Files
sf_mod_refinedrdapi/.gitea/workflows/main.yaml
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mrhid6 7892b3a4bf
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ci: More workflow fixes
2026-08-14 09:43:28 +00:00

338 lines
15 KiB
YAML

name: Mod Build
on:
push:
branches:
- "**"
workflow_dispatch:
env:
MOD_NAME: "RefinedRDApi"
MOD_ID: "7q2RnptXynYzEX"
SML_DIR: "S:/SML"
ENGINE_DIR: "S:/UE"
BUILT_MODS_DIR: "${{ gitea.workspace }}/BuiltMods"
DEV_BUILDS_DIR: "${{ gitea.workspace }}/DevBuilds"
MODS_TO_BUILD: "RefinedRDApi"
MOD_DEPENDENCIES: ""
IS_GAME_FEATURE_PLUGIN: "false"
jobs:
Details:
if: ${{ !startsWith(gitea.ref, 'refs/tags/') }}
runs-on: ubuntu-docker
steps:
- run: |
echo "DEPLOY: ${{vars.DEPLOY}}"
echo "DEVBUILD: ${{vars.DEVBUILD}}"
echo "Branch/Tag: ${{gitea.ref_name}}"
echo "Mod Name: ${{env.MOD_NAME}}"
echo "SML Directory: ${{env.SML_DIR}}"
echo "Engine Directory: ${{env.ENGINE_DIR}}"
echo "Built Mods Directory: ${{env.BUILT_MODS_DIR}}"
echo "Dev Build Directory: ${{env.DEV_BUILDS_DIR}}"
echo "Change Log: auto-generated from commits since last release/* tag"
Build:
if: ${{ !startsWith(gitea.ref, 'refs/tags/') }}
runs-on: windows-ue
defaults:
run:
shell: pwsh
outputs:
version: ${{steps.version.outputs.version}}
changelog_b64: ${{steps.changelog.outputs.changelog_b64}}
steps:
- name: Compute Version
id: version
run: |
$year = (Get-Date).Year
$month = (Get-Date).Month
$quarter = [math]::Ceiling($month / 3)
$quarterKey = "$year.$quarter"
$response = curl -s -X POST `
-H "x-rp-key: ${{secrets.RRD_API_KEY}}" `
-H "Content-Type: application/json" `
-d "{`"quarter`":`"$quarterKey`"}" `
"${{secrets.RRD_API_URL}}/api/v1/mods/buildnumber/${{env.MOD_NAME}}/increment" | ConvertFrom-Json
if (-not $response.build) {
Write-Error "Failed to get build number from API"
exit 1
}
$version = "$quarterKey.$($response.build)"
Write-Output "version=$version" >> $Env:GITHUB_OUTPUT
echo "Computed version: $version"
- name: Setup SML
run: |
if (Test-Path "${{env.SML_DIR}}/.git" -PathType Container) {
cd ${{env.SML_DIR}}
git fetch origin dev
git reset --hard origin/dev
} else {
git clone --branch dev https://github.com/satisfactorymodding/SatisfactoryModLoader.git ${{env.SML_DIR}}
}
- name: Pull Wwise Project
run: |
if (!(Test-Path "${{env.SML_DIR}}/SML_WwiseProject" -PathType Container)) {
git clone --branch main git@10.10.10.14:RefinedRD/WwiseProject.git "${{env.SML_DIR}}/SML_WwiseProject"
}
cd ${{env.SML_DIR}}/SML_WwiseProject
git fetch --all
git reset --hard origin/main
git lfs fetch --all
git lfs pull
git lfs checkout
$wwiseConsole = "C:/Program Files (x86)/Audiokinetic/Wwise2023.1.14.8770/Authoring/x64/Release/bin/WwiseConsole.exe"
if (!(Test-Path $wwiseConsole)) {
Write-Error "WwiseConsole not found at $wwiseConsole"
exit 1
}
& $wwiseConsole generate-soundbank "${{env.SML_DIR}}/SML_WwiseProject/SML_WwiseProject.wproj" --platform Windows Mac --verbose
echo "Done"
- name: Pull Mods
run: |
$modPath = "${{env.SML_DIR}}/Mods/${{env.MOD_NAME}}"
$repoName = "sf_mod_${{env.MOD_NAME}}"
if ("${{env.IS_GAME_FEATURE_PLUGIN}}" -eq "true") {
$modPath = "${{env.SML_DIR}}/Mods/GameFeatures/${{env.MOD_NAME}}"
}
if (!(Test-Path $modPath -PathType Container)) {
git clone git@10.10.10.14:RefinedRD/$repoName.git $modPath
}
cd $modPath
$ref = "${{gitea.ref_name}}"
git fetch --all --tags
if (git rev-parse --verify --quiet "refs/tags/$ref") {
git reset --hard $ref
} else {
git reset --hard "origin/$ref"
}
echo "Pulled ${{env.MOD_NAME}} @ latest (${{gitea.ref_name}})"
- name: Generate Changelog
id: changelog
run: |
$modPath = "${{env.SML_DIR}}/Mods/${{env.MOD_NAME}}"
if ("${{env.IS_GAME_FEATURE_PLUGIN}}" -eq "true") {
$modPath = "${{env.SML_DIR}}/Mods/GameFeatures/${{env.MOD_NAME}}"
