9 Commits
Author SHA1 Message Date
mrhid6 b89a41dfb5 ci: Workflow updates
Mod Build / Build (push) Successful in 5m50s
Mod Build / Details (push) Successful in 2s
Mod Build / SMRDeploy (push) Successful in 1m30s
2026-07-03 23:13:39 +01:00
mrhid6 7d8d80e6a9 feat: Bump sml version 2026-06-06 19:11:15 +01:00
mrhid6 33a1201424 feat: Inital 1.2 update 2026-06-05 21:42:53 +01:00
mrhid6 dbcd107343 feat: Raw Pointers to TObjectPtr migration 2026-06-05 21:19:21 +01:00
mrhid6 74badcca9b Bump version to 1.0.7.
Mod Build / Setup (push) Successful in 12s
Mod Build / PullMods (RefinedRDApi) (push) Successful in 2s
Mod Build / UpdateUPlugins (RefinedRDApi) (push) Successful in 2s
Mod Build / CompileEditor (push) Successful in 3m24s
Mod Build / BuildMods (RefinedRDApi) (push) Successful in 10m24s
Mod Build / SMRDeploy (push) Successful in 39s
2025-06-16 18:04:41 +01:00
mrhid6 0b4b8c5e07 chore: Bump game version 2025-06-10 17:08:44 +01:00
mrhid6 9b59c2bc05 chore: Bump SML Version 2025-06-07 12:58:51 +01:00
mrhid6 01283bc50a chore: Bump SML Version 2025-06-03 21:31:07 +01:00
mrhid6 39ecb1df11 feat(SP): New buildings data assets 2025-05-07 23:26:48 +01:00
12 changed files with 291 additions and 130 deletions
+190 -103
View File
@@ -1,149 +1,236 @@
name: Mod Build name: Mod Build
on: on: push
push:
tags:
- "*"
env: env:
MOD_NAME: "RefinedRDApi" MOD_NAME: "RefinedRDApi"
MOD_ID: "7q2RnptXynYzEX" MOD_ID: "7q2RnptXynYzEX"
SML_DIR: "S:/SF/SML" SML_DIR: "S:/SML"
ENGINE_DIR: "F:/5.3.2-CSS" ENGINE_DIR: "S:/UE"
BUILT_MODS_DIR: "${{ gitea.workspace }}/BuiltMods" BUILT_MODS_DIR: "${{ gitea.workspace }}/BuiltMods"
DEV_BUILDS_DIR: "${{ gitea.workspace }}/DevBuilds" DEV_BUILDS_DIR: "${{ gitea.workspace }}/DevBuilds"
MODS_TO_BUILD: "RefinedRDApi"
MOD_DEPENDENCIES: ""
IS_GAME_FEATURE_PLUGIN: "false"
jobs: jobs:
Setup: Details:
runs-on: windows-2022 runs-on: ubuntu-docker
steps:
- run: |
echo "DEPLOY: ${{vars.DEPLOY}}"
echo "DEVBUILD: ${{vars.DEVBUILD}}"
echo "Branch/Tag: ${{gitea.ref_name}}"
echo "Mod Name: ${{env.MOD_NAME}}"
echo "SML Directory: ${{env.SML_DIR}}"
echo "Engine Directory: ${{env.ENGINE_DIR}}"
echo "Built Mods Directory: ${{env.BUILT_MODS_DIR}}"
echo "Dev Build Directory: ${{env.DEV_BUILDS_DIR}}"
echo "Change Log: ${{vars.CHANGELOG}}"
Build:
runs-on: windows-ue
defaults: defaults:
run: run:
shell: pwsh shell: pwsh
outputs:
version: ${{steps.version.outputs.version}}
steps: steps:
- name: Compute Version
id: version
run: |
$year = (Get-Date).Year
$month = (Get-Date).Month
$quarter = [math]::Ceiling($month / 3)
$quarterKey = "$year.$quarter"
$response = curl -s -X POST `
-H "x-rp-key: ${{secrets.RRD_API_KEY}}" `
-H "Content-Type: application/json" `
-d "{`"quarter`":`"$quarterKey`"}" `
"${{secrets.RRD_API_URL}}/api/v1/mods/buildnumber/${{env.MOD_NAME}}/increment" | ConvertFrom-Json
if (-not $response.build) {
Write-Error "Failed to get build number from API"
exit 1
}
$version = "$quarterKey.$($response.build)"
Write-Output "version=$version" >> $Env:GITHUB_OUTPUT
echo "Computed version: $version"
- name: Setup SML - name: Setup SML
run: | run: |
if (!(Test-Path ${{env.SML_DIR}} -PathType Container)) {git clone --branch master https://github.com/satisfactorymodding/SatisfactoryModLoader.git ${{env.SML_DIR}}} if (Test-Path "${{env.SML_DIR}}/.git" -PathType Container) {
