.",
783: "Too many concurrent connections.",
};
/**
* describeStatus turns a Guacamole status into a sentence, always keeping the
* numeric code available separately. The code is what makes a support ticket
* actionable, so it is never discarded in favour of the prose.
*/
export function describeStatus(code: number | undefined, fallback: string): string {
if (code === undefined) return fallback;
return STATUS_TEXT[code] ?? fallback;
}
export type ConsoleHandlers = {
onState?: (state: ConsoleState) => void;
onFailure?: (failure: ConsoleFailure) => void;
};
export function openConsole(
container: HTMLElement,
wsUrl: string,
connectData = "",
handlers: ConsoleHandlers = {}
): {
disconnect: () => void;
setScale: (scale: number) => void;
resize: (width: number, height: number) => void;
focus: () => void;
} {
const tunnel = new Guacamole.WebSocketTunnel(wsUrl);
const client = new Guacamole.Client(tunnel);
// Set once the caller tears the session down deliberately. Guacamole reports
// a user-initiated disconnect through exactly the same callbacks as a far-end
// failure, so without this flag closing the tab raises an error banner.
let closing = false;
const fail = (source: "tunnel" | "client", status: any, fallback: string) => {
if (closing) return;
const code: number | undefined =
typeof status?.code === "number" ? status.code : undefined;
const message = describeStatus(
code,
typeof status?.message === "string" && status.message ? status.message : fallback
);
handlers.onFailure?.({ code, message, source });
handlers.onState?.("error");
};
tunnel.onerror = (status: any) =>
fail("tunnel", status, "The connection to the control plane was lost.");
client.onerror = (status: any) =>
fail("client", status, "The remote session ended unexpectedly.");
// Guacamole.Client.State: 0 IDLE, 1 CONNECTING, 2 WAITING, 3 CONNECTED,
// 4 DISCONNECTING, 5 DISCONNECTED. CONNECTING and WAITING are one state to an
// operator — both mean "not usable yet".
client.onstatechange = (state: number) => {
if (closing) return;
if (state === 1 || state === 2) handlers.onState?.("connecting");
else if (state === 3) handlers.onState?.("connected");
else if (state === 5) handlers.onState?.("disconnected");
};
container.innerHTML = "";
container.appendChild(client.getDisplay().getElement());
container.tabIndex = 0;
container.style.outline = "none";
handlers.onState?.("connecting");
client.connect(connectData);
const display = client.getDisplay();
let scale = 1;
const mouse = new Guacamole.Mouse(display.getElement());
mouse.onmousedown = mouse.onmouseup = mouse.onmousemove = (state: any) => {
const s = new Guacamole.Mouse.State(
state.x / scale,
state.y / scale,
state.left,
state.middle,
state.right,
state.up,
state.down
);
client.sendMouseState(s);
};
const keyboard = new Guacamole.Keyboard(container);
keyboard.onkeydown = (k: number) => client.sendKeyEvent(1, k);
keyboard.onkeyup = (k: number) => client.sendKeyEvent(0, k);
const refocus = () => {
if (document.activeElement !== container) container.focus({ preventScroll: true });
};
container.addEventListener("pointerdown", refocus, true);
container.addEventListener("mousedown", refocus, true);
container.addEventListener("touchstart", refocus, true);
const onBlur = () => {
if (typeof keyboard.reset === "function") keyboard.reset();
};
container.addEventListener("blur", onBlur);
window.addEventListener("blur", onBlur);
container.focus({ preventScroll: true });
return {
disconnect() {
closing = true;
container.removeEventListener("pointerdown", refocus, true);
container.removeEventListener("mousedown", refocus, true);
container.removeEventListener("touchstart", refocus, true);
container.removeEventListener("blur", onBlur);
window.removeEventListener("blur", onBlur);
keyboard.onkeydown = null;
keyboard.onkeyup = null;
if (typeof keyboard.reset === "function") keyboard.reset();
client.disconnect();
},
focus: refocus,
setScale(s: number) {
scale = s;
display.scale(s);
},
resize(width: number, height: number) {
client.sendSize(width, height);
},
};
}