// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "RRDADataAssetBase.h" #include "ItemAmount.h" #include "RRDABoilerDataAsset.generated.h" UCLASS( BlueprintType ) class REFINEDRDAPI_API URRDABoilerDataAsset : public URRDADataAssetBase { GENERATED_BODY() public: /** * Fuel item that this heater uses */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Boiler") FItemAmount mItem; /** * What this boiler produces */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Boiler") FItemAmount mOutputItem; };