- name: Install WWise
run: |
cd ${{env.SML_DIR}} cd ${{env.SML_DIR}}
if ((Test-Path ${{env.SML_DIR}}/Plugins/Wwise) -eq $true){ echo "WWise already Installed Skipping.."; exit 0 } git fetch origin dev
S:/SF/Scripts/wwise-cli.exe integrate-ue --integration-version "2022.1.5.2714" --project "${{env.SML_DIR}}/FactoryGame.uproject" git reset --hard origin/dev
- name: Pull WWise Project } else {
git clone --branch dev https://github.com/satisfactorymodding/SatisfactoryModLoader.git ${{env.SML_DIR}}
}
- name: Pull Wwise Project
run: | run: |
if (!(Test-Path "${{env.SML_DIR}}/SML_WwiseProject" -PathType Container)) {
git clone --branch main git@10.10.10.14:RefinedRD/WwiseProject.git "${{env.SML_DIR}}/SML_WwiseProject"
}
cd ${{env.SML_DIR}}/SML_WwiseProject cd ${{env.SML_DIR}}/SML_WwiseProject
git fetch --all git fetch --all
git reset --hard origin/main git reset --hard origin/main
git lfs fetch --all git lfs fetch --all
git lfs pull git lfs pull
git lfs checkout git lfs checkout
copy-item ${{env.SML_DIR}}/SML_WwiseProject/SML-DEV_WwiseProject.wproj ${{env.SML_DIR}}/SML_WwiseProject/SML_WwiseProject.wproj -force $wwiseConsole = "C:/Program Files (x86)/Audiokinetic/Wwise2023.1.14.8770/Authoring/x64/Release/bin/WwiseConsole.exe"
- name: "SML Headers" if (!(Test-Path $wwiseConsole)) {
run: | Write-Error "WwiseConsole not found at $wwiseConsole"
cd S:/SF/Scripts/sml-fixer exit 1
./sml-fixer.exe }
PullMods: & $wwiseConsole generate-soundbank "${{env.SML_DIR}}/SML_WwiseProject/SML_WwiseProject.wproj" --platform Windows Mac --verbose
needs: Setup
strategy:
matrix:
value: ["RefinedRDApi"]
runs-on: windows-2022
defaults:
run:
shell: pwsh
steps:
- name: "Clone Mod"
run: |
echo "Cloning Mod ${{matrix.value}}"
cd ${{env.SML_DIR}}/Mods
if (!(Test-Path ${{env.SML_DIR}}/Mods/${{matrix.value}} -PathType Container)) {git clone --branch main git@10.10.10.14:RefinedRD/sf_mod_${{matrix.value}}.git ${{env.SML_DIR}}/Mods/${{matrix.value}}}
cd ${{env.SML_DIR}}/Mods/${{matrix.value}}
git fetch --all
git reset --hard origin/main
echo "Done" echo "Done"
UpdateUPlugins:
needs: PullMods - name: Pull Mods
strategy:
matrix:
value: ["RefinedRDApi"]
runs-on: windows-2022
defaults:
run:
shell: pwsh
steps:
- name: "Update Mod UPlugin Version"
run: | run: |
echo "Updating ${{env.SML_DIR}}/Mods/${{matrix.value}}/${{matrix.value}}.uplugin" $modPath = "${{env.SML_DIR}}/Mods/${{env.MOD_NAME}}"
$Uplugin = (Get-Content ${{env.SML_DIR}}/Mods/${{matrix.value}}/${{matrix.value}}.uplugin | convertfrom-json) $repoName = "sf_mod_${{env.MOD_NAME}}"
$UPlugin.SemVersion = $(Get-Content "${{env.SML_DIR}}/Mods/${{matrix.value}}/VERSION")
$UPlugin.VersionName = $(Get-Content "${{env.SML_DIR}}/Mods/${{matrix.value}}/VERSION") if ("${{env.IS_GAME_FEATURE_PLUGIN}}" -eq "true") {
$Version = $Uplugin.SemVersion $modPath = "${{env.SML_DIR}}/Mods/GameFeatures/${{env.MOD_NAME}}"
($UPlugin | convertto-json -Depth 100) -replace '\\u0026', '&' | Set-Content ${{env.SML_DIR}}/Mods/${{matrix.value}}/${{matrix.value}}.uplugin }
echo "Done"
CompileEditor: if (!(Test-Path $modPath -PathType Container)) {
needs: UpdateUPlugins git clone git@10.10.10.14:RefinedRD/$repoName.git $modPath
