feat: DS Adapter data assets

This commit is contained in:
mrhid6
2024-11-11 16:47:42 +00:00
parent 31b8963757
commit 4aa2b4ccb0
10 changed files with 185 additions and 5 deletions
@@ -0,0 +1,27 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Buildables/FGBuildableFactory.h"
#include "DataAssets/RRDADataAssetBase.h"
#include "Structs/RRDADSStructs.h"
#include "RRDADataAssetDSAdapterCovers.generated.h"
/**
*
*/
UCLASS()
class REFINEDRDAPI_API URRDADataAssetDSAdapterCovers : public URRDADataAssetBase
{
GENERATED_BODY()
public:
/* The building class this adapter cover belongs to */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="AdapterCovers")
TSubclassOf<AFGBuildableFactory> mBuildableClass;
/* The offsets to place the cover mesh from the buildings origin */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="AdapterCovers")
TArray<FRRDADSAdapterOffset> mConnectionOffsets;
};