// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "ItemAmount.h" #include "RRDADataAssetBase.h" #include "Enums/RRDARPEnums.h" #include "RRDACoolerDataAsset.generated.h" UCLASS( BlueprintType ) class REFINEDRDAPI_API URRDACoolerDataAsset : public URRDADataAssetBase { GENERATED_BODY() public: /** * What type of heater this is */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Heater") ERRDACoolerType mType = ERRDACoolerType::Chemical; /** * Fuel item that this heater uses */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cooler") TSubclassOf mItem; /** * How much of the item is used */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cooler") int32 mAmount = 1000; /** * Duration for one production */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Boiler") float mDuration = 6.f; };