2024-11-11 16:47:42 +00:00

435 lines
12 KiB
C++

#include "Subsystems/RRDADataAssetSubsystem.h"
#include "RefinedRDApi.h"
#include "DataAssets/RRDADirtDataAsset.h"
#include "Engine/AssetManager.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "DataAssets/RRDABoilerDataAsset.h"
#include "DataAssets/RRDACoolerDataAsset.h"
#include "DataAssets/RRDADataAssetDSModAdapter.h"
#include "DataAssets/RRDAHeaterDataAsset.h"
#include "DataAssets/RRDATurbineDataAsset.h"
#include "Logging/StructuredLog.h"
URRDADataAssetSubsystem::URRDADataAssetSubsystem() {}
URRDADataAssetSubsystem* URRDADataAssetSubsystem::Get(UObject* Context)
{
if (IsValid(Context))
{
return Context->GetWorld()->GetGameInstance()->GetSubsystem<URRDADataAssetSubsystem>();
}
return nullptr;
}
URRDADataAssetSubsystem* URRDADataAssetSubsystem::GetChecked(UObject* Context)
{
URRDADataAssetSubsystem* Subsystem = Get(Context);
fgcheck(Subsystem);
return Subsystem;
}
void URRDADataAssetSubsystem::Initialize(FSubsystemCollectionBase& Collection)
{
Super::Initialize(Collection);
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(FName("AssetRegistry"));
IAssetRegistry& AssetRegistry = AssetRegistryModule.Get();
// Must wait until all assets are discovered before populating list of assets.
if (AssetRegistry.IsLoadingAssets()) {
AssetRegistry.OnFilesLoaded().AddUObject(this, &URRDADataAssetSubsystem::StartScanForDataAssets);
}
else {
StartScanForDataAssets();
}
}
void URRDADataAssetSubsystem::Deinitialize()
{
Super::Deinitialize();
mEnabledDataAssets.Empty();
mDisabledDataAssets.Empty();
mDirtAssets.Empty();
mTurbineAssets.Empty();
mBoilerAssets.Empty();
mCoolerAssets.Empty();
mHeaterAssets.Empty();
mGeneratorAssets.Empty();
mDSModAdapterAssets.Empty();
}
void URRDADataAssetSubsystem::StartScanForDataAssets()
{
mDisabledDataAssets.Empty();
mEnabledDataAssets.Empty();
ReCacheBoilerDataAssets();
ReCacheCoolerDataAssets();
ReCacheDirtDataAssets();
ReCacheHeaterDataAssets();
ReCacheTurbineDataAssets();
ReCacheGeneratorDataAssets();
ReCacheDSModAdapterDataAssets();
}
void URRDADataAssetSubsystem::ReCacheDirtDataAssets()
{
mDirtAssets.Empty();
TSet<URRDADirtDataAsset*> DataAssets;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDADirtDataAsset* DataAsset : DataAssets)
{
mDirtAssets.Add(DataAsset->mItem, DataAsset);
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheDirtDataAssets: %d"), mDirtAssets.Num());
}
void URRDADataAssetSubsystem::ReCacheTurbineDataAssets()
{
mTurbineAssets.Empty();
TSet<URRDATurbineDataAsset*> DataAssets;
int32 Added = 0;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDATurbineDataAsset* DataAsset : DataAssets)
{
if(!mTurbineAssets.Contains(DataAsset->mTier)) {
mTurbineAssets.Add(DataAsset->mTier, FRRDADataHolderTurbineData());
}
fgcheckf(DataAsset->mItem.ItemClass, TEXT("TurbineDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
mTurbineAssets[DataAsset->mTier].Data.Add(DataAsset->mItem.ItemClass, DataAsset);
Added++;
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheTurbineDataAssets: %d"), Added);
}
void URRDADataAssetSubsystem::ReCacheBoilerDataAssets() {
