feat: DS Adapter data assets
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Buildables/FGBuildableFactory.h"
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#include "DataAssets/RRDADataAssetBase.h"
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#include "Structs/RRDADSStructs.h"
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#include "RRDADataAssetDSAdapterCovers.generated.h"
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/**
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*
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*/
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UCLASS()
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class REFINEDRDAPI_API URRDADataAssetDSAdapterCovers : public URRDADataAssetBase
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{
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GENERATED_BODY()
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public:
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/* The building class this adapter cover belongs to */
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="AdapterCovers")
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TSubclassOf<AFGBuildableFactory> mBuildableClass;
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/* The offsets to place the cover mesh from the buildings origin */
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="AdapterCovers")
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TArray<FRRDADSAdapterOffset> mConnectionOffsets;
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};
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