runs-on: windows-2022 }
outputs:
version: ${{steps.getversion.outputs.version}} cd $modPath
defaults: $ref = "${{gitea.ref_name}}"
run: git fetch --all --tags
shell: pwsh if (git rev-parse --verify --quiet "refs/tags/$ref") {
env: git reset --hard $ref
BUILD_TOOL_EXE: ${{env.ENGINE_DIR}}/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe } else {
steps: git reset --hard "origin/$ref"
- name: Get Version }
id: getversion echo "Pulled ${{env.MOD_NAME}} @ latest (${{gitea.ref_name}})"
- name: Update UPlugin Versions
run: | run: |
$Version = $(Get-Content "${{env.SML_DIR}}/Mods/${{env.MOD_NAME}}/VERSION") $newVersion = "${{steps.version.outputs.version}}"
Write-Output "version=$($Version)" >> $Env:GITHUB_OUTPUT
- name: "Gen-VS-Files" $mod = "${{env.MOD_NAME}}"
run: | $modPath = "${{env.SML_DIR}}/Mods/$mod"
cd ${{env.SML_DIR}}
${{env.BUILD_TOOL_EXE}} -projectfiles -project="${{env.SML_DIR}}/FactoryGame.uproject" -game -rocket -progress if ("${{env.IS_GAME_FEATURE_PLUGIN}}" -eq "true") {
$modPath = "${{env.SML_DIR}}/Mods/GameFeatures/$mod"
}
$upluginPath = "$modPath/$mod.uplugin"
$UPlugin = (Get-Content $upluginPath | ConvertFrom-Json)
$majorVersion = [int]($newVersion -split '\.')[0]
$UPlugin.Version = $majorVersion
$UPlugin.SemVersion = $newVersion
$UPlugin.VersionName = $newVersion
echo "Set $mod version to $newVersion (Version=$majorVersion)"
($UPlugin | ConvertTo-Json -Depth 100) -replace '\\u0026', '&' | Set-Content $upluginPath
- name: Compile Editor - name: Compile Editor
run: | run: |
$buildTool = "${{env.ENGINE_DIR}}/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe"
cd ${{env.SML_DIR}} cd ${{env.SML_DIR}}
${{env.BUILD_TOOL_EXE}} Development Win64 -project="${{env.SML_DIR}}/FactoryGame.uproject" -TargetType="Editor" -progress & $buildTool -projectfiles -project="${{env.SML_DIR}}/FactoryGame.uproject" -game -rocket -progress
BuildMods: & $buildTool Development Win64 -project="${{env.SML_DIR}}/FactoryGame.uproject" -TargetType="Editor" -progress
needs: CompileEditor
strategy: - name: Build Mods
matrix:
value: ["RefinedRDApi"]
runs-on: windows-2022
defaults:
run:
shell: pwsh
steps:
- name: "Build Mod"
run: | run: |
$Version = $(Get-Content "${{env.SML_DIR}}/Mods/${{matrix.value}}/VERSION") $newVersion = "${{steps.version.outputs.version}}"
& "${{env.ENGINE_DIR}}/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="${{env.SML_DIR}}/FactoryGame.uproject" PackagePlugin -Project="${{env.SML_DIR}}/FactoryGame.uproject" -dlcname="${{matrix.value}}" -build -server -clientconfig=Shipping -serverconfig=Shipping -platform=Win64 -serverplatform=Win64+Linux -nocompileeditor -installed -merge
if (!(Test-Path ${{env.BUILT_MODS_DIR}})) {New-Item -ItemType Directory -Force -Path ${{env.BUILT_MODS_DIR}}} if (!(Test-Path ${{env.BUILT_MODS_DIR}})) {
Copy-Item ${{env.SML_DIR}}/Saved/ArchivedPlugins/${{matrix.value}}/${{matrix.value}}.zip ${{env.BUILT_MODS_DIR}}/${{matrix.value}}.$Version.zip -Force New-Item -ItemType Directory -Force -Path ${{env.BUILT_MODS_DIR}}
}
$mod = "${{env.MOD_NAME}}"
if (Test-Path "${{env.SML_DIR}}/Saved/ArchivedPlugins/$mod") {
Remove-Item -Recurse "${{env.SML_DIR}}/Saved/ArchivedPlugins/$mod"
}
if ("${{env.IS_GAME_FEATURE_PLUGIN}}" -eq "true") {