}
# Last commit that was actually released to SMR is marked by a release/* tag
# pushed by the SMRDeploy job. No manual tagging, no manual changelog.
$prevTag = (git -C $modPath describe --tags --abbrev=0 --match "release/*" HEAD 2>$null)
if ($LASTEXITCODE -ne 0 -or [string]::IsNullOrWhiteSpace($prevTag)) {
$prevTag = $null
$range = "HEAD"
echo "No previous release/* tag found - using full history"
} else {
$range = "$prevTag..HEAD"
echo "Previous release tag: $prevTag"
}
$subjects = @(git -C $modPath log --no-merges --pretty=format:%s $range) |
Where-Object { -not [string]::IsNullOrWhiteSpace($_) }
$groups = [ordered]@{
"Features" = @()
"Fixes" = @()
"Performance" = @()
"Changes" = @()
"Other" = @()
}
# Commit types that are noise for players - never shown
$skip = @("chore", "ci", "docs", "test", "tests", "style", "build")
foreach ($subject in $subjects) {
if ($subject -match '^(?<type>[a-zA-Z]+)(\([^)]*\))?!?:\s*(?<desc>.+)$') {
$type = $matches.type.ToLower()
$desc = $matches.desc.Trim()
if ($skip -contains $type) { continue }
switch ($type) {
"feat" { $groups["Features"] += $desc }
"fix" { $groups["Fixes"] += $desc }
"perf" { $groups["Performance"] += $desc }
"refactor" { $groups["Changes"] += $desc }
default { $groups["Other"] += $desc }
}
} else {
$groups["Other"] += $subject.Trim()
}
}
$lines = @()
foreach ($name in $groups.Keys) {
$items = $groups[$name] | Select-Object -Unique
if ($items.Count -eq 0) { continue }
$lines += "### $name"
foreach ($item in $items) { $lines += "- $item" }
$lines += ""
}
if ($lines.Count -eq 0) {
$lines = @("### Changes", "- Maintenance release")
}
$header = @("# Change Log - v${{steps.version.outputs.version}}", "")
$changelog = (($header + $lines) -join "`n").Trim()
echo "----- Changelog -----"
echo $changelog
echo "---------------------"
# base64 so the multiline markdown survives job outputs intact
$b64 = [Convert]::ToBase64String([Text.Encoding]::UTF8.GetBytes($changelog))
Write-Output "changelog_b64=$b64" >> $Env:GITHUB_OUTPUT
- name: Update UPlugin Versions
run: |
$newVersion = "${{steps.version.outputs.version}}"
$mod = "${{env.MOD_NAME}}"
$modPath = "${{env.SML_DIR}}/Mods/$mod"
if ("${{env.IS_GAME_FEATURE_PLUGIN}}" -eq "true") {
$modPath = "${{env.SML_DIR}}/Mods/GameFeatures/$mod"
}
$upluginPath = "$modPath/$mod.uplugin"
$UPlugin = (Get-Content $upluginPath | ConvertFrom-Json)
$majorVersion = [int]($newVersion -split '\.')[0]
$UPlugin.Version = $majorVersion
$UPlugin.SemVersion = $newVersion
$UPlugin.VersionName = $newVersion
echo "Set $mod version to $newVersion (Version=$majorVersion)"
($UPlugin | ConvertTo-Json -Depth 100) -replace '\\u0026', '&' | Set-Content $upluginPath
- name: Compile Editor
run: |
$buildTool = "${{env.ENGINE_DIR}}/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe"
cd ${{env.SML_DIR}}
& $buildTool -projectfiles -project="${{env.SML_DIR}}/FactoryGame.uproject" -game -rocket -progress
& $buildTool Development Win64 -project="${{env.SML_DIR}}/FactoryGame.uproject" -TargetType="Editor" -progress
- name: Build Mods
run: |
$newVersion = "${{steps.version.outputs.version}}"
if (!(Test-Path ${{env.BUILT_MODS_DIR}})) {
New-Item -ItemType Directory -Force -Path ${{env.BUILT_MODS_DIR}}
}
$mod = "${{env.MOD_NAME}}"
if (Test-Path "${{env.SML_DIR}}/Saved/ArchivedPlugins/$mod") {
