ci: Workflow updates
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This commit is contained in:
mrhid6
2026-07-03 23:13:39 +01:00
parent 7d8d80e6a9
commit b89a41dfb5
+191 -105
View File
@@ -1,150 +1,236 @@
name: Mod Build name: Mod Build
on: on: push
push:
tags:
- "*"
env: env:
MOD_NAME: "RefinedRDApi" MOD_NAME: "RefinedRDApi"
MOD_ID: "7q2RnptXynYzEX" MOD_ID: "7q2RnptXynYzEX"
SML_DIR: "S:/SF/SML" SML_DIR: "S:/SML"
ENGINE_DIR: "F:/5.3.2-CSS" ENGINE_DIR: "S:/UE"
BUILT_MODS_DIR: "${{ gitea.workspace }}/BuiltMods" BUILT_MODS_DIR: "${{ gitea.workspace }}/BuiltMods"
DEV_BUILDS_DIR: "${{ gitea.workspace }}/DevBuilds" DEV_BUILDS_DIR: "${{ gitea.workspace }}/DevBuilds"
MODS_TO_BUILD: "RefinedRDApi"
MOD_DEPENDENCIES: ""
IS_GAME_FEATURE_PLUGIN: "false"
jobs: jobs:
Setup: Details:
runs-on: windows-2022 runs-on: ubuntu-docker
steps:
- run: |
echo "DEPLOY: ${{vars.DEPLOY}}"
echo "DEVBUILD: ${{vars.DEVBUILD}}"
echo "Branch/Tag: ${{gitea.ref_name}}"
echo "Mod Name: ${{env.MOD_NAME}}"
echo "SML Directory: ${{env.SML_DIR}}"
echo "Engine Directory: ${{env.ENGINE_DIR}}"
echo "Built Mods Directory: ${{env.BUILT_MODS_DIR}}"
echo "Dev Build Directory: ${{env.DEV_BUILDS_DIR}}"
echo "Change Log: ${{vars.CHANGELOG}}"
Build:
runs-on: windows-ue
defaults: defaults:
run: run:
shell: pwsh shell: pwsh
outputs:
version: ${{steps.version.outputs.version}}
steps: steps:
- name: Compute Version
id: version
run: |
$year = (Get-Date).Year
$month = (Get-Date).Month
$quarter = [math]::Ceiling($month / 3)
$quarterKey = "$year.$quarter"
$response = curl -s -X POST `
-H "x-rp-key: ${{secrets.RRD_API_KEY}}" `
-H "Content-Type: application/json" `
-d "{`"quarter`":`"$quarterKey`"}" `
"${{secrets.RRD_API_URL}}/api/v1/mods/buildnumber/${{env.MOD_NAME}}/increment" | ConvertFrom-Json
if (-not $response.build) {
Write-Error "Failed to get build number from API"
exit 1
}
$version = "$quarterKey.$($response.build)"
Write-Output "version=$version" >> $Env:GITHUB_OUTPUT
echo "Computed version: $version"
- name: Setup SML - name: Setup SML
run: | run: |
if (!(Test-Path ${{env.SML_DIR}} -PathType Container)) {git clone --branch dev https://github.com/satisfactorymodding/SatisfactoryModLoader.git ${{env.SML_DIR}}} if (Test-Path "${{env.SML_DIR}}/.git" -PathType Container) {
- name: Install WWise cd ${{env.SML_DIR}}
run: | git fetch origin dev
cd ${{env.SML_DIR}} git reset --hard origin/dev
if ((Test-Path ${{env.SML_DIR}}/Plugins/Wwise) -eq $true){ echo "WWise already Installed Skipping.."; exit 0 } } else {
S:/SF/Scripts/wwise-cli.exe integrate-ue --integration-version "2022.1.5.2714" --project "${{env.SML_DIR}}/FactoryGame.uproject" git clone --branch dev https://github.com/satisfactorymodding/SatisfactoryModLoader.git ${{env.SML_DIR}}
- name: Pull WWise Project }
- name: Pull Wwise Project
run: | run: |
if (!(Test-Path "${{env.SML_DIR}}/SML_WwiseProject" -PathType Container)) {
git clone --branch main git@10.10.10.14:RefinedRD/WwiseProject.git "${{env.SML_DIR}}/SML_WwiseProject"
}
cd ${{env.SML_DIR}}/SML_WwiseProject cd ${{env.SML_DIR}}/SML_WwiseProject
git fetch --all git fetch --all
