feat: DS Adapter data assets
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39
Source/RefinedRDApi/Public/Structs/RRDADSStructs.h
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39
Source/RefinedRDApi/Public/Structs/RRDADSStructs.h
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#pragma once
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#include "Enums/RRDADSEnums.h"
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#include "Math/Transform.h"
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#include "RRDADSStructs.generated.h"
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USTRUCT( BlueprintType )
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struct REFINEDRDAPI_API FRRDADSAdapterOffset
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{
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GENERATED_BODY()
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public:
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/* The relative transform from the buildings origin */
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UPROPERTY(EditDefaultsOnly)
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FTransform mRelativeTransform;
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/* If the cover should be a conveyor cover or a pipe cover */
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UPROPERTY(EditDefaultsOnly)
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bool bIsConveyor = true;
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};
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USTRUCT( BlueprintType )
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struct REFINEDRDAPI_API FRRDADSModAdapterInventoryAccess
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{
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GENERATED_BODY()
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public:
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/* The Inventory Name to search for */
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UPROPERTY(EditDefaultsOnly)
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FName mInventoryName;
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/* The Inventory index to search for in case couldn't find by name */
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UPROPERTY(EditDefaultsOnly)
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int mInventoryIndex = 0;
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/* The Inventory slots to allow access to Digital Storage */
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UPROPERTY(EditDefaultsOnly)
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TMap<int, ERRDADSInventorySlotAccess> mInventorySlots;
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};
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