$modPath = "${{env.SML_DIR}}/Mods/GameFeatures/$mod"
}else {
$modPath = "${{env.SML_DIR}}/Mods/$mod"
}
$version = $newVersion
& "${{env.ENGINE_DIR}}/Engine/Build/BatchFiles/RunUAT.bat" `
-ScriptsForProject="${{env.SML_DIR}}/FactoryGame.uproject" `
PackagePlugin `
-Project="${{env.SML_DIR}}/FactoryGame.uproject" `
-dlcname="$mod" `
-build -server `
-clientconfig=Shipping -serverconfig=Shipping `
-platform=Win64 -serverplatform=Win64+Linux `
-nocompileeditor -installed -merge
Copy-Item "${{env.SML_DIR}}/Saved/ArchivedPlugins/$mod/$mod.zip" "${{env.BUILT_MODS_DIR}}/$mod.$version.zip" -Force
echo "Done $mod @ $version"
- name: Publish Built Version
run: |
$version = "${{steps.version.outputs.version}}"
$modPath = "${{env.SML_DIR}}/Mods/${{env.MOD_NAME}}"
if ("${{env.IS_GAME_FEATURE_PLUGIN}}" -eq "true") {
$modPath = "${{env.SML_DIR}}/Mods/GameFeatures/${{env.MOD_NAME}}"
}
$commit = (git -C $modPath rev-parse HEAD)
$body = "{`"version`":`"$version`",`"commit`":`"$commit`"}"
curl -s -X POST `
-H "x-rp-key: ${{secrets.RRD_API_KEY}}" `
-H "Content-Type: application/json" `
-d $body `
"${{secrets.RRD_API_URL}}/api/v1/mods/version/${{env.MOD_NAME}}"
echo ""
echo "Published ${{env.MOD_NAME}} @ $version ($commit)"
- uses: actions/upload-artifact@v3 - uses: actions/upload-artifact@v3
with: with:
name: built-mods name: built-mods
path: ${{env.BUILT_MODS_DIR}}/${{matrix.value}}.*.zip path: |
${{env.BUILT_MODS_DIR}}/*.zip
${{env.BUILT_MODS_DIR}}/Install-DevBuild.ps1
overwrite: true overwrite: true
SMRDeploy: SMRDeploy:
if: ${{ vars.DEPLOY != 'false' }} if: ${{ vars.DEPLOY == 'true' }}
needs: BuildMods needs: Build
runs-on: windows-2022 runs-on: windows-ue
defaults: defaults:
run: run:
shell: pwsh shell: pwsh
steps: steps:
- name: Download a artifact - name: Download artifact
uses: actions/download-artifact@v3 uses: actions/download-artifact@v3
with: with:
name: built-mods name: built-mods
path: ${{env.BUILT_MODS_DIR}} path: ${{env.BUILT_MODS_DIR}}
- name: "Deploy to SMR"
- name: Deploy to SMR
run: | run: |
echo "Deploying to SMR" echo "Deploying to SMR"
$Version = $(Get-Content "${{env.SML_DIR}}/Mods/${{env.MOD_NAME}}/VERSION") $Version = "${{needs.Build.outputs.version}}"
$query = '{ "query": "query { getModByReference(modReference:\"${{env.MOD_NAME}}\"){ versions(filter:{limit: 1}){ version } }}"}' $query = '{ "query": "query { getModByReference(modReference:\"${{env.MOD_NAME}}\"){ versions(filter:{limit: 1}){ version } }}"}'
echo $query $SMRVersion = (Invoke-RestMethod `
$SMRVersion = (Invoke-RestMethod -Method POST -uri "https://api.ficsit.app/v2/query" -body $query -ContentType "application/json").data.getModByReference.versions[0].version -Method POST `
if($Version -eq $SMRVersion) { echo "SMR Mod Version Already Exists.. Skip"; exit 0 } -Uri "https://api.ficsit.app/v2/query" `
-Body $query `
-ContentType "application/json").data.getModByReference.versions[0].version
if ($Version -eq $SMRVersion) {
echo "SMR Mod Version Already Exists.. Skip"
exit 0
}
$File = (Get-ChildItem "${{env.BUILT_MODS_DIR}}/${{env.MOD_NAME}}*").FullName $File = (Get-ChildItem "${{env.BUILT_MODS_DIR}}/${{env.MOD_NAME}}*").FullName
$APIURL="https://api.ficsit.app" $APIURL = "https://api.ficsit.app"
