feat: wip
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@@ -0,0 +1,65 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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public class RefinedRDApi : ModuleRules
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{
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public RefinedRDApi(ReadOnlyTargetRules Target) : base(Target)
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{
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CppStandard = CppStandardVersion.Cpp20;
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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bLegacyPublicIncludePaths = false;
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PublicDependencyModuleNames.AddRange(
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new[]
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{
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"Json",
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"Core",
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"CoreUObject",
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"Engine",
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"DeveloperSettings",
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"PhysicsCore",
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"InputCore",
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"OnlineSubsystem", "OnlineSubsystemNull", "OnlineSubsystemUtils",
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"SignificanceManager",
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"GeometryCollectionEngine",
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"ChaosVehiclesCore", "ChaosVehicles", "ChaosSolverEngine",
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"AnimGraphRuntime",
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"AkAudio", "HTTP",
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"AssetRegistry",
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"NavigationSystem",
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"ReplicationGraph",
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"AIModule",
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"GameplayTasks",
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"SlateCore", "Slate", "UMG",
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"RenderCore",
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"CinematicCamera",
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"Foliage",
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"Niagara",
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"EnhancedInput",
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"GameplayCameras",
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"TemplateSequence",
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"NetCore",
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"GameplayTags"
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});
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// FactoryGame plugins
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PublicDependencyModuleNames.AddRange(new[]
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{
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"AbstractInstance",
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"InstancedSplinesComponent",
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"SignificanceISPC"
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});
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// Header stubs
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PublicDependencyModuleNames.AddRange(new[]
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{
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"DummyHeaders"
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});
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if (Target.Type == TargetRules.TargetType.Editor)
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PublicDependencyModuleNames.AddRange(new[] { "OnlineBlueprintSupport", "AnimGraph" });
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PublicDependencyModuleNames.AddRange(new[] { "FactoryGame", "SML" });
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}
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}
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