mBoilerAssets.Empty();
TSet<URRDABoilerDataAsset*> DataAssets;
int32 Added = 0;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDABoilerDataAsset* DataAsset : DataAssets)
{
if(!mBoilerAssets.Contains(DataAsset->mTier)) {
mBoilerAssets.Add(DataAsset->mTier, FRRDADataHolderBoilerData());
}
fgcheckf(DataAsset->mInput.ItemClass, TEXT("BoilerDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
mBoilerAssets[DataAsset->mTier].Data.Add(DataAsset->mInput.ItemClass, DataAsset);
Added++;
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheBoilerDataAssets: %d"), Added);
}
void URRDADataAssetSubsystem::ReCacheCoolerDataAssets() {
mCoolerAssets.Empty();
TSet<URRDACoolerDataAsset*> DataAssets;
int32 Added = 0;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDACoolerDataAsset* DataAsset : DataAssets)
{
if(!mCoolerAssets.Contains(DataAsset->mType)) {
mCoolerAssets.Add(DataAsset->mType, FRRDADataHolderCoolerData());
}
fgcheckf(DataAsset->mItem, TEXT("CoolerDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
mCoolerAssets[DataAsset->mType].Data.Add(DataAsset->mItem, DataAsset);
Added++;
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheCoolerDataAssets: %d"), Added);
}
void URRDADataAssetSubsystem::ReCacheHeaterDataAssets() {
mHeaterAssets.Empty();
TSet<URRDAHeaterDataAsset*> DataAssets;
int32 Added = 0;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDAHeaterDataAsset* DataAsset : DataAssets)
{
if(!mHeaterAssets.Contains(DataAsset->mType)) {
mHeaterAssets.Add(DataAsset->mType, FRRDADataHolderHeaterData());
}
fgcheckf(DataAsset->mInput.ItemClass, TEXT("HeaterDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
mHeaterAssets[DataAsset->mType].Data.Add(DataAsset->mInput.ItemClass, DataAsset);
Added++;
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheHeaterDataAssets: %d"), Added);
}
void URRDADataAssetSubsystem::ReCacheGeneratorDataAssets()
{
mGeneratorAssets.Empty();
TSet<URRDAGeneratorDataAsset*> DataAssets;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDAGeneratorDataAsset* DataAsset : DataAssets)
{
mGeneratorAssets.Add(DataAsset->mTier, DataAsset);
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheGeneratorDataAssets: %d"), mGeneratorAssets.Num());
}
void URRDADataAssetSubsystem::ReCacheDSModAdapterDataAssets() {
mDSModAdapterAssets.Empty();
TSet<URRDADataAssetDSModAdapter*> DataAssets;
if(FindAllDataAssetsOfClass(DataAssets))
{
for (URRDADataAssetDSModAdapter* DataAsset : DataAssets)
{
mDSModAdapterAssets.Add(DataAsset->mBuildingClass, DataAsset);
}
}
UE_LOGFMT(LogRRDApi, Log, "ReCacheDSModAdapterDataAssets: {0}", mDSModAdapterAssets.Num());
}
int32 URRDADataAssetSubsystem::GetAllDirtItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items) const
{
if(!mDirtAssets.Num())
{
UE_LOG(LogRRDApi, Error, TEXT("No Dirts found!"));
}
return mDirtAssets.GetKeys(Items);
}
URRDADirtDataAsset* URRDADataAssetSubsystem::GetDataForDirtItem(TSubclassOf<UFGItemDescriptor> Item) const
{
if(!Item) return nullptr;
URRDADirtDataAsset* const* Desc = mDirtAssets.Find(Item);
if(!Desc) return nullptr;