write-host "$File, $APIURL" Write-Host "Uploading $File to $APIURL"
& "S:/SF/Scripts/ficsit_windows_amd64.exe" smr upload --api-base "$APIURL" --api-key "${{secrets.FICSIT_TOKEN}}" "${{env.MOD_ID}}" "$File" "${{vars.CHANGELOG}}" & "S:/ficsit_windows_amd64.exe" smr upload `
--api-base "$APIURL" `
--api-key "${{secrets.FICSIT_TOKEN}}" `
"${{env.MOD_ID}}" "$File" "${{vars.CHANGELOG}}"
echo "Done" echo "Done"
+6
View File
@@ -1,3 +1,9 @@
## 1.0.7 (June 16, 2025)
- chore: Bump game version
- chore: Bump SML Version
- chore: Bump SML Version
- feat(SP): New buildings data assets
## 1.0.6 (March 06, 2025) ## 1.0.6 (March 06, 2025)
- feat: SML Bump - feat: SML Bump
- feat: Bump SML - feat: Bump SML
+4 -4
View File
@@ -1,8 +1,8 @@
{ {
"FileVersion": 3, "FileVersion": 3,
"Version": 1, "Version": 1,
"VersionName": "1.0.6", "VersionName": "1.0.7",
"SemVersion": "1.0.6", "SemVersion": "1.0.7",
"FriendlyName": "Refined R&D Api", "FriendlyName": "Refined R&D Api",
"Description": "This Lib can be used to create Mod Compatability with Refined R&D Mods", "Description": "This Lib can be used to create Mod Compatability with Refined R&D Mods",
"Category": "Modding", "Category": "Modding",
@@ -26,8 +26,8 @@
{ {
"Name": "SML", "Name": "SML",
"Enabled": true, "Enabled": true,
"SemVersion": "^3.10.0" "SemVersion": "^3.12.0"
} }
], ],
"GameVersion": ">=383729" "GameVersion": ">=491125"
} }
@@ -0,0 +1,3 @@
//
#include "DataAssets/RRDADataAssetSolarPower.h"
@@ -70,6 +70,8 @@ void URRDADataAssetSubsystem::StartScanForDataAssets() {
ReCacheDSItemFilters(); ReCacheDSItemFilters();
ReCacheDSModAdapterDataAssets(); ReCacheDSModAdapterDataAssets();
ReCacheDSAdapterCoversDataAssets(); ReCacheDSAdapterCoversDataAssets();
ReCacheSolarPowerDataAssets();
} }
void URRDADataAssetSubsystem::ReCacheDirtDataAssets() { void URRDADataAssetSubsystem::ReCacheDirtDataAssets() {
@@ -236,6 +238,24 @@ void URRDADataAssetSubsystem::ReCacheDSItemFilters() {
UE_LOGFMT(LogRRDApi, Log, "ReCacheDSItemFilters: {0}", mDSBuildingData.Num()); UE_LOGFMT(LogRRDApi, Log, "ReCacheDSItemFilters: {0}", mDSBuildingData.Num());
} }
void URRDADataAssetSubsystem::ReCacheSolarPowerDataAssets()
{
mSolarPowerAssets.Empty();
TSet<URRDADataAssetSolarPower*> DataAssets;
if (FindAllDataAssetsOfClass(DataAssets)) {
for (URRDADataAssetSolarPower* DataAsset : DataAssets) {
fgcheckf(DataAsset->mInput.ItemClass, TEXT("SolarPowerDataAsset %s has no ItemClass"), *DataAsset->GetPathName());
if (!mSolarPowerAssets.Contains(DataAsset)) {
mSolarPowerAssets.AddUnique(DataAsset);
}
}
}
UE_LOG(LogRRDApi, Log, TEXT("ReCacheSolarPowerDataAssets: %d"), mSolarPowerAssets.Num());
}
int32 URRDADataAssetSubsystem::GetAllDirtItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items) const { int32 URRDADataAssetSubsystem::GetAllDirtItems(TArray<TSubclassOf<UFGItemDescriptor>>& Items) const {
if (!mDirtAssets.Num()) { if (!mDirtAssets.Num()) {
UE_LOG(LogRRDApi, Error, TEXT("No Dirts found!")); UE_LOG(LogRRDApi, Error, TEXT("No Dirts found!"));
@@ -245,13 +265,13 @@ int32 URRDADataAssetSubsystem::GetAllDirtItems(TArray<TSubclassOf<UFGItemDescrip
URRDADirtDataAsset* URRDADataAssetSubsystem::GetDataForDirtItem(TSubclassOf<UFGItemDescriptor> Item) const { URRDADirtDataAsset* URRDADataAssetSubsystem::GetDataForDirtItem(TSubclassOf<UFGItemDescriptor> Item) const {
