300 lines
8.4 KiB
C++

#include "Subsystems/RRDADataAssetSubsystem.h"
#include "RefinedRDApi.h"
#include "DataAssets/RRDADirtDataAsset.h"
#include "Engine/AssetManager.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "DataAssets/RRDABoilerDataAsset.h"
#include "DataAssets/RRDACoolerDataAsset.h"
#include "DataAssets/RRDAGeneratorDataAsset.h"
#include "DataAssets/RRDAHeaterDataAsset.h"
#include "DataAssets/RRDATurbineDataAsset.h"
URRDADataAssetSubsystem::URRDADataAssetSubsystem() {}
URRDADataAssetSubsystem* URRDADataAssetSubsystem::Get(UObject* Context)
{
if (IsValid(Context))
{
return Context->GetWorld()->GetGameInstance()->GetSubsystem<URRDADataAssetSubsystem>();
}
return nullptr;
}
URRDADataAssetSubsystem* URRDADataAssetSubsystem::GetChecked(UObject* Context)
{
URRDADataAssetSubsystem* Subsystem = Get(Context);
fgcheck(Subsystem);
return Subsystem;
}
void URRDADataAssetSubsystem::Initialize(FSubsystemCollectionBase& Collection)
{
Super::Initialize(Collection);
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(FName("AssetRegistry"));
IAssetRegistry& AssetRegistry = AssetRegistryModule.Get();
// Must wait until all assets are discovered before populating list of assets.
if (AssetRegistry.IsLoadingAssets()) {
AssetRegistry.OnFilesLoaded().AddUObject(this, &URRDADataAssetSubsystem::StartScanForDataAssets);
}
else {
StartScanForDataAssets();
}
}
void URRDADataAssetSubsystem::Deinitialize()
{
Super::Deinitialize();
mEnabledDataAssets.Empty();
mDisabledDataAssets.Empty();
mDirtAssets.Empty();
mTurbineAssets.Empty();
mBoilerAssets.Empty();
mCoolerAssets.Empty();
mHeaterAssets.Empty();
}
void URRDADataAssetSubsystem::StartScanForDataAssets()
{
UAssetManager& Manager = UAssetManager::Get();
Manager.LoadPrimaryAssetsWithType(FPrimaryAssetType("RRDADataAsset"));
mDisabledDataAssets.Empty();
mEnabledDataAssets.Empty();
ReCacheBoilerDataAssets();
ReCacheCoolerDataAssets();
ReCacheDirtDataAssets();
ReCacheHeaterDataAssets();
ReCacheTurbineDataAssets();
ReCacheGeneratorDataAssets();
}
void URRDADataAssetSubsystem::ReCacheDirtDataAssets()
{
mDirtAssets.Empty();
TSet<URRDADirtDataAsset*> DataAssets;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDADirtDataAsset* DataAsset : DataAssets)
{
mDirtAssets.Add(DataAsset->mItem, DataAsset);
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheDirtDataAssets: %d"), mDirtAssets.Num());
}
void URRDADataAssetSubsystem::ReCacheTurbineDataAssets()
{
mTurbineAssets.Empty();
TSet<URRDATurbineDataAsset*> DataAssets;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDATurbineDataAsset* DataAsset : DataAssets)
{
if(!mTurbineAssets.Contains(DataAsset->mTier)) {
mTurbineAssets.Add(DataAsset->mTier, TMap<TSubclassOf<UFGItemDescriptor>, URRDATurbineDataAsset*>());
}
if(!DataAsset->mItem.ItemClass) {
UE_LOG(LogRRDApi, Fatal, TEXT("TurbineDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
continue;
}
mTurbineAssets[DataAsset->mTier].Add(DataAsset->mItem.ItemClass, DataAsset);
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheTurbineDataAssets: %d"), mTurbineAssets.Num());
}
void URRDADataAssetSubsystem::ReCacheBoilerDataAssets() {
mBoilerAssets.Empty();
TSet<URRDABoilerDataAsset*> DataAssets;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDABoilerDataAsset* DataAsset : DataAssets)
{
if(!mBoilerAssets.Contains(DataAsset->mTier)) {
mBoilerAssets.Add(DataAsset->mTier, TMap<TSubclassOf<UFGItemDescriptor>, URRDABoilerDataAsset*>());
}
if(!DataAsset->mInput.ItemClass) {
UE_LOG(LogRRDApi, Fatal, TEXT("BoilerDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
continue;
}
mBoilerAssets[DataAsset->mTier].Add(DataAsset->mInput.ItemClass, DataAsset);
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheBoilerDataAssets: %d"), mTurbineAssets.Num());
}
void URRDADataAssetSubsystem::ReCacheCoolerDataAssets() {
mCoolerAssets.Empty();
TSet<URRDACoolerDataAsset*> DataAssets;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDACoolerDataAsset* DataAsset : DataAssets)
{
if(!mCoolerAssets.Contains(DataAsset->mType)) {
mCoolerAssets.Add(DataAsset->mType, TMap<TSubclassOf<UFGItemDescriptor>, URRDACoolerDataAsset*>());
