feat: Mod Adapter struct updates
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@ -8,4 +8,5 @@ enum class ERRDADSInventorySlotAccessInteraction : uint8
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Ignore,
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Ignore,
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ImportToNetworkFromSlot,
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ImportToNetworkFromSlot,
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ExportFromNetworkToSlot,
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ExportFromNetworkToSlot,
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};
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LetPlayerDecide,
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};
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@ -65,6 +65,10 @@ public:
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*/
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*/
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
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bool mAutomaticallySetFromSlotItemFilter = false;
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bool mAutomaticallySetFromSlotItemFilter = false;
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/* This slot will represent the full inventory and will access all inventory slots */
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
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bool mSlotRepresentsFullInventory = false;
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};
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};
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USTRUCT(BlueprintType)
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USTRUCT(BlueprintType)
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@ -88,4 +92,8 @@ public:
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/* The Inventory slots to allow access to Digital Storage */
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/* The Inventory slots to allow access to Digital Storage */
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
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TArray<FRRDADSModAdapterInventorySlotAccess> mInventorySlots;
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TArray<FRRDADSModAdapterInventorySlotAccess> mInventorySlots;
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/* Use the inventory on the universal adapter instead of the building adapter */
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
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bool mUseAdapterInventory = false;
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};
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};
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