if (!Item) return nullptr; if (!Item) return nullptr;
URRDADirtDataAsset* const* Desc = mDirtAssets.Find(Item); TObjectPtr<URRDADirtDataAsset> const* Desc = mDirtAssets.Find(Item);
if (!Desc) return nullptr; if (!Desc) return nullptr;
return *Desc; return *Desc;
} }
TArray<URRDADirtDataAsset*> URRDADataAssetSubsystem::GetAllDirtAssets() const { TArray<URRDADirtDataAsset*> URRDADataAssetSubsystem::GetAllDirtAssets() const {
TArray<URRDADirtDataAsset*> Assets; TArray<TObjectPtr<URRDADirtDataAsset>> Assets;
mDirtAssets.GenerateValueArray(Assets); mDirtAssets.GenerateValueArray(Assets);
return Assets; return Assets;
} }
@@ -382,7 +402,7 @@ TArray<URRDATurbineDataAsset*> URRDADataAssetSubsystem::GetAllTurbineAssets(int3
return TArray<URRDATurbineDataAsset*>(); return TArray<URRDATurbineDataAsset*>();
} }
TArray<URRDATurbineDataAsset*> Assets; TArray<TObjectPtr<URRDATurbineDataAsset>> Assets;
mTurbineAssets[Tier].Data.GenerateValueArray(Assets); mTurbineAssets[Tier].Data.GenerateValueArray(Assets);
return Assets; return Assets;
} }
@@ -424,7 +444,7 @@ TArray<URRDACoolerDataAsset*> URRDADataAssetSubsystem::GetAllCoolerAssets(ERRDAC
return TArray<URRDACoolerDataAsset*>(); return TArray<URRDACoolerDataAsset*>();
} }
TArray<URRDACoolerDataAsset*> Assets; TArray<TObjectPtr<URRDACoolerDataAsset>> Assets;
mCoolerAssets[Type].Data.GenerateValueArray(Assets); mCoolerAssets[Type].Data.GenerateValueArray(Assets);
return Assets; return Assets;
@@ -470,7 +490,7 @@ TArray<URRDABoilerDataAsset*> URRDADataAssetSubsystem::GetAllBoilerAssets(int32
return TArray<URRDABoilerDataAsset*>(); return TArray<URRDABoilerDataAsset*>();
} }
TArray<URRDABoilerDataAsset*> Assets; TArray<TObjectPtr<URRDABoilerDataAsset>> Assets;
mBoilerAssets[Tier].Data.GenerateValueArray(Assets); mBoilerAssets[Tier].Data.GenerateValueArray(Assets);
return Assets; return Assets;
@@ -511,8 +531,13 @@ TArray<URRDAHeaterDataAsset*> URRDADataAssetSubsystem::GetAllHeaterAssets(ERRDAH
return TArray<URRDAHeaterDataAsset*>(); return TArray<URRDAHeaterDataAsset*>();
} }
TArray<URRDAHeaterDataAsset*> Assets; TArray<TObjectPtr<URRDAHeaterDataAsset>> Assets;
mHeaterAssets[Type].Data.GenerateValueArray(Assets); mHeaterAssets[Type].Data.GenerateValueArray(Assets);
return Assets; return Assets;
} }
TArray<URRDADataAssetSolarPower*> URRDADataAssetSubsystem::GetAllSolarPowerAssets() const
{
return mSolarPowerAssets;
}
@@ -42,5 +42,5 @@ public:
* Curve for the production to Heat * Curve for the production to Heat
*/ */
UPROPERTY( EditDefaultsOnly, BlueprintReadOnly, Category = "Boiler" ) UPROPERTY( EditDefaultsOnly, BlueprintReadOnly, Category = "Boiler" )
UCurveFloat* mBoilerCurve; TObjectPtr<UCurveFloat> mBoilerCurve;
}; };
@@ -24,7 +24,7 @@ public:
/* The Adapter Cover Asset */ /* The Adapter Cover Asset */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="ModAdapter") UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="ModAdapter")
URRDADataAssetDSAdapterCovers* mAdapterCoversAsset; TObjectPtr<URRDADataAssetDSAdapterCovers> mAdapterCoversAsset;
/* Select which inventories can be accessed by Digital Storage */ /* Select which inventories can be accessed by Digital Storage */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="ModAdapter") UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="ModAdapter")