git reset --hard origin/main git reset --hard origin/main
git lfs fetch --all git lfs fetch --all
git lfs pull git lfs pull
git lfs checkout git lfs checkout
& "C:/Program Files (x86)/Audiokinetic/Wwise2023.1.3.8471/Authoring/x64/Release/bin/WwiseConsole.exe" generate-soundbank "${{env.SML_DIR}}/SML_WwiseProject/SML_WwiseProject.wproj" --platform Windows Mac --verbose $wwiseConsole = "C:/Program Files (x86)/Audiokinetic/Wwise2023.1.14.8770/Authoring/x64/Release/bin/WwiseConsole.exe"
if (!(Test-Path $wwiseConsole)) {
Write-Error "WwiseConsole not found at $wwiseConsole"
exit 1
}
& $wwiseConsole generate-soundbank "${{env.SML_DIR}}/SML_WwiseProject/SML_WwiseProject.wproj" --platform Windows Mac --verbose
echo "Done" echo "Done"
- name: "SML Headers"
- name: Pull Mods
run: | run: |
cd S:/SF/Scripts/sml-fixer $modPath = "${{env.SML_DIR}}/Mods/${{env.MOD_NAME}}"
./sml-fixer.exe $repoName = "sf_mod_${{env.MOD_NAME}}"
PullMods:
needs: Setup if ("${{env.IS_GAME_FEATURE_PLUGIN}}" -eq "true") {
strategy: $modPath = "${{env.SML_DIR}}/Mods/GameFeatures/${{env.MOD_NAME}}"
matrix: }
value: ["RefinedRDApi"]
runs-on: windows-2022 if (!(Test-Path $modPath -PathType Container)) {
defaults: git clone git@10.10.10.14:RefinedRD/$repoName.git $modPath
run: }
shell: pwsh
steps: cd $modPath
- name: "Clone Mod" $ref = "${{gitea.ref_name}}"
git fetch --all --tags
if (git rev-parse --verify --quiet "refs/tags/$ref") {
git reset --hard $ref
} else {
git reset --hard "origin/$ref"
}
echo "Pulled ${{env.MOD_NAME}} @ latest (${{gitea.ref_name}})"
- name: Update UPlugin Versions
run: | run: |
echo "Cloning Mod ${{matrix.value}}" $newVersion = "${{steps.version.outputs.version}}"
cd ${{env.SML_DIR}}/Mods
if (!(Test-Path ${{env.SML_DIR}}/Mods/${{matrix.value}} -PathType Container)) {git clone --branch main git@10.10.10.14:RefinedRD/sf_mod_${{matrix.value}}.git ${{env.SML_DIR}}/Mods/${{matrix.value}}} $mod = "${{env.MOD_NAME}}"
cd ${{env.SML_DIR}}/Mods/${{matrix.value}} $modPath = "${{env.SML_DIR}}/Mods/$mod"
git fetch --all
git reset --hard origin/main if ("${{env.IS_GAME_FEATURE_PLUGIN}}" -eq "true") {
echo "Done" $modPath = "${{env.SML_DIR}}/Mods/GameFeatures/$mod"
UpdateUPlugins: }
needs: PullMods
strategy: $upluginPath = "$modPath/$mod.uplugin"
matrix: $UPlugin = (Get-Content $upluginPath | ConvertFrom-Json)
value: ["RefinedRDApi"]
runs-on: windows-2022 $majorVersion = [int]($newVersion -split '\.')[0]
defaults:
run: $UPlugin.Version = $majorVersion
shell: pwsh $UPlugin.SemVersion = $newVersion
steps: $UPlugin.VersionName = $newVersion
- name: "Update Mod UPlugin Version" echo "Set $mod version to $newVersion (Version=$majorVersion)"
run: |
echo "Updating ${{env.SML_DIR}}/Mods/${{matrix.value}}/${{matrix.value}}.uplugin" ($UPlugin | ConvertTo-Json -Depth 100) -replace '\\u0026', '&' | Set-Content $upluginPath
$Uplugin = (Get-Content ${{env.SML_DIR}}/Mods/${{matrix.value}}/${{matrix.value}}.uplugin | convertfrom-json)
$UPlugin.SemVersion = $(Get-Content "${{env.SML_DIR}}/Mods/${{matrix.value}}/VERSION")
$UPlugin.VersionName = $(Get-Content "${{env.SML_DIR}}/Mods/${{matrix.value}}/VERSION")
