feat: wip
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "RRDADataAssetBase.generated.h"
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UCLASS( BlueprintType )
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class REFINEDRDAPI_API URRDADataAssetBase : public UPrimaryDataAsset
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{
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GENERATED_BODY()
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protected:
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/**
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* Can be overridden to disable the asset or make some other checks
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*/
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virtual bool IsEnabled_Internal(UObject* WorldContextObject) const
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{
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return !mIsDisabled;
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}
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virtual FPrimaryAssetId GetPrimaryAssetId() const override
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{
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return FPrimaryAssetId(FPrimaryAssetType("RRDADataAsset"), GetFName());
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}
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public:
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UFUNCTION( BlueprintPure, Category="FicsitFarming|Dirt" )
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static bool IsEnabled(URRDADataAssetBase* Asset, UObject* WorldContextObject)
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{
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if(!Asset) return false;
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return Asset->IsEnabled_Internal(WorldContextObject);
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};
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/**
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* Disable this asset from being used in the game
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* For example if a mod is disabling some content from another mod
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Asset")
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bool mIsDisabled;
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};
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