@@ -0,0 +1,32 @@
#pragma once
#include "CoreMinimal.h"
#include "RRDADataAssetBase.h"
#include "ItemAmount.h"
#include "RRDADataAssetSolarPower.generated.h"
UCLASS( BlueprintType )
class REFINEDRDAPI_API URRDADataAssetSolarPower : public URRDADataAssetBase
{
GENERATED_BODY()
public:
/**
* Fuel item that this uses
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "SolarPower")
FItemAmount mInput;
/**
* What this produces
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "SolarPower")
FItemAmount mOutput;
/**
* What the min heat is needed to produce
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "SolarPower")
float mMinHeatValue = 0.0f;
};
@@ -36,5 +36,5 @@ public:
* Curve that defines the power output of the generator * Curve that defines the power output of the generator
*/ */
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator" ) UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Generator" )
UCurveFloat* mGeneratorCurve; TObjectPtr<UCurveFloat> mGeneratorCurve;
}; };
@@ -15,6 +15,7 @@
#include "DataAssets/RRDACoolerDataAsset.h" #include "DataAssets/RRDACoolerDataAsset.h"
#include "DataAssets/RRDADataAssetDSItemFilter.h" #include "DataAssets/RRDADataAssetDSItemFilter.h"
#include "DataAssets/RRDADataAssetDSModAdapter.h" #include "DataAssets/RRDADataAssetDSModAdapter.h"
#include "DataAssets/RRDADataAssetSolarPower.h"
#include "Enums/RRDARPEnums.h" #include "Enums/RRDARPEnums.h"
#include "Resources/FGItemDescriptor.h" #include "Resources/FGItemDescriptor.h"
@@ -27,7 +28,7 @@ struct FRRDADataHolderTurbineData
GENERATED_BODY() GENERATED_BODY()
UPROPERTY(BlueprintReadOnly) UPROPERTY(BlueprintReadOnly)
TMap<TSubclassOf<UFGItemDescriptor>, URRDATurbineDataAsset*> Data; TMap<TSubclassOf<UFGItemDescriptor>, TObjectPtr<URRDATurbineDataAsset>> Data;
}; };
USTRUCT(BlueprintType) USTRUCT(BlueprintType)
@@ -36,7 +37,7 @@ struct FRRDADataHolderBoilerData
GENERATED_BODY() GENERATED_BODY()
UPROPERTY(BlueprintReadOnly) UPROPERTY(BlueprintReadOnly)
TMap<TSubclassOf<UFGItemDescriptor>, URRDABoilerDataAsset*> Data; TMap<TSubclassOf<UFGItemDescriptor>, TObjectPtr<URRDABoilerDataAsset>> Data;
}; };
USTRUCT(BlueprintType) USTRUCT(BlueprintType)
@@ -45,7 +46,7 @@ struct FRRDADataHolderCoolerData
GENERATED_BODY() GENERATED_BODY()
UPROPERTY(BlueprintReadOnly) UPROPERTY(BlueprintReadOnly)
TMap<TSubclassOf<UFGItemDescriptor>, URRDACoolerDataAsset*> Data; TMap<TSubclassOf<UFGItemDescriptor>, TObjectPtr<URRDACoolerDataAsset>> Data;
}; };
USTRUCT(BlueprintType) USTRUCT(BlueprintType)
@@ -54,7 +55,7 @@ struct FRRDADataHolderHeaterData
GENERATED_BODY() GENERATED_BODY()
UPROPERTY(BlueprintReadOnly) UPROPERTY(BlueprintReadOnly)
TMap<TSubclassOf<UFGItemDescriptor>, URRDAHeaterDataAsset*> Data; TMap<TSubclassOf<UFGItemDescriptor>, TObjectPtr<URRDAHeaterDataAsset>> Data;
}; };
USTRUCT(BlueprintType) USTRUCT(BlueprintType)
@@ -63,13 +64,13 @@ struct FRRDADataHolderDSBuildingData
GENERATED_BODY() GENERATED_BODY()
UPROPERTY() UPROPERTY()
URRDADataAssetDSAdapterCovers* AdapterCovers; TObjectPtr<URRDADataAssetDSAdapterCovers> AdapterCovers;
UPROPERTY() UPROPERTY()
