feat: DS Adapter data assets
This commit is contained in:
@@ -0,0 +1,27 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Buildables/FGBuildableFactory.h"
|
||||
#include "DataAssets/RRDADataAssetBase.h"
|
||||
#include "Structs/RRDADSStructs.h"
|
||||
#include "RRDADataAssetDSAdapterCovers.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class REFINEDRDAPI_API URRDADataAssetDSAdapterCovers : public URRDADataAssetBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
|
||||
/* The building class this adapter cover belongs to */
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="AdapterCovers")
|
||||
TSubclassOf<AFGBuildableFactory> mBuildableClass;
|
||||
|
||||
/* The offsets to place the cover mesh from the buildings origin */
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="AdapterCovers")
|
||||
TArray<FRRDADSAdapterOffset> mConnectionOffsets;
|
||||
};
|
||||
@@ -0,0 +1,41 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "RRDADataAssetDSAdapterCovers.h"
|
||||
#include "Buildables/FGBuildableFactory.h"
|
||||
#include "DataAssets/RRDADataAssetBase.h"
|
||||
#include "Structs/RRDADSStructs.h"
|
||||
#include "RRDADataAssetDSModAdapter.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class REFINEDRDAPI_API URRDADataAssetDSModAdapter : public URRDADataAssetBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
|
||||
/* The Building class to snap to when placing */
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="ModAdapter")
|
||||
TSubclassOf<AFGBuildableFactory> mBuildingClass;
|
||||
|
||||
/* The Adapter Cover Asset */
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="ModAdapter")
|
||||
URRDADataAssetDSAdapterCovers* mAdapterCoversAsset;
|
||||
|
||||
/* Select which inventories can be accessed by Digital Storage */
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="ModAdapter")
|
||||
TArray<FRRDADSModAdapterInventoryAccess> mInventoryAccess;
|
||||
|
||||
UPROPERTY( meta=(NoAutoJson = true) )
|
||||
bool mOverrideNetworkConnectionTransform = false;
|
||||
|
||||
/* By default the adapter will use the Power Connection Components Transform
|
||||
* Override this and manually set the transform
|
||||
*/
|
||||
UPROPERTY( EditDefaultsOnly, BlueprintReadOnly, Category = "ModAdapter", meta = ( EditCondition = mOverrideNetworkConnectionTransform ) )
|
||||
FTransform mNetworkConnectionRelativeTransform;
|
||||
};
|
||||
Reference in New Issue
Block a user