2024-10-24 18:06:58 +02:00

65 lines
1.5 KiB
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class RefinedRDApi : ModuleRules
{
public RefinedRDApi(ReadOnlyTargetRules Target) : base(Target)
{
CppStandard = CppStandardVersion.Cpp20;
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
bLegacyPublicIncludePaths = false;
PublicDependencyModuleNames.AddRange(
new[]
{
"Json",
"Core",
"CoreUObject",
"Engine",
"DeveloperSettings",
"PhysicsCore",
"InputCore",
"OnlineSubsystem", "OnlineSubsystemNull", "OnlineSubsystemUtils",
"SignificanceManager",
"GeometryCollectionEngine",
"ChaosVehiclesCore", "ChaosVehicles", "ChaosSolverEngine",
"AnimGraphRuntime",
"AkAudio", "HTTP",
"AssetRegistry",
"NavigationSystem",
"ReplicationGraph",
"AIModule",
"GameplayTasks",
"SlateCore", "Slate", "UMG",
"RenderCore",
"CinematicCamera",
"Foliage",
"Niagara",
"EnhancedInput",
"GameplayCameras",
"TemplateSequence",
"NetCore",
"GameplayTags"
});
// FactoryGame plugins
PublicDependencyModuleNames.AddRange(new[]
{
"AbstractInstance",
"InstancedSplinesComponent",
"SignificanceISPC"
});
// Header stubs
PublicDependencyModuleNames.AddRange(new[]
{
"DummyHeaders"
});
if (Target.Type == TargetRules.TargetType.Editor)
PublicDependencyModuleNames.AddRange(new[] { "OnlineBlueprintSupport", "AnimGraph" });
PublicDependencyModuleNames.AddRange(new[] { "FactoryGame", "SML" });
}
}