// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "RRDADataAssetBase.h" #include "ItemAmount.h" #include "RRDATurbineDataAsset.generated.h" UCLASS( BlueprintType ) class REFINEDRDAPI_API URRDATurbineDataAsset : public URRDADataAssetBase { GENERATED_BODY() public: /** * Fuel item that this heater uses */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Turbine") FItemAmount mItem; /** * Item that this turbine produces * @Note - Can be nullptr so that the turbine doesn't produce anything */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Turbine") FItemAmount mWasteItem; };