$Version = $Uplugin.SemVersion
($UPlugin | convertto-json -Depth 100) -replace '\\u0026', '&' | Set-Content ${{env.SML_DIR}}/Mods/${{matrix.value}}/${{matrix.value}}.uplugin
echo "Done"
CompileEditor:
needs: UpdateUPlugins
runs-on: windows-2022
outputs:
version: ${{steps.getversion.outputs.version}}
defaults:
run:
shell: pwsh
env:
BUILD_TOOL_EXE: ${{env.ENGINE_DIR}}/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe
steps:
- name: Get Version
id: getversion
run: |
$Version = $(Get-Content "${{env.SML_DIR}}/Mods/${{env.MOD_NAME}}/VERSION")
Write-Output "version=$($Version)" >> $Env:GITHUB_OUTPUT
- name: "Gen-VS-Files"
run: |
cd ${{env.SML_DIR}}
${{env.BUILD_TOOL_EXE}} -projectfiles -project="${{env.SML_DIR}}/FactoryGame.uproject" -game -rocket -progress
- name: Compile Editor - name: Compile Editor
run: | run: |
$buildTool = "${{env.ENGINE_DIR}}/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe"
cd ${{env.SML_DIR}} cd ${{env.SML_DIR}}
${{env.BUILD_TOOL_EXE}} Development Win64 -project="${{env.SML_DIR}}/FactoryGame.uproject" -TargetType="Editor" -progress & $buildTool -projectfiles -project="${{env.SML_DIR}}/FactoryGame.uproject" -game -rocket -progress
BuildMods: & $buildTool Development Win64 -project="${{env.SML_DIR}}/FactoryGame.uproject" -TargetType="Editor" -progress
needs: CompileEditor
strategy: - name: Build Mods
matrix:
value: ["RefinedRDApi"]
runs-on: windows-2022
defaults:
run:
shell: pwsh
steps:
- name: "Build Mod"
run: | run: |
$Version = $(Get-Content "${{env.SML_DIR}}/Mods/${{matrix.value}}/VERSION") $newVersion = "${{steps.version.outputs.version}}"
& "${{env.ENGINE_DIR}}/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="${{env.SML_DIR}}/FactoryGame.uproject" PackagePlugin -Project="${{env.SML_DIR}}/FactoryGame.uproject" -dlcname="${{matrix.value}}" -build -server -clientconfig=Shipping -serverconfig=Shipping -platform=Win64 -serverplatform=Win64+Linux -nocompileeditor -installed -merge
if (!(Test-Path ${{env.BUILT_MODS_DIR}})) {New-Item -ItemType Directory -Force -Path ${{env.BUILT_MODS_DIR}}} if (!(Test-Path ${{env.BUILT_MODS_DIR}})) {
Copy-Item ${{env.SML_DIR}}/Saved/ArchivedPlugins/${{matrix.value}}/${{matrix.value}}.zip ${{env.BUILT_MODS_DIR}}/${{matrix.value}}.$Version.zip -Force New-Item -ItemType Directory -Force -Path ${{env.BUILT_MODS_DIR}}
}
$mod = "${{env.MOD_NAME}}"
if (Test-Path "${{env.SML_DIR}}/Saved/ArchivedPlugins/$mod") {
Remove-Item -Recurse "${{env.SML_DIR}}/Saved/ArchivedPlugins/$mod"
}
if ("${{env.IS_GAME_FEATURE_PLUGIN}}" -eq "true") {
$modPath = "${{env.SML_DIR}}/Mods/GameFeatures/$mod"
}else {
$modPath = "${{env.SML_DIR}}/Mods/$mod"
}
$version = $newVersion
& "${{env.ENGINE_DIR}}/Engine/Build/BatchFiles/RunUAT.bat" `
-ScriptsForProject="${{env.SML_DIR}}/FactoryGame.uproject" `
PackagePlugin `
-Project="${{env.SML_DIR}}/FactoryGame.uproject" `
-dlcname="$mod" `
-build -server `
-clientconfig=Shipping -serverconfig=Shipping `
-platform=Win64 -serverplatform=Win64+Linux `
-nocompileeditor -installed -merge