}
if(!DataAsset->mItem) {
UE_LOG(LogRRDApi, Fatal, TEXT("CoolerDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
continue;
}
mCoolerAssets[DataAsset->mType].Add(DataAsset->mItem, DataAsset);
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheCoolerDataAssets: %d"), mTurbineAssets.Num());
}
void URRDADataAssetSubsystem::ReCacheHeaterDataAssets() {
mHeaterAssets.Empty();
TSet<URRDAHeaterDataAsset*> DataAssets;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDAHeaterDataAsset* DataAsset : DataAssets)
{
if(!mHeaterAssets.Contains(DataAsset->mType)) {
mHeaterAssets.Add(DataAsset->mType, TMap<TSubclassOf<UFGItemDescriptor>, URRDAHeaterDataAsset*>());
}
if(!DataAsset->mInput.ItemClass) {
UE_LOG(LogRRDApi, Fatal, TEXT("HeaterDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
continue;
}
mHeaterAssets[DataAsset->mType].Add(DataAsset->mInput.ItemClass, DataAsset);
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheHeaterDataAssets: %d"), mTurbineAssets.Num());
}
void URRDADataAssetSubsystem::ReCacheGeneratorDataAssets()
{
mHeaterAssets.Empty();
TSet<URRDAGeneratorDataAsset*> DataAssets;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDAGeneratorDataAsset* DataAsset : DataAssets)
{
mGeneratorAssets.Add(DataAsset->mTier, DataAsset);
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheHeaterDataAssets: %d"), mTurbineAssets.Num());
}
int32 URRDADataAssetSubsystem::GetAllDirtItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items) const
{
return mDirtAssets.GetKeys(Items);
}
URRDADirtDataAsset* URRDADataAssetSubsystem::GetDataForDirtItem(TSubclassOf<UFGItemDescriptor> Item) const
{
if(!Item) return nullptr;
URRDADirtDataAsset* const* Desc = mDirtAssets.Find(Item);
if(!Desc) return nullptr;
return *Desc;
}
TArray<URRDADirtDataAsset*> URRDADataAssetSubsystem::GetAllDirtAssets() const {
TArray<URRDADirtDataAsset*> Assets;
mDirtAssets.GenerateValueArray(Assets);
return Assets;
}
bool URRDADataAssetSubsystem::GetAllTurbineItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const
{
if(!mTurbineAssets.Contains(Tier)) {
return false;
}
Items.Empty();
mTurbineAssets[Tier].GetKeys(Items);
return true;
}
bool URRDADataAssetSubsystem::GetAllTurbineRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const {
if(!mTurbineAssets.Contains(Tier)) {
return false;
}
Items.Empty();
for (TTuple<TSubclassOf<UFGItemDescriptor>, URRDATurbineDataAsset*> TurbineAsset : mTurbineAssets[Tier])
{
Items.AddUnique(TurbineAsset.Key);
if(TurbineAsset.Value->mWasteItem.ItemClass) {
Items.AddUnique(TurbineAsset.Value->mWasteItem.ItemClass);
}
}
return true;
}
TArray<URRDATurbineDataAsset*> URRDADataAssetSubsystem::GetAllTurbineAssets(int32 Tier) const {
if(!mTurbineAssets.Contains(Tier)) {
return TArray<URRDATurbineDataAsset*>();
}
TArray<URRDATurbineDataAsset*> Assets;
mTurbineAssets[Tier].GenerateValueArray(Assets);
return Assets;
}
URRDATurbineDataAsset* URRDADataAssetSubsystem::GetDefaultTurbineAsset(int32 Tier) const {
return GetAllTurbineAssets(Tier)[0];
}
URRDATurbineDataAsset* URRDADataAssetSubsystem::GetTurbineItemData(TSubclassOf<UFGItemDescriptor> Item, int32 Tier) const
{
if(!mTurbineAssets.Contains(Tier)) {
return nullptr;
}
return mTurbineAssets[Tier].FindRef(Item);
}
bool URRDADataAssetSubsystem::GetAllCoolerItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDACoolerType Type) const
{
if(!mCoolerAssets.Contains(Type)) return false;
Items.Empty();
mCoolerAssets[Type].GetKeys(Items);
return true;
}
URRDACoolerDataAsset* URRDADataAssetSubsystem::GetCoolerItemData(TSubclassOf<UFGItemDescriptor> Item, ERRDACoolerType Type) const
{
if(!mCoolerAssets.Contains(Type)) return nullptr;
return mCoolerAssets[Type].FindRef(Item);
}
URRDACoolerDataAsset* URRDADataAssetSubsystem::GetDefaultCoolerAsset(ERRDACoolerType Type) const
{
return GetAllCoolerAssets(Type)[0];
}
TArray<URRDACoolerDataAsset*> URRDADataAssetSubsystem::GetAllCoolerAssets(ERRDACoolerType Type) const
{
if(!mCoolerAssets.Contains(Type)) return TArray<URRDACoolerDataAsset*>();
TArray<URRDACoolerDataAsset*> Assets;
mCoolerAssets[Type].GenerateValueArray(Assets);
return Assets;
}