2025-05-07 23:26:48 +01:00

297 lines
11 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "RefinedRDApi.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "Buildables/FGBuildableFactory.h"
#include "DataAssets/RRDADataAssetBase.h"
#include "DataAssets/RRDADirtDataAsset.h"
#include "DataAssets/RRDABoilerDataAsset.h"
#include "DataAssets/RRDAGeneratorDataAsset.h"
#include "DataAssets/RRDAHeaterDataAsset.h"
#include "DataAssets/RRDATurbineDataAsset.h"
#include "DataAssets/RRDACoolerDataAsset.h"
#include "DataAssets/RRDADataAssetDSItemFilter.h"
#include "DataAssets/RRDADataAssetDSModAdapter.h"
#include "DataAssets/RRDADataAssetSolarPower.h"
#include "Enums/RRDARPEnums.h"
#include "Resources/FGItemDescriptor.h"
#include "RRDADataAssetSubsystem.generated.h"
// We need this otherwise some of the cache will GC'd
USTRUCT(BlueprintType)
struct FRRDADataHolderTurbineData
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly)
TMap<TSubclassOf<UFGItemDescriptor>, URRDATurbineDataAsset*> Data;
};
USTRUCT(BlueprintType)
struct FRRDADataHolderBoilerData
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly)
TMap<TSubclassOf<UFGItemDescriptor>, URRDABoilerDataAsset*> Data;
};
USTRUCT(BlueprintType)
struct FRRDADataHolderCoolerData
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly)
TMap<TSubclassOf<UFGItemDescriptor>, URRDACoolerDataAsset*> Data;
};
USTRUCT(BlueprintType)
struct FRRDADataHolderHeaterData
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly)
TMap<TSubclassOf<UFGItemDescriptor>, URRDAHeaterDataAsset*> Data;
};
USTRUCT(BlueprintType)
struct FRRDADataHolderDSBuildingData
{
GENERATED_BODY()
UPROPERTY()
URRDADataAssetDSAdapterCovers* AdapterCovers;
UPROPERTY()
URRDADataAssetDSModAdapter* ModAdapter;
UPROPERTY()
TArray<URRDADataAssetDSItemFilter*> ItemFilters;
};
UCLASS()
class REFINEDRDAPI_API URRDADataAssetSubsystem : public UGameInstanceSubsystem
{
GENERATED_BODY()
public:
URRDADataAssetSubsystem();
static URRDADataAssetSubsystem* Get(UObject* Context);
static URRDADataAssetSubsystem* GetChecked(UObject* Context);
/** Implement this for initialization of instances of the system */
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
virtual void Deinitialize() override;
/**
* Note: call this function only in the constructor of the subsystem OR if you change some mDisabled value in runtime to refresh cached data
*/
UFUNCTION(BlueprintCallable, Category = "RRDA|DataAsset")
void StartScanForDataAssets();
void ReCacheDirtDataAssets();
void ReCacheTurbineDataAssets();
void ReCacheBoilerDataAssets();
void ReCacheCoolerDataAssets();
void ReCacheHeaterDataAssets();
void ReCacheGeneratorDataAssets();
void ReCacheDSModAdapterDataAssets();
void ReCacheDSAdapterCoversDataAssets();
void ReCacheDSItemFilters();
void ReCacheSolarPowerDataAssets();
public:
// Dirt Functions
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|FF")
int32 GetAllDirtItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items) const;
UFUNCTION(BlueprintCallable, Category = "RRDA|DataAsset|FF")
URRDADirtDataAsset* GetDataForDirtItem(TSubclassOf<UFGItemDescriptor> Item) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|FF")
TArray<URRDADirtDataAsset*> GetAllDirtAssets() const;
// DS Mod Adapter Functions
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|DS")
int32 GetAllDSBuildingClasses(TArray<TSubclassOf<AFGBuildableFactory>>& OutBuildingClasses) const;
UFUNCTION(BlueprintCallable, Category = "RRDA|DataAsset|DS")
URRDADataAssetDSModAdapter* GetModAdapterDataAssetForBuildingClass(TSubclassOf<AFGBuildableFactory> BuildingClass) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|DS")
TArray<URRDADataAssetDSModAdapter*> GetAllModAdapterDataAssets() const;
UFUNCTION(BlueprintCallable, Category = "RRDA|DataAsset|DS")
bool HasDSModAdapterForBuildingClass(TSubclassOf<AFGBuildableFactory> BuildingClass);
// DS Adapter Covers Functions
UFUNCTION(BlueprintCallable, Category = "RRDA|DataAsset|DS")
URRDADataAssetDSAdapterCovers* GetDSAdapterCoverDataAssetForBuildingClass(TSubclassOf<AFGBuildableFactory> BuildingClass) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|DS")
TArray<URRDADataAssetDSAdapterCovers*> GetAllDSAdapterCoverDataAssets() const;
UFUNCTION(BlueprintCallable, Category = "RRDA|DataAsset|DS")
bool HasDSAdaperCoversForBuildingClass(TSubclassOf<AFGBuildableFactory> BuildingClass);
// DS Item Filters
UFUNCTION(BlueprintCallable, Category = "RRDA|DataAsset|DS")
TArray<URRDADataAssetDSItemFilter*> GetDSItemFiltersDataAssetsForBuildingClass(TSubclassOf<AFGBuildableFactory> BuildingClass) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|DS")
TArray<URRDADataAssetDSItemFilter*> GetAllDSItemFiltersDataAssets() const;
// Turbine Functions
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
bool GetAllTurbineItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
URRDATurbineDataAsset* GetTurbineItemData(TSubclassOf<UFGItemDescriptor> Item, int32 Tier) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
bool GetAllTurbineRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
URRDATurbineDataAsset* GetDefaultTurbineAsset(int32 Tier) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
TArray<URRDATurbineDataAsset*> GetAllTurbineAssets(int32 Tier) const;
// Cooler Functions
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
bool GetAllCoolerItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDACoolerType Type) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
URRDACoolerDataAsset* GetCoolerItemData(TSubclassOf<UFGItemDescriptor> Item, ERRDACoolerType Type) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
URRDACoolerDataAsset* GetDefaultCoolerAsset(ERRDACoolerType Type) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
TArray<URRDACoolerDataAsset*> GetAllCoolerAssets(ERRDACoolerType Type) const;
// Generator Functions
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
URRDAGeneratorDataAsset* GetGeneratorItemData(int32 Tier) const;
// Boiler Functions
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
bool GetAllBoilerItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
URRDABoilerDataAsset* GetBoilerItemData(TSubclassOf<UFGItemDescriptor> Item, int32 Tier) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
bool GetAllBoilerRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
URRDABoilerDataAsset* GetDefaultBoilerAsset(int32 Tier) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
TArray<URRDABoilerDataAsset*> GetAllBoilerAssets(int32 Tier) const;
// Heater Functions
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
bool GetAllHeaterItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDAHeaterType Type) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
URRDAHeaterDataAsset* GetHeaterItemData(TSubclassOf<UFGItemDescriptor> Item, ERRDAHeaterType Type) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
bool GetAllHeaterRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDAHeaterType Type) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
URRDAHeaterDataAsset* GetDefaultHeaterAsset(ERRDAHeaterType Type) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
TArray<URRDAHeaterDataAsset*> GetAllHeaterAssets(ERRDAHeaterType Type) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|Solar")
TArray<URRDADataAssetSolarPower*> GetAllSolarPowerAssets() const;
public:
/**
* Find all data assets of a specific class
* @param OutDataAssets - Set of data assets
* @return true if found any data assets
*/
template <class T>
bool FindAllDataAssetsOfClass(TSet<T*>& OutDataAssets);
public:
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<TSubclassOf<UFGItemDescriptor>, URRDADirtDataAsset*> mDirtAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<TSubclassOf<AFGBuildableFactory>, FRRDADataHolderDSBuildingData> mDSBuildingData;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<int32, URRDAGeneratorDataAsset*> mGeneratorAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<int32, FRRDADataHolderTurbineData> mTurbineAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<int32, FRRDADataHolderBoilerData> mBoilerAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<ERRDACoolerType, FRRDADataHolderCoolerData> mCoolerAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<ERRDAHeaterType, FRRDADataHolderHeaterData> mHeaterAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TArray<URRDADataAssetSolarPower*> mSolarPowerAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TSet<URRDADataAssetBase*> mDisabledDataAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TSet<URRDADataAssetBase*> mEnabledDataAssets;
};
template <class T>
bool URRDADataAssetSubsystem::FindAllDataAssetsOfClass(TSet<T*>& OutDataAssets) {
OutDataAssets.Empty();
// Find list of all UStat, and USkill assets in Content Browser.
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(FName("AssetRegistry"));
IAssetRegistry& AssetRegistry = AssetRegistryModule.Get();
TArray<FAssetData> AssetList;
AssetRegistry.GetAssetsByClass(T::StaticClass()->GetClassPathName(), AssetList, true);
// Split assets into separate arrays.
for (const FAssetData& Asset : AssetList) {
UObject* Obj = Asset.GetAsset();
T* CastedAsset = Cast<T>(Obj);
if (!CastedAsset) {
UE_LOG(LogRRDApi, Warning, TEXT("Invalid asset type: %s"), *Asset.AssetName.ToString());
continue;
}
if (URRDADataAssetBase* BaseAsset = Cast<URRDADataAssetBase>(Obj)) {
if (URRDADataAssetBase::IsEnabled(BaseAsset, GetWorld())) {
UE_LOG(LogRRDApi, Log, TEXT("Found %s"), *BaseAsset->GetPathName());
OutDataAssets.Add(CastedAsset);
mEnabledDataAssets.Add(BaseAsset);
continue;
}
UE_LOG(LogRRDApi, Warning, TEXT("Asset Disabled: %s"), *BaseAsset->GetPathName());
mDisabledDataAssets.Add(BaseAsset);
}
}
UE_LOG(LogRRDApi, Warning, TEXT("Found %d of: %s"), OutDataAssets.Num(), *T::StaticClass()->GetPathName());
return OutDataAssets.Num() > 0;
}