6 Commits

Author SHA1 Message Date
mrhid6 db848b428f Bump version to 1.0.5.
Mod Build / Setup (push) Successful in 1m4s
Mod Build / PullMods (RefinedRDApi) (push) Successful in 1s
Mod Build / UpdateUPlugins (RefinedRDApi) (push) Successful in 0s
Mod Build / CompileEditor (push) Successful in 5m34s
Mod Build / BuildMods (RefinedRDApi) (push) Successful in 12m48s
Mod Build / SMRDeploy (push) Successful in 40s
2025-01-10 09:05:37 +00:00
mrhid6 2e78f37d54 ci: LFS Changes 2025-01-06 19:37:14 +00:00
mrhid6 c1cbe82bcd ci: wwise project 2025-01-04 08:13:10 +00:00
mrhid6 0aea87dcea Bump version to 1.0.4.
Mod Build / Setup (push) Successful in 4s
Mod Build / PullMods (RefinedRDApi) (push) Successful in 4s
Mod Build / UpdateUPlugins (RefinedRDApi) (push) Successful in 1s
Mod Build / CompileEditor (push) Successful in 4m57s
Mod Build / BuildMods (RefinedRDApi) (push) Successful in 11m42s
Mod Build / SMRDeploy (push) Has been skipped
2024-12-17 03:29:27 +00:00
mrhid6 385dc543ad feat: Bump sml version 2024-12-17 01:35:49 +00:00
mrhid6 b309136b5c feat: Mod Adapter struct updates 2024-12-06 22:34:18 +00:00
6 changed files with 31 additions and 5 deletions
+9
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@@ -25,6 +25,15 @@ jobs:
cd ${{env.SML_DIR}} cd ${{env.SML_DIR}}
if ((Test-Path ${{env.SML_DIR}}/Plugins/Wwise) -eq $true){ echo "WWise already Installed Skipping.."; exit 0 } if ((Test-Path ${{env.SML_DIR}}/Plugins/Wwise) -eq $true){ echo "WWise already Installed Skipping.."; exit 0 }
S:/SF/Scripts/wwise-cli.exe integrate-ue --integration-version "2022.1.5.2714" --project "${{env.SML_DIR}}/FactoryGame.uproject" S:/SF/Scripts/wwise-cli.exe integrate-ue --integration-version "2022.1.5.2714" --project "${{env.SML_DIR}}/FactoryGame.uproject"
- name: Pull WWise Project
run: |
cd ${{env.SML_DIR}}/SML_WwiseProject
git fetch --all
git reset --hard origin/main
git lfs fetch --all
git lfs pull
git lfs checkout
copy-item ${{env.SML_DIR}}/SML_WwiseProject/SML-DEV_WwiseProject.wproj ${{env.SML_DIR}}/SML_WwiseProject/SML_WwiseProject.wproj -force
- name: "SML Headers" - name: "SML Headers"
run: | run: |
cd S:/SF/Scripts/sml-fixer cd S:/SF/Scripts/sml-fixer
+8
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@@ -1,3 +1,11 @@
## 1.0.5 (January 10, 2025)
- ci: LFS Changes
- ci: wwise project
## 1.0.4 (December 17, 2024)
- feat: Bump sml version
- feat: Mod Adapter struct updates
## 1.0.3 (November 30, 2024) ## 1.0.3 (November 30, 2024)
- feat: Changed forms to array - feat: Changed forms to array
+3 -3
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@@ -1,8 +1,8 @@
{ {
"FileVersion": 3, "FileVersion": 3,
"Version": 1, "Version": 1,
"VersionName": "1.0.3", "VersionName": "1.0.5",
"SemVersion": "1.0.3", "SemVersion": "1.0.5",
"FriendlyName": "Refined R&D Api", "FriendlyName": "Refined R&D Api",
"Description": "This Lib can be used to create Mod Compatability with Refined R&D Mods", "Description": "This Lib can be used to create Mod Compatability with Refined R&D Mods",
"Category": "Modding", "Category": "Modding",
@@ -26,7 +26,7 @@
{ {
"Name": "SML", "Name": "SML",
"Enabled": true, "Enabled": true,
"SemVersion": "^3.8.0" "SemVersion": "^3.9.0"
} }
], ],
"GameVersion": ">=377620" "GameVersion": ">=377620"
@@ -8,4 +8,5 @@ enum class ERRDADSInventorySlotAccessInteraction : uint8
Ignore, Ignore,
ImportToNetworkFromSlot, ImportToNetworkFromSlot,
ExportFromNetworkToSlot, ExportFromNetworkToSlot,
LetPlayerDecide,
}; };
@@ -65,6 +65,10 @@ public:
*/ */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly) UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
bool mAutomaticallySetFromSlotItemFilter = false; bool mAutomaticallySetFromSlotItemFilter = false;
/* This slot will represent the full inventory and will access all inventory slots */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
bool mSlotRepresentsFullInventory = false;
}; };
USTRUCT(BlueprintType) USTRUCT(BlueprintType)
@@ -88,4 +92,8 @@ public:
/* The Inventory slots to allow access to Digital Storage */ /* The Inventory slots to allow access to Digital Storage */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly) UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
TArray<FRRDADSModAdapterInventorySlotAccess> mInventorySlots; TArray<FRRDADSModAdapterInventorySlotAccess> mInventorySlots;
/* Use the inventory on the universal adapter instead of the building adapter */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
bool mUseAdapterInventory = false;
}; };
+1 -1
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@@ -1 +1 @@
1.0.3 1.0.5