Remove-Item -Recurse "${{env.SML_DIR}}/Saved/ArchivedPlugins/$mod"
}
if ("${{env.IS_GAME_FEATURE_PLUGIN}}" -eq "true") {
$modPath = "${{env.SML_DIR}}/Mods/GameFeatures/$mod"
}else {
$modPath = "${{env.SML_DIR}}/Mods/$mod"
}
$version = $newVersion
& "${{env.ENGINE_DIR}}/Engine/Build/BatchFiles/RunUAT.bat" `
-ScriptsForProject="${{env.SML_DIR}}/FactoryGame.uproject" `
PackagePlugin `
-Project="${{env.SML_DIR}}/FactoryGame.uproject" `
-dlcname="$mod" `
-build -server `
-clientconfig=Shipping -serverconfig=Shipping `
-platform=Win64 -serverplatform=Win64+Linux `
-nocompileeditor -installed -merge
Copy-Item "${{env.SML_DIR}}/Saved/ArchivedPlugins/$mod/$mod.zip" "${{env.BUILT_MODS_DIR}}/$mod.$version.zip" -Force
echo "Done $mod @ $version"
- name: Publish Built Version
run: |
$version = "${{steps.version.outputs.version}}"
$modPath = "${{env.SML_DIR}}/Mods/${{env.MOD_NAME}}"
if ("${{env.IS_GAME_FEATURE_PLUGIN}}" -eq "true") {
$modPath = "${{env.SML_DIR}}/Mods/GameFeatures/${{env.MOD_NAME}}"
}
$commit = (git -C $modPath rev-parse HEAD)
$body = "{`"version`":`"$version`",`"commit`":`"$commit`"}"
curl -s -X POST `
-H "x-rp-key: ${{secrets.RRD_API_KEY}}" `
-H "Content-Type: application/json" `
-d $body `
"${{secrets.RRD_API_URL}}/api/v1/mods/version/${{env.MOD_NAME}}"
echo ""
echo "Published ${{env.MOD_NAME}} @ $version ($commit)"
- uses: actions/upload-artifact@v3
with:
name: built-mods
path: |
${{env.BUILT_MODS_DIR}}/*.zip
${{env.BUILT_MODS_DIR}}/Install-DevBuild.ps1
overwrite: true
SMRDeploy:
if: ${{ vars.DEPLOY == 'true' }}
needs: Build
runs-on: windows-ue
defaults:
run:
shell: pwsh
steps:
- name: Download artifact
uses: actions/download-artifact@v3
with:
name: built-mods
path: ${{env.BUILT_MODS_DIR}}
- name: Deploy to SMR
id: deploy
run: |
echo "Deploying to SMR"
$Version = "${{needs.Build.outputs.version}}"
$Changelog = [Text.Encoding]::UTF8.GetString([Convert]::FromBase64String("${{needs.Build.outputs.changelog_b64}}"))
echo "Changelog:"
echo $Changelog
$query = '{ "query": "query { getModByReference(modReference:\"${{env.MOD_NAME}}\"){ versions(filter:{limit: 1}){ version } }}"}'
$SMRVersion = (Invoke-RestMethod `
-Method POST `
-Uri "https://api.ficsit.app/v2/query" `
-Body $query `
-ContentType "application/json").data.getModByReference.versions[0].version
if ($Version -eq $SMRVersion) {
echo "SMR Mod Version Already Exists.. Skip"
exit 0
}
$File = (Get-ChildItem "${{env.BUILT_MODS_DIR}}/${{env.MOD_NAME}}*").FullName
$APIURL = "https://api.ficsit.app"
Write-Host "Uploading $File to $APIURL"
& "S:/ficsit_windows_amd64.exe" smr upload `
--api-base "$APIURL" `
--api-key "${{secrets.FICSIT_TOKEN}}" `
"${{env.MOD_ID}}" "$File" "$Changelog"
if ($LASTEXITCODE -ne 0) {
Write-Error "SMR upload failed"
exit 1
}
Write-Output "uploaded=true" >> $Env:GITHUB_OUTPUT
echo "Done"
- name: Tag Released Commit
if: ${{ steps.deploy.outputs.uploaded == 'true' }}
run: |
$Version = "${{needs.Build.outputs.version}}"
$modPath = "${{env.SML_DIR}}/Mods/${{env.MOD_NAME}}"
if ("${{env.IS_GAME_FEATURE_PLUGIN}}" -eq "true") {
$modPath = "${{env.SML_DIR}}/Mods/GameFeatures/${{env.MOD_NAME}}"
}
# This tag is the marker the next build's changelog starts from
git -C $modPath tag -f "release/$Version"
git -C $modPath push -f origin "release/$Version"
echo "Tagged release/$Version @ $(git -C $modPath rev-parse HEAD)"