// Fill out your copyright notice in the Description page of Project Settings. #include "DataAssets/RRDATurbineDataAsset.h" bool URRDATurbineDataAsset::IsEnabled_Internal(UObject* WorldContextObject) const { fgcheck(mTier > 0); fgcheck(mRPMDrag > 0); fgcheck(mMaxRPM > 0); return Super::IsEnabled_Internal(WorldContextObject); }