URRDADataAssetDSModAdapter* ModAdapter; TObjectPtr<URRDADataAssetDSModAdapter> ModAdapter;
UPROPERTY() UPROPERTY()
TArray<URRDADataAssetDSItemFilter*> ItemFilters; TArray<TObjectPtr<URRDADataAssetDSItemFilter>> ItemFilters;
}; };
UCLASS() UCLASS()
@@ -103,6 +104,7 @@ public:
void ReCacheDSModAdapterDataAssets(); void ReCacheDSModAdapterDataAssets();
void ReCacheDSAdapterCoversDataAssets(); void ReCacheDSAdapterCoversDataAssets();
void ReCacheDSItemFilters(); void ReCacheDSItemFilters();
void ReCacheSolarPowerDataAssets();
public: public:
// Dirt Functions // Dirt Functions
@@ -211,6 +213,9 @@ public:
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP") UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|MP")
TArray<URRDAHeaterDataAsset*> GetAllHeaterAssets(ERRDAHeaterType Type) const; TArray<URRDAHeaterDataAsset*> GetAllHeaterAssets(ERRDAHeaterType Type) const;
UFUNCTION(BlueprintPure, Category = "RRDA|DataAsset|RP|Solar")
TArray<URRDADataAssetSolarPower*> GetAllSolarPowerAssets() const;
public: public:
/** /**
* Find all data assets of a specific class * Find all data assets of a specific class
@@ -222,13 +227,13 @@ public:
public: public:
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset") UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<TSubclassOf<UFGItemDescriptor>, URRDADirtDataAsset*> mDirtAssets; TMap<TSubclassOf<UFGItemDescriptor>, TObjectPtr<URRDADirtDataAsset>> mDirtAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset") UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<TSubclassOf<AFGBuildableFactory>, FRRDADataHolderDSBuildingData> mDSBuildingData; TMap<TSubclassOf<AFGBuildableFactory>, FRRDADataHolderDSBuildingData> mDSBuildingData;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset") UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<int32, URRDAGeneratorDataAsset*> mGeneratorAssets; TMap<int32, TObjectPtr<URRDAGeneratorDataAsset>> mGeneratorAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset") UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TMap<int32, FRRDADataHolderTurbineData> mTurbineAssets; TMap<int32, FRRDADataHolderTurbineData> mTurbineAssets;
@@ -243,10 +248,13 @@ public:
TMap<ERRDAHeaterType, FRRDADataHolderHeaterData> mHeaterAssets; TMap<ERRDAHeaterType, FRRDADataHolderHeaterData> mHeaterAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset") UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TSet<URRDADataAssetBase*> mDisabledDataAssets; TArray<TObjectPtr<URRDADataAssetSolarPower>> mSolarPowerAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset") UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TSet<URRDADataAssetBase*> mEnabledDataAssets; TSet<TObjectPtr<URRDADataAssetBase>> mDisabledDataAssets;
UPROPERTY(BlueprintReadOnly, Category = "RRDA|DataAsset")
TSet<TObjectPtr<URRDADataAssetBase>> mEnabledDataAssets;
}; };
template <class T> template <class T>
+1 -1
View File
@@ -47,7 +47,7 @@ public class RefinedRDApi : ModuleRules
PublicDependencyModuleNames.AddRange(new[] PublicDependencyModuleNames.AddRange(new[]
{ {
"AbstractInstance", "AbstractInstance",
"InstancedSplinesComponent", //"InstancedSplinesComponent",
"SignificanceISPC" "SignificanceISPC"
}); });
+1 -1
View File
@@ -1 +1 @@
1.0.6 1.0.7