feat: functions for Turbine
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "RRDADataAssetBase.h"
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#include "ItemAmount.h"
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#include "RRDAGeneratorDataAsset.generated.h"
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UCLASS( BlueprintType )
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class REFINEDRDAPI_API URRDAGeneratorDataAsset : public URRDADataAssetBase
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{
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GENERATED_BODY()
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public:
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/**
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* Fuel item that this heater uses
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Turbine", meta=( UIMin = "1", UIMax = "5" ) )
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int32 mTier = 1;
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/**
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* Maximum power output of the generator
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Mp Generator" )
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float mMaxPowerOutput;
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/**
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* Maximum RPM of the generator
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Mp Generator" )
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int mMaxRPM;
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/**
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* Curve that defines the power output of the generator
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Mp Generator" )
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UCurveFloat* mGeneratorCurve;
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};
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