return *Desc;
}
TArray<URRDADirtDataAsset*> URRDADataAssetSubsystem::GetAllDirtAssets() const {
TArray<URRDADirtDataAsset*> Assets;
mDirtAssets.GenerateValueArray(Assets);
return Assets;
}
int32 URRDADataAssetSubsystem::GetAllModAdapterBuildingClasses(TArray<TSubclassOf<AFGBuildableFactory>>& OutBuildingClasses) const {
if(!mDSModAdapterAssets.Num())
{
UE_LOG(LogRRDApi, Error, TEXT("No Mod Adapter Assets found!"));
}
return mDSModAdapterAssets.GetKeys(OutBuildingClasses);
}
URRDADataAssetDSModAdapter* URRDADataAssetSubsystem::GetModAdapterDataAssetForBuildingClass(TSubclassOf<AFGBuildableFactory> BuildingClass) const {
if(!BuildingClass) return nullptr;
URRDADataAssetDSModAdapter* const* DataAsset = mDSModAdapterAssets.Find(BuildingClass);
if(!DataAsset) return nullptr;
return *DataAsset;
}
TArray<URRDADataAssetDSModAdapter*> URRDADataAssetSubsystem::GetAllModAdapterDataAssets() const {
TArray<URRDADataAssetDSModAdapter*> Assets;
mDSModAdapterAssets.GenerateValueArray(Assets);
return Assets;
}
bool URRDADataAssetSubsystem::GetAllTurbineItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const
{
if(!mTurbineAssets.Contains(Tier)) {
return false;
}
Items.Empty();
mTurbineAssets[Tier].Data.GetKeys(Items);
return true;
}
bool URRDADataAssetSubsystem::GetAllTurbineRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const {
Items.Empty();
for (URRDATurbineDataAsset* Asset : GetAllTurbineAssets(Tier))
{
Items.AddUnique(Asset->mItem.ItemClass);
if(Asset->mWasteItem.ItemClass) {
Items.AddUnique(Asset->mWasteItem.ItemClass);
}
}
return Items.Num() > 0;
}
TArray<URRDATurbineDataAsset*> URRDADataAssetSubsystem::GetAllTurbineAssets(int32 Tier) const {
if(!mTurbineAssets.Contains(Tier)) {
UE_LOG(LogRRDApi, Error, TEXT("No TurbineAssets found for Type: %d"), Tier);
return TArray<URRDATurbineDataAsset*>();
}
TArray<URRDATurbineDataAsset*> Assets;
mTurbineAssets[Tier].Data.GenerateValueArray(Assets);
return Assets;
}
URRDATurbineDataAsset* URRDADataAssetSubsystem::GetDefaultTurbineAsset(int32 Tier) const {
return GetAllTurbineAssets(Tier).Top();
}
URRDATurbineDataAsset* URRDADataAssetSubsystem::GetTurbineItemData(TSubclassOf<UFGItemDescriptor> Item, int32 Tier) const
{
if(!mTurbineAssets.Contains(Tier)) {
return nullptr;
}
return mTurbineAssets[Tier].Data.FindRef(Item);
}
bool URRDADataAssetSubsystem::GetAllCoolerItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDACoolerType Type) const
{
if(!mCoolerAssets.Contains(Type)) return false;
Items.Empty();
mCoolerAssets[Type].Data.GetKeys(Items);
return Items.Num() > 0;
}
URRDACoolerDataAsset* URRDADataAssetSubsystem::GetCoolerItemData(TSubclassOf<UFGItemDescriptor> Item, ERRDACoolerType Type) const
{
if(!mCoolerAssets.Contains(Type)) return nullptr;
return mCoolerAssets[Type].Data.FindRef(Item);
}
URRDACoolerDataAsset* URRDADataAssetSubsystem::GetDefaultCoolerAsset(ERRDACoolerType Type) const
{
return GetAllCoolerAssets(Type).Top();
}
TArray<URRDACoolerDataAsset*> URRDADataAssetSubsystem::GetAllCoolerAssets(ERRDACoolerType Type) const
{
if(!mCoolerAssets.Contains(Type))
{
