feat: Removed comments
Server Deploy / deploy (push) Failing after 1m13s

This commit is contained in:
2026-07-24 09:56:54 +01:00
parent 1a6cf03c03
commit e798365be2
27 changed files with 1557 additions and 1714 deletions
+628 -660
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+15 -15
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@@ -1,5 +1,5 @@
// Thin wrapper over the vendored guacamole-common-js client.
// The library attaches a global `Guacamole` object when loaded.
declare const Guacamole: any;
export function openConsole(
@@ -7,14 +7,14 @@ export function openConsole(
wsUrl: string,
connectData = ""
): { disconnect: () => void; setScale: (scale: number) => void; resize: (width: number, height: number) => void } {
// Guacamole's WebSocketTunnel builds the socket URL as `wsUrl + "?" + data`,
// so wsUrl must NOT already contain a query string — pass params via connectData.
const tunnel = new Guacamole.WebSocketTunnel(wsUrl);
const client = new Guacamole.Client(tunnel);
container.innerHTML = "";
container.appendChild(client.getDisplay().getElement());
// Make the console focusable so keyboard capture is scoped to it (see below).
container.tabIndex = 0;
client.connect(connectData);
@@ -22,10 +22,10 @@ export function openConsole(
const display = client.getDisplay();
let scale = 1;
// Wire keyboard + mouse. The display element is rendered at `scale` of the
// remote's native resolution, but Guacamole.Mouse reports coordinates in
// element (on-screen) pixels. Divide by scale to map back to remote
// coordinates, otherwise the cursor is offset.
const mouse = new Guacamole.Mouse(display.getElement());
mouse.onmousedown = mouse.onmouseup = mouse.onmousemove = (state: any) => {
const s = new Guacamole.Mouse.State(
@@ -39,15 +39,15 @@ export function openConsole(
);
client.sendMouseState(s);
};
// Scope keyboard capture to the container rather than `document`, so it only
// grabs keys while the console is focused and stops entirely once the element
// is removed (navigating away / disconnect). Attaching to `document` leaks the
// capture and swallows keystrokes in unrelated inputs.
const keyboard = new Guacamole.Keyboard(container);
keyboard.onkeydown = (k: number) => client.sendKeyEvent(1, k);
keyboard.onkeyup = (k: number) => client.sendKeyEvent(0, k);
// Guacamole.Mouse consumes the native mousedown, so clicking the console never
// moves DOM focus back to it. Refocus explicitly so keyboard capture resumes.
const refocus = () => container.focus();
container.addEventListener("mousedown", refocus);
container.focus();