feat: functions for Turbine
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@@ -0,0 +1,40 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "RRDADataAssetBase.h"
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#include "ItemAmount.h"
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#include "RRDAGeneratorDataAsset.generated.h"
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UCLASS( BlueprintType )
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class REFINEDRDAPI_API URRDAGeneratorDataAsset : public URRDADataAssetBase
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{
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GENERATED_BODY()
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public:
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/**
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* Fuel item that this heater uses
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Turbine", meta=( UIMin = "1", UIMax = "5" ) )
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int32 mTier = 1;
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/**
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* Maximum power output of the generator
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Mp Generator" )
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float mMaxPowerOutput;
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/**
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* Maximum RPM of the generator
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Mp Generator" )
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int mMaxRPM;
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/**
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* Curve that defines the power output of the generator
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Mp Generator" )
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UCurveFloat* mGeneratorCurve;
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};
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@@ -13,6 +13,8 @@ class REFINEDRDAPI_API URRDATurbineDataAsset : public URRDADataAssetBase
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{
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GENERATED_BODY()
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virtual bool IsEnabled_Internal(UObject* WorldContextObject) const override;
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public:
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/**
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* Fuel item that this heater uses
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@@ -38,4 +40,28 @@ public:
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Turbine")
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float mDuration = 6.f;
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/**
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* The time it takes to handle the RPM (slow down or speed up)
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Turbine" )
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float mRPHandleTime = 0.025f;
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/**
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* How much the RPM should be dragged down by
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Turbine" )
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int mRPMDrag = 5;
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/**
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* Maximum RPM that this turbine can reach
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Turbine" )
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int mMaxRPM = 10000;
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/**
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* Multiplier for the RPM
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*/
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UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Turbine" )
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float mRPMMultiplier = 2;
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};
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