UE_LOG(LogRRDApi, Error, TEXT("No CoolerAssets found for Type: %d"), Type);
return TArray<URRDACoolerDataAsset*>();
}
TArray<URRDACoolerDataAsset*> Assets;
mCoolerAssets[Type].Data.GenerateValueArray(Assets);
return Assets;
}
URRDAGeneratorDataAsset* URRDADataAssetSubsystem::GetGeneratorItemData(int32 Tier) const {
UE_LOG(LogRRDApi, Log, TEXT("GetGeneratorItemData: %d"), Tier);
if(!mGeneratorAssets.Contains(Tier)) return nullptr;
return mGeneratorAssets.FindRef(Tier);
}
bool URRDADataAssetSubsystem::GetAllBoilerItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const
{
if(!mBoilerAssets.Contains(Tier)) return false;
mBoilerAssets[Tier].Data.GetKeys(Items);
return Items.Num() > 0;
}
URRDABoilerDataAsset* URRDADataAssetSubsystem::GetBoilerItemData(TSubclassOf<UFGItemDescriptor> Item, int32 Tier) const
{
if(!mBoilerAssets.Contains(Tier)) return nullptr;
return mBoilerAssets[Tier].Data.FindRef(Item);
}
bool URRDADataAssetSubsystem::GetAllBoilerRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, int32 Tier) const
{
Items.Empty();
for (URRDABoilerDataAsset* Asset : GetAllBoilerAssets(Tier))
{
Items.AddUnique(Asset->mInput.ItemClass);
if(Asset->mOutput.ItemClass) {
Items.AddUnique(Asset->mOutput.ItemClass);
}
}
return Items.Num() > 0;
}
URRDABoilerDataAsset* URRDADataAssetSubsystem::GetDefaultBoilerAsset(int32 Tier) const
{
return GetAllBoilerAssets(Tier).Top();
}
TArray<URRDABoilerDataAsset*> URRDADataAssetSubsystem::GetAllBoilerAssets(int32 Tier) const
{
if(!mBoilerAssets.Contains(Tier))
{
UE_LOG(LogRRDApi, Error, TEXT("No BoilerAssets found for Type: %d"), Tier);
return TArray<URRDABoilerDataAsset*>();
}
TArray<URRDABoilerDataAsset*> Assets;
mBoilerAssets[Tier].Data.GenerateValueArray(Assets);
return Assets;
}
bool URRDADataAssetSubsystem::GetAllHeaterItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDAHeaterType Type) const {
if(!mHeaterAssets.Contains(Type)) return false;
mHeaterAssets[Type].Data.GetKeys(Items);
return Items.Num() > 0;
}
URRDAHeaterDataAsset* URRDADataAssetSubsystem::GetHeaterItemData(TSubclassOf<UFGItemDescriptor> Item, ERRDAHeaterType Type) const
{
if(!mHeaterAssets.Contains(Type)) return nullptr;
return mHeaterAssets[Type].Data.FindRef(Item);
}
bool URRDADataAssetSubsystem::GetAllHeaterRelevantItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items, ERRDAHeaterType Type) const
{
Items.Empty();
for (URRDAHeaterDataAsset* HeaterAsset : GetAllHeaterAssets(Type))
{
Items.AddUnique(HeaterAsset->mInput.ItemClass);
if(HeaterAsset->mOutput.ItemClass) {
Items.AddUnique(HeaterAsset->mOutput.ItemClass);
}
}
return Items.Num() > 0;
}
URRDAHeaterDataAsset* URRDADataAssetSubsystem::GetDefaultHeaterAsset(ERRDAHeaterType Type) const
{
return GetAllHeaterAssets(Type).Top();
}
TArray<URRDAHeaterDataAsset*> URRDADataAssetSubsystem::GetAllHeaterAssets(ERRDAHeaterType Type) const
{
if(!mHeaterAssets.Contains(Type))
{
UE_LOG(LogRRDApi, Error, TEXT("No HeaterAssets found for Type: %d"), Type);
return TArray<URRDAHeaterDataAsset*>();
}
TArray<URRDAHeaterDataAsset*> Assets;
mHeaterAssets[Type].Data.GenerateValueArray(Assets);
return Assets;
}