Copy-Item "${{env.SML_DIR}}/Saved/ArchivedPlugins/$mod/$mod.zip" "${{env.BUILT_MODS_DIR}}/$mod.$version.zip" -Force
echo "Done $mod @ $version"
- name: Publish Built Version
run: |
$version = "${{steps.version.outputs.version}}"
$modPath = "${{env.SML_DIR}}/Mods/${{env.MOD_NAME}}"
if ("${{env.IS_GAME_FEATURE_PLUGIN}}" -eq "true") {
$modPath = "${{env.SML_DIR}}/Mods/GameFeatures/${{env.MOD_NAME}}"
}
$commit = (git -C $modPath rev-parse HEAD)
$body = "{`"version`":`"$version`",`"commit`":`"$commit`"}"
curl -s -X POST `
-H "x-rp-key: ${{secrets.RRD_API_KEY}}" `
-H "Content-Type: application/json" `
-d $body `
"${{secrets.RRD_API_URL}}/api/v1/mods/version/${{env.MOD_NAME}}"
echo ""
echo "Published ${{env.MOD_NAME}} @ $version ($commit)"
- uses: actions/upload-artifact@v3 - uses: actions/upload-artifact@v3
with: with:
name: built-mods name: built-mods
path: ${{env.BUILT_MODS_DIR}}/${{matrix.value}}.*.zip path: |
${{env.BUILT_MODS_DIR}}/*.zip
${{env.BUILT_MODS_DIR}}/Install-DevBuild.ps1
overwrite: true overwrite: true
SMRDeploy: SMRDeploy:
if: ${{ vars.DEPLOY != 'false' }} if: ${{ vars.DEPLOY == 'true' }}
needs: BuildMods needs: Build
runs-on: windows-2022 runs-on: windows-ue
defaults: defaults:
run: run:
shell: pwsh shell: pwsh
steps: steps:
- name: Download a artifact - name: Download artifact
uses: actions/download-artifact@v3 uses: actions/download-artifact@v3
with: with:
name: built-mods name: built-mods
path: ${{env.BUILT_MODS_DIR}} path: ${{env.BUILT_MODS_DIR}}
- name: "Deploy to SMR"
- name: Deploy to SMR
run: | run: |
echo "Deploying to SMR" echo "Deploying to SMR"
$Version = $(Get-Content "${{env.SML_DIR}}/Mods/${{env.MOD_NAME}}/VERSION") $Version = "${{needs.Build.outputs.version}}"
$query = '{ "query": "query { getModByReference(modReference:\"${{env.MOD_NAME}}\"){ versions(filter:{limit: 1}){ version } }}"}' $query = '{ "query": "query { getModByReference(modReference:\"${{env.MOD_NAME}}\"){ versions(filter:{limit: 1}){ version } }}"}'
echo $query $SMRVersion = (Invoke-RestMethod `
$SMRVersion = (Invoke-RestMethod -Method POST -uri "https://api.ficsit.app/v2/query" -body $query -ContentType "application/json").data.getModByReference.versions[0].version -Method POST `
if($Version -eq $SMRVersion) { echo "SMR Mod Version Already Exists.. Skip"; exit 0 } -Uri "https://api.ficsit.app/v2/query" `
-Body $query `
-ContentType "application/json").data.getModByReference.versions[0].version
if ($Version -eq $SMRVersion) {
echo "SMR Mod Version Already Exists.. Skip"
exit 0
}
$File = (Get-ChildItem "${{env.BUILT_MODS_DIR}}/${{env.MOD_NAME}}*").FullName $File = (Get-ChildItem "${{env.BUILT_MODS_DIR}}/${{env.MOD_NAME}}*").FullName
$APIURL="https://api.ficsit.app" $APIURL = "https://api.ficsit.app"
write-host "$File, $APIURL" Write-Host "Uploading $File to $APIURL"
& "S:/SF/Scripts/ficsit_windows_amd64.exe" smr upload --api-base "$APIURL" --api-key "${{secrets.FICSIT_TOKEN}}" "${{env.MOD_ID}}" "$File" "${{vars.CHANGELOG}}" & "S:/ficsit_windows_amd64.exe" smr upload `
--api-base "$APIURL" `
--api-key "${{secrets.FICSIT_TOKEN}}" `
"${{env.MOD_ID}}" "$File" "${{vars.CHANGELOG}}"
